287w ago - Looking forward to the next next-gen (8th console generation) Unreal Engine 4.0 is expected to be released with Unreal Tournament 4 to show off its prowess, as with every new Unreal Engine comes a showpiece, usually an Unreal game.
An example of this happened before the release of Unreal Engine 3, when Epic Games' own projects – Gears of War and Unreal Tournament 2007 (later renamed to Unreal Tournament 3) – were touted as the company's showcase titles for the latest Unreal technology.
Back in August 2005, Epic Games vice president Mark Rein revealed that the creators of the Unreal games and technology have already begun work [two years before in 2003] on what will eventually become Unreal Engine 4.
Epic Games boss Tim Sweeney, who's been working on the Unreal Engine 4 core system design as the technical director, said in March 2008: "There is a long life ahead for Unreal Engine 3. [Unreal Engine] Version 4 will exclusively target the next console generation, Microsoft's successor for the Xbox 360 [AKA Xbox 720], Sony's successor for the PlayStation 3 [AKA PlayStation 4] - and if Nintendo ships a machine with similar hardware specs [AKA Wii 2], then that also. PCs will follow after that."
Mark Rein later clarified that Tim Sweeney meant that Unreal...
302w ago - Sony unveiled PhyreEngine at the GDC yesterday, a new "free to use graphics engine" from Sony Computer Entertainment. It seems as though the engine is cross platform as out of flOw, GripShift and DiRT that were developed using the engine, only flOw is exclusive to PlayStation.
Sony say a simple recompile is all that is needed on make games run on the PS3 and they promised ongoing development and support for PhyreEngine.
To quote: But why make it potentially easier to make games on a competing console? Well, it's undeniable that developers are increasingly focused on multiplatform development. It's been rather commonplace for developers to neglect PS3 with inferior and oftentimes delayed versions of multiplatform games.
With PhyreEngine, Sony is making a much more attractive plea: make games on PS3 first, guaranteeing high quality games that will not only match their 360 counterparts, but in many cases can exceed them.
Sony's message is clear: start games on the PS3, and they will be better for both PS3 and 360 owners. It appears to us that PhyreEngine is a crucial part of that plan.
304w ago - The GDC website reveals that four Square Enix staff members will be speaking at the Game Developers Conference 2008. The full list:
· Fumiaki Shiraishi and Toshiro Tsuchida will be presenting an in-depth look at the development process of Square Enix's Wii Ware launch title Final Fantasy Crystal Chronicles: The Young King and the Promised Land.
· Isamu Kamikokuryo, Final Fantasy XIII's art director, will touch upon the secret of Final Fantasy art, how he gets inspiration, how he was trained, how his concept art influence the game development, etc.
· Taku Murata, the head of Square Enix's R&D. In this talk, Taku will describe the whole process of the engine development; why now, why not third party engine, what is unique, how it is being developed, what were challenges, etc. You'll be able to see the technological essence of Final Fantasy development.
Taku Murata's page also confirms that a new MMORPG is in development:
"The new game engine will be used for FINAL FANTASY XIII, new MMORPG under development, and other titles in the future."
This pretty much confirms that "the new MMORPG", which might actually be Final Fantasy Haresis XIII, will be released for the PlayStation 3 as it will use the White Engine.
306w ago - Frankfurt-based developer Crytek (Far Cry, Crysis) has announced that it will be making the debut of a cross-platform version of its CryEngine 2 at this year's GDC, with a demonstration version running on the PS3 and Xbox 360.
Crytek first debuted CryEngine 2 technology at the 2007 GDC, later releasing Crysis with Electronic Arts, the first title to utilize the engine. This year, Crytek is taking appointments to see the console versions of the engine.
Crytek will also be doing public demonstrations showing how its notoriously spec-heavy technology can be run on "a budget PC which can be put together for around 600 dollars complete, including keyboard and mouse," as well as demonstrations with licensees, including architectural and serious games companies.
The company notes that anyone wishing to make an appointment for a cross platform demonstration can do so by emailing firstname.lastname@example.org with details of their own company, or by visiting the developer's GDC show floor booth.