42w ago - Tate Interactive GM Wojtek Bilinski has outlined Urban Trial Freestyle PS3 and PS Vita customization and challenge details today.
To quote: One of the really cool features in Urban Trial Freestyle for PS Vita and PS3 is the ability to customize your motorbike - but it's more than just picking out shiny new parts.
Bike customization is a key factor that directly affects your performance in both the Stunt and Time Attack Modes. Bike Customization allows you to adjust your bike to best meet the conditions on each of the available tracks.
Urban Trial Freestyle provides you with three main bike components to customize your vehicle - engine, chassis and wheels - customizing these parts influences three main parameters: speed, acceleration and handling.
As you advance and unlock more parts, you will ultimately have four engines, four pairs of wheels and four chassis to choose from, giving you altogether a possible of 64 combinations.
If you maximize the speed parameter, you will compromise balance (along with more rigid chassis), so you will perform better in Stunts like Highest or Longest Jump but worse in Flip Meter. When you want to beat a particular Stunt record, the choice is pretty simple and you would focus on one or two factors.
44w ago - Sony Community Manager Ramone Russell at San Diego Studios has shared a video today spotlighting the hitting enhancements in MLB '13 The Show for PS3 today.
To quote: Hitting is such an important aspect in baseball, and it's an area we continually strive to make as realistic as possible. Last year we introduced our True Ball Physics engine to the franchise for ultra-realistic ball physics.
This year we've done even more work to really make this area of the game as dynamic as possible with true to life outcomes. Take a look at what we've done to make hitting in MLB '13 The Show more accessible to everyone.
We really want to make hitting more streamlined for players. Beginner mode allows people who have never played The Show - or have struggled with it - to learn the fundamentals of hitting. It's meant to teach you the basics of Plate Discipline, Pitch Recognition and Timing.
This mode uses adaptive A.I. that only advances as you do. If you take longer to get the hang of hitting in The Show, you won't be forced to advance. The A.I. will only advance once you've passed a certain threshold at each level.
In regards to the Push/Pull hitting Trajectories Engine, MLB.com...
55w ago - Ninja Theory Communications Manager Dominic Matthews has detailed DmC: Devil May Cry demo PlayStation 3 DLC complete with a video trailer below!
To quote: Hello, Dominic Matthews here from Ninja Theory bringing you an update on DmC: Devil May Cry.
First off, I want to tell you about some DmC add-on content that we just announced. Called Vergil's Downfall, it features six brand new missions, in new environments where you play as Dante's twin brother Vergil.
Vergil has his own unique combat system (if you know Vergil from the previous games you'll recognize some of his signature moves) and the story, which is intertwined with the events of the main game, takes place in Vergil's very own personal hell. Lovely!
You'll also get to take on new enemies and upgrade Vergil's combat as you play. Once you've completed all the new missions you'll have four new difficulty modes to unlock including Son of Sparda and Vergil Must Die, both of which feature unique enemy waves and enemy behaviours that are different from those in the three default difficulty settings.
The reason that we're telling you about this add-on content before the main game is even out is not because it's finished (because it's not,...
59w ago - Criterion Games Community Manager Jeremy Chubb has shared details today alongside some video footage on Need for Speed Most Wanted for the PS3 and PS Vita consoles.
To quote: We've been working hard on Need for Speed Most Wanted, our second Need for Speed game after 2011's Hot Pursuit.
I'm pleased to tell you that we've just put the finishing touches on the game, and we're winding up the online servers to take a beating from you guys come launch day - October 30th.
It's a pretty exciting time for PlayStation fans, and we're really excited to be able to talk not just about the PS3 game, but also our first for PS Vita. If you don't know anything about Most Wanted, here's the deal.
The original Most Wanted was our favorite Need for Speed game. We loved the epic cop chases, hot cars, and most of all that unbeatable sensation of fast, reckless driving while on the run from the law.
So after finishing Hot Pursuit, we set out to create a game that brought you all these great elements, but fresh for 2012 and with a little Criterion DNA running through it. That means it had to be about online, friends and competition, with a Most Wanted twist.
61w ago - Might and Delight Co-Founder Jakob Tuchten has detailed PID (Planet in Distress) on PSN today, proclaiming it is more than a pretty face!
Below is the scoop, to quote: We have been developing our first title, PID (coming soon to PSN), for nearly two years now. Like all developers, we had to decide what our focus with the game would be.
The videogame medium is unique in the respect that it borrows from many other media, such as movies, radio, and the written word. The one aspect that separates games from movies or books is their ability to interact. But there are other distinctions worth mentioning, too.
A book is conventionally about the text; a movie is the combination of sound and pictures. A game experience, however, can be crafted using a varied palette and with a more unpredictable focus.
The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium - but also the challenge for consumers.
As players, we usually carry our own set of expectations and opinions regarding the balance between the games' different sides. Some people prefer titles all about the story; others would discard anything that doesn't demonstrate visual beauty.