- EA's Executive Producer Glen Schofield
on Dead Space admits to getting a thrill out of putting the fear into gamers.
In this interview he talks about the challenges of pacing 16 hours of game play with enough scary moments and staking claim to the sci-fi horror-survival genre.
Das Gamer: As the creator of a horror game, what actually scares you?
Glen Schofield: Spiders. I hate them. Not sure its fear, probably more hate, but I don't like them.
What scares you when it comes to games?
Glen Schofield: The atmosphere, the unknowing. What's around the next corner, the adjacent room, that closet? With games I know it can come at you from any angle. In movies it's going to be where the camera is pointed.
What do you think the difference is in creating something that scares a gaming audience versus an audience going to see the next edition of Saw?
Glen Schofield: With a movie the director can frame the scene, point the camera and set everything up just perfectly for the scare. In games you have to be prepared for the player to miss moments, to come into them differently than you planned or just see a glimpse of it. We have to think out every scare moment from a hundred different perspectives and scenarios.
In addition, a...