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Dead Space Release Date Bumped Up, Arrives on October 14

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307w ago - Originally scheduled to ship on October 21, EA has just announced that they're pushing up Dead Space's release date.

The sci-fi horror title will now ship October 14 on the Xbox 360 and PS3, a full week before the original date. (The PC version will still ship on the 21 - sorry PC gamers.)

This marks the second time Dead Space's release has been pushed forward, as the game was first slated to release on Halloween.

One of the most anticipated games of the year, Dead Space takes place aboard an immense mining ship, the USG Ishimura. It has come into contact with alien life in a distance star system, and when communications with earth are suddenly cut off, engineer Isaac Clarke is sent to repair them. Obviously, things don't go as planned and he finds himself thrust into the middle of a living nightmare, fighting to survive.

Press Release: Dead Space Set to Ship Early - Oct. 14, 2008

Get Your Halloween Treat Earlier This Year! Originally scheduled to ship on October 21st, the award-winning action/adventure game, Dead Space will ship for the Xbox 360 and PLAYSTATION 3 on October 14, 2008 giving players a full 17 days before Halloween to step out into space for the fright of their lives. The development team at EA Redwood Shores is getting into the Halloween spirit...
 

EA Exec Talks Dead Space, Dishes on Cliff Bleszinski

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311w ago - EA executive producer Glen Schofield says that Cliff Bleszinski told him Dead Space "looks great" on the Unreal Engine. One problem, the game uses EA's own graphical engine. It's one highlight in a very revealing video interview that Planet Xbox 360 had with Schofield at EA's Redwood Shores location about Dead Space.

The entire video (.mpg) is on Planet Xbox 360's site. Camera work's a little shaky, but all you need is the audio. Schofield, with little prompting, talks very candidly about the game's design, how it compares with other familiar titles, and how it all came to be.

Schofield himself visited with horror directors Wes Craven and Eli Roth, and writer Warren Ellis, to inform EA's perspective on horror and how it will translate into the gameplay. Craven had a "really deep philosophy" about horror, getting downright creepy because it involves a family aspect. Roth "was little more about torture porn than the horror," Schofield says with a laugh.

But what really gets my hopes up about this game is when he talks about the reason it exists: "We wanted to make a game for us," he said. A game the small-but-passionate dev team wanted to play itself. Every gamer wishes he or she had that kind of creative outlet, and the resources to fill it, and if we had that kind of access we...
 

InFamous unveiled; Dead Space Featurette Video available!

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317w ago - Sony's semi-official blog ThreeSpeech has unveiled inFamous today. The plot is "In the aftermath of an urban disaster, an everyday guy finds himself with extraordinary powers. What he does with them is up to you. Welcome to inFamous; the sensational new title for PS3."

The game is set to be released in 2009 for PAL markets... a screenshot is available below.

In related news, ThreeSpeech have also shared a Dead Space "Strategic Dismemberment Featurette" video today. To quote: Unlike other shooters, headshots won't kill these beasts.

Check out the video below, courtesy of GameTrailers!




 

Dead Space Producer Glen Schofield wants to Scare You

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321w ago - EA's Executive Producer Glen Schofield on Dead Space admits to getting a thrill out of putting the fear into gamers.

In this interview he talks about the challenges of pacing 16 hours of game play with enough scary moments and staking claim to the sci-fi horror-survival genre.

Das Gamer: As the creator of a horror game, what actually scares you?

Glen Schofield: Spiders. I hate them. Not sure its fear, probably more hate, but I don't like them.

What scares you when it comes to games?

Glen Schofield: The atmosphere, the unknowing. What's around the next corner, the adjacent room, that closet? With games I know it can come at you from any angle. In movies it's going to be where the camera is pointed.

What do you think the difference is in creating something that scares a gaming audience versus an audience going to see the next edition of Saw?

Glen Schofield: With a movie the director can frame the scene, point the camera and set everything up just perfectly for the scare. In games you have to be prepared for the player to miss moments, to come into them differently than you planned or just see a glimpse of it. We have to think out every scare moment from a hundred different perspectives and scenarios.

In addition, a...
 

EA ventures into Dead Space

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357w ago - Electronic Arts has announced that its Redwood Shores development studio is working on new IP for the PlayStation 3 and Xbox 360--and this time, it's moving into the sci-fi horror genre. Expected to ship in the third quarter of 2008, Dead Space is a third-person survival horror game set in deep space. EA's announcement promises that the game will "deliver the ultimate in psychological thrills and gruesome action."

Players will control Isaac Clark, an engineer who sets off on what is supposed to be a routine mission to do repairs onboard a mining ship in deep space. Perhaps not unexpectedly, the trip turns out to be anything but routine when he discovers that an alien infestation has killed off the ship's crew, and he is left to fight for his life within the silence and darkness of deep space.

Executive producer Glen Schofield commented, "We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could and keep the player on the edge of his seat the entire time."

Dead Space is being developed by EA's team at its Redwood City headquarters. The development team has previously worked on franchises, such as The Sims, The Godfather, and The Simpsons Game.
 
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