291w ago - Kumi Yuasa, associate producer for the perspective-bending PlayStation Network title echochrome, has revealed that twenty all-new user-created challenges will be playable through the game's freeform mode sometime later this this month.
Yuasa didn't mention a concrete date, but did say that the levels would launch "between May 15 and May 21."
Players will need to set their difficulty level to at least 2 or 3 to experience the new levels. Additionally, the creators of each level will be rewarded in the form of recognition starting this week, as Yuasa will reveal their PSN ID on the PlayStation Blog.
As a couple commenters over at the PS Blog have pointed out, it would be far more convenient if the levels could be downloaded and played at will, instead of randomly through freeform mode.
293w ago - The US PlayStaion Blog has revealed that the full version of EchoChrome will be available to download this THURSDAY, MAY 1 on the PlayStation Store for the PS3 and via the PC Store for the PSP.
Both versions will be available for $9.99.
To quote: There are 56 unique levels on the PS3 version, as well as 56 completely different levels on the PSP version (112 levels overall), so no matter if you are sitting at home or on the go, there are plenty of puzzles for you to wrap your brain around.
293w ago - It looks like EchoChrome has been a big game in Japan. And now they want more! And thanks to the game being such a big hit, Sony has been given the go-ahead to start producing a soundtrack for this game.
The soundtrack will feature 13 of the soothing tracks in EchoChrome. It will either send you into a deep sleep, or give you headaches just thinking about the mind boggling puzzles.
And now that the game has just been released in the US and in Europe, chances are it will probably be on the wish list of a lot of logical minded gamers in the US and in Europe.
The CD will retail for 2,940円 ($28.21 US). No news on it being released outside of Japan as of yet though.
294w ago - To quote from the official PlayStation Blog: My name is Kumi Yuasa and I am the Associate Producer for the upcoming PSN game EchoChrome.
This is my first post on the blog, and I'm excited that my debut here on the blog is to announce that free PS3 and PSP EchoChrome demos will be available for download tomorrow on the PlayStation Store on the PS3. The PSP demo version will also be available for download on the PlayStation Store for PC.
Perhaps you have read about EchoChrome... There is a lot of excitement for it - N'Gai Croal of Level Up even wrote, "...as of last E3, the 2008 game we've been looking forward to the most is EchoChrome."
It's a fun and addictive puzzle game with really elegant and simple graphics. The concept is inspired by the famous MC Escher artwork, which explores infinity, architecture and impossible constructions. In EchoChrome, you control the camera and perspective on an infinite canvas, guiding a mannequin figure by carefully tilting and turning the level to create a continual pathway, allowing your character to walk safely through the design. Puzzled?!? Check out the video above and you'll see what I mean!
There is no single way to get through a level in EchoChrome. You and your friends...
299w ago - Shown publicly at E3 2007, Echochrome garnered buzz with its simple look and unique presentation. Echochrome is a puzzle game, but with a unique twist: each level has players controlling the level's perspective.
Although this gameplay mechanic is hard to describe in words, it's visually understandable in seconds. Basically, imagine an M.C. Escher drawing that players can rotate and pitch, thereby altering the optical illusion to solve the riddle (e.g. making "up" suddenly become "down" to navigate your avatar through each maze).
Players have basic control over the avatar and level perspective, with the ability to change direction, run and think (pause). Recently released on the Japanese PlayStation Network, the Echochrome demo gave those of us in the DailyGame bunker some hands-on time with the unique puzzle game, and we're happy to report that everything you've read about the game is pretty much true.
One of the first impressions with Echochrome is the game's elegant minimalism, with its stark black-and-white background that helps accent the levels, enabling players to chose their next move much more easily. You'll actually thank the game for this minimalism too, as any more detail would increase its difficulty factor immensely. Fortunately, the soft classical string track in the background...