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PyMenu v0.4 in Development for PS Vita eCFW, Details Arrive

250°
80w ago - Today some details and pictures have arrived on PyMenu v0.4 which is in development for PS Vita eCFW, as outlined below to quote:

Download: [Register or Login to view links] / [Register or Login to view links]

One of the most widely used menus for eCFW on the PS Vita is about to receive a full update, lots of new features, improved code, optimizations, and much more will come with pyMenu 0.4 and you’re about to see what it can offer, but first we’ll do a walkthrough of all the version pyMenu has had and how it has evolved from being a very simplistic menu, to a full fledged XMB replacement.

pyMenu 0.1: The beginning

pyMenu was created in June 2012 as an entry to the VHBL Menu Contest and competed against yMenu (which was also created for that contest). Most of the work in pyMenu had gone to installing the pspsdk and modifying the python interpreter to be able to load homebrews in VHBL.

The little time I had and the time the SDK + interpreter consumed left me with very little time for the actual menu. pyMenu was a pioneer in...
 

Sony PlayStation 4 / PS4 Development Tools and Engines Unveiled

550°
80w ago - Today Gamasutra has revealed several Sony PlayStation 4 / PS4 development Tools and Engines for those interested in developing on the next-generation video game console with details below.

To quote: "It looks as if the NDAs for several tool-makers supporting Sony's upcoming PlayStation 4 were lifted today, as our inboxes have been flooded this morning with announcements.

Below are the tools and engines that should be available now for those of you developing on the PlayStation 4. We'll update this story should any other announcements come our way.

Update: Added NVIDIA's PhysX and APEX, and NaturalMotion's Morpheme 4.

FaceFX

Animation tool FaceFX is billed as "an advanced facial animation solution unique in its ability to liberate artists from the complexities of creating realistic dialogue and emotive characters." Recent titles that used the tech include Far Cry 3, Halo 4 and Dishonored. More information is available here (facefx.com).

xaitControl

Germany's xaitment is supporting the PS4 with xaitControl, its AI software package for game logic and character behavioral modeling.

xaitment was founded in Germany in 2004 as an offshoot of the German Research Institute for Artificial Intelligence. More on xaitControl...
 

Video: The Last of Us PS3 Development Series Episode 1: Hush

50°
81w ago - Naughty Dog Community Strategist Eric Monacelli shared the first in a series of development videos today showcasing The Last of Us for the PlayStation 3 dubbed Episode 1: Hush below.

To quote: A few weeks ago we revealed the Infected and let select media get some hands-on time against these unpredictable, fungus-infested humans.

The responses were tension-filled and fantastic. We're excited to share more information with you about The Last of Us and the Infected.

Starting with this video we're kicking off a series that will pull back the curtain on our design, our technology, and our ideas that shape The Last of Us. We want to give you a straightforward look at our development process and the work we do here at Naughty Dog.

We invited [Register or Login to view links] to visit the studio and capture the development process. Along the way we'll be unpacking the many different aspects of the game and its development with a documentarian's approach.





This first video is just a taste of what's upcoming. Extended cuts of these videos will be available via the game disc. We'll have more behind-the-scenes access and content as we march toward June 14th and the launch of The Last of Us.
 

Under Defeat HD on PS3: One Small Studio's Development Mission

250°
99w ago - CEO Hiroyuki Maruyama has shared details today for Under Defeat HD on PS3, revealing one small studio's development mission below.

To quote: As a small Japanese developer specializing in a niche genre, it is a great pleasure to be able to release one of our games internationally. Under Defeat HD: Deluxe Edition will be our first PS3 / PlayStation Network title distributed outside of Japan, and our first international package release since WarTech: Senko no Ronde in 2007.

Old-school. Retro. While we do use those terms to describe the titles we develop, fundamentally we hope to make games that are of the same cloth as the classics we played and loved in our youth.

Our studio was built on the concept of creating "game-like games" - drawing from the dynamics and style of past favorites. We have felt that the number of similar games on the market have dwindled, particularly in recent years.

Though we are a small team - and plans do not always go as we had hoped - our intentions to continue producing what we believe are "game-like games" has not changed.

The concept for the original arcade version of Under Defeat could be simplified to developing a realistic wartime shoot 'em up. At the time, the team that would become the core creators of Under Defeat was idle as...
 

PS3 3.70 Appldr Keys Surface, 3.65-4.30 Appldr Keys in Development

1300°
99w ago - Similar to [Register or Login to view links], this appears to be PS3 Key week with the latest additions being the PS3 3.70 Appldr (VSH.elf) Keys surfacing while a list of the PlayStation 3 version 3.65 to 4.30 Appldr Keys in SCETool format is also in development.

Download: [Register or Login to view links] by ItsKamel / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] by razorx / [Register or Login to view links] by Mistawes / [Register or Login to view links] by lewy20041 / [Register or Login to view links] by windrider (Password: SupLeechers) / [Register or Login to view links] by slarty1408

This adds to the recent PS3...
 
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