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GameStop CEO: The PS2 Price Cut Was Just Too Late

250°
279w ago - The CEO of GameStop, Dan DeMatteo, has indicated that the recent PS2 price cut was just too late, a year too late to be precise.

If Sony had done it earlier then perhaps more publishers would've carried on creating games for the PS2, but once they stop, they really do stop.

To quote: "I don't know that $50 gets you that much," DeMatteo said.

Sony did reduce the price of the PlayStation 2 in late March, but DeMatteo says the move came a year too late.

"To be honest, it really wasn't worth doing," he says.

"If they'd done it earlier, publishers probably would have kept making games for the PS2, but once they've stopped, they've stopped."
 

CEO: YouTube in Trouble, Too Many Users & Not Enough Cash

50°
279w ago - YouTube is about to go down the gurgler according to Benjamin Wayne, the CEO of Fliqz.

He stated in his blog that YouTube, was an "incandescent tower of video Babel; monument to the sloughed-off detritus of our exponentially-exploding digital culture".

However he claims that it has reached the zenith of its meteoric rise; and Icarus-like, wings melting; is spiraling back to earth.

Wayne pointed out that YouTube is on track to lose roughly $470 million in 2009 something its overlord Google is not going to be happy about.

He said that the economics are hard to overcome and there is no way that YouTube will make enough cash to be sustainable in the long term. The outfit would have to make $9.48 for every video impression shown something which they cannot do.

Wayne added that YouTube's traffic will grow and cost a fortune to run. He thinks that eventually the outfit will have to come up with a subscription.
 

EA CEO Hints That Mass Effect 2 Will Be a Multi-platform Title

50°
289w ago - In talking about big titles for EA's next fiscal year, CEO John Riccitiello dropped hints about the future of the epic space-themed RPG franchise Mass Effect.

"[In Q4], BioWare will release Mass Effect 2 on multiple platforms," he said during a Tuesday earnings call.

The original 2007 Mass Effect was initially an Xbox 360 exclusive published by Microsoft Game Studios. EA's acquisition of BioWare opened up rumors that the franchise could go multiplatform.

Mass Effect later appeared on PC.

Riccitiello did not specifically mention the PS3 in his statement, but the nature of EA as a multiplatform third-party publisher would suggest that "multiple platforms" would include Sony's machine in the equation.

Multiple calls into EA and BioWare were unanswered as of press time.
 

Smack Down Productions CEO: PSP Lacks a Viable Business Model

100°
290w ago - According to GamesIndustry.biz (linked above), Smack Down Productions CEO Laurent Benadiba feels that Sony isn't focusing enough on the PSP. He also believes that a significant marketing push could go a long way towards boosting sales. To quote:

"I worked for two years on the PSP, as one of the only developers then, and I really believed in the platform at the time," he said. "I still believe there's potential, but it's like self-confidence - if you trust yourself, maybe others will trust you. If you don't trust yourself, nobody will trust you.

"I think that's what's happened with the PSP - Sony released the product, but they never put enough of a push behind it. Games, ads, better shelf placement - trying to make an effort. I think it was also released at a time when they were still very focused on the PlayStation 3, trying to get it out of the door, that they slightly forgot about it."

He went on to compare the PSP with the success of the Nintendo DS, and noted particularly the strong line-up of first party titles on the latter machine.

"Look at it - it's so much more powerful that the DS, and it's a beautiful object, it's like an iPhone," he exclaimed. "Amazing, and the technology behind it is great. I think they expected the platform to just work on its own - but...
 

Harmonix CEO Would Love to Make an Amplitude Sequel for PS3

50°
292w ago - Harmonix CEO Alex Rigopulos said in a recent [Register or Login to view links] that he would leave to make a sequel of Amplitude for the PlayStation 3 console.

He noted that the game is still close to his heart and would love to do it for the PS3. Amplitude was released back a few years ago for the PS2 and made gamers control a 'beat blaster' down a path of different shapes and lengths, containing up to six tracks.

To quote: Before Guitar Hero blew the music and rythm genre wide open, Rock Band developer Harmonix was working on smaller titles, like FreQuency and Amplitude. And though the developer has gone from a small developer of just a few dozen to a staff well into the hundreds, they haven't forgotten where it all began. In fact, they may even be doing a sequel to Amplitude.

"[Amplitude] is still close to my heart. I love it," Harmonix CEO Alex Rigopulos said in a recent interview "I'd love to do a sequel to Amplitude, actually. I would love to come back and do it right for the PlayStation 3, for example".

As of right now Sony owns the rights to Amplitude, which would mean the title would be exclusive to the PS3.
 
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