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Columbia Adapting Drake's Fortune Video Game for Feature Film

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273w ago - Columbia is developing the Uncharted: Drake's Fortune video game into a feature film, setting Kyle Ward to pen the adaptation that would be produced by Avi Arad, Charles Roven, Ari Arad and Alex Gartner.

To quote: The story follows a descendent of explorer Sir Francis Drake, a treasure hunter named Nate Drake who believes he has learned the whereabouts of El Dorado, the fabled South American golden city, from a cursed golden statue.

The search becomes competitive when a rival hunter joins the fray, then is racheted up several notches when creatures - actually mutated descendants of Spaniards and Nazis - begin attacking those hoping to learn the treasure's true secrets.

More details to follow as they become available!
 

Prototype: PS3 Graphical Feature Missing from XBox 360 and PC

500°
274w ago - Released last week for the PlayStation 3, Xbox 360 and PC, Prototype sports impressive visuals for a sandbox open-world game.

In order to make the most out of each on its released platform there are some differences, as detailed below.

To quote: Unlike the PS3's similar super-hero open-world game InFamous, Prototype is not natively rendered in high-definition on either console.

Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360.

The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)

Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.

You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype).

The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing...
 

Confirmed: New Super Mario Bros for Wii to Feature 'Demo Play'

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275w ago - In a recent [Register or Login to view links] with Shigeru Miyamoto, it has been confirmed that the new Super Mario Bros for Wii will be the first title to include a new "demo play" feature.

With it, players can pause at any level and let the game take over to complete it on its own and resume playing at anytime.

To quote: "In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready" confirmed Miyamoto, through his translator.

"And yes, we're looking into this for future games, too" Miyamoto says.

That means young kids no longer need to Google for cheats, purchasing strategy guides or even need to work hard to get to the next level.

Is this a helpful feature, or would you rather spend $50 to watch a couple of movies than to watch a game play itself? Feel free to share your comments below!
 

Sony Ericsson's Satio & Aino Get Remote Play PS3 Feature

350°
277w ago - The upcoming Sony Ericsson model Aino, previously named Idou, and the Satio are said to include support for Sony Remote Play (not Open Remote Play) for playback of media stored on the PS3 console.

It also introduces Media Home, which automatically pulls media from Media Go on your pc over wifi when it is placed in its stand and will be available in three different colors.

To quote: Folks are already starting to get a look at production versions of the Sony Ericsson Satio and its baby sister, the Aino.

The Satio looks identical to its Idou doppelganger -albeit now in three colors instead of two- but the real news here is inside, where we're finally getting a look at Sony Ericsson's interpretation of Symbian^1 with a unique UI.

Overall, it's looking "chunky" (and we mean that in a good way) with an entirely finger-friendly presentation- a sharp, healthy departure from the UIQ platform that it just threw in the dumpster a few months back.

Though the Satio's higher end, it's actually the Aino that intrigues us more; in a way, this is the closest thing to a PSP phone...
 

PLAY Magazine's PSP2 Forecasted Feature List Available

200°
283w ago - The UK's PLAY Magazine published an article in their latest issue entitled: The PSP2's Features (probably) as follows:

Flash Memory - 16GB flash memory would be the most sensible option for Sony to plump for, which would allow for a reasonable amount of games to be stored on the internal memory. Most games weigh in at well under half a gig of memory, so that would be a reasonable size to start with.

No UMD Drive - David Perry's main concern, as with many developers is to do with the UMD format. The loss of the, frankly useless, UMD format would work for everyone except retailers. No UMD would solve so many of the problems with the original console, including battery life, size & loading times.

Sliding Screen - Expanding the screen would have it's drawbacks for existing titles, but putting in a sliding, touck screen format would allow room for the consoles visual capabilities to really be seen. While you may think this is dangerous & flimsy, the technology is there and cheap enough.

Reworked Controls - One of the most contentious issues for PSP users is the controller layout, and the fact that a second analogue stick has never been included. Until now, that is. Changing the screen to a sliding format means that there's more space to reposition the controls,...
 
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