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Where Do Babies Come From: Conception II on PlayStation Vita

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36w ago - Atlus PR Manager John Hardin introduces Where Do Babies Come From: Conception II on PlayStation Vita today with details below.

To quote: As the hero in Conception II, you'll quickly learn that the seven heroines you meet and begin to form relationships with are an important aspect for surviving the game's deadly labyrinths.

But in addition to being a strong combatant by your side, the heroines also help you create an army of Star Children warriors through a magic ritual. Those Star Children are what we're going to focus on in today's Conception II update.

Making Star Children is called "Classmating" in the game (yes, really), but in order to do so, you must have a good relationship with the heroine. The stronger your bond with the mother, the more powerful your offspring will be, and there's also hereditary traits the children get as well.

Star Children inherit elemental affinity, stat focus, stat distribution, and even hair color; so Narika's kids will always have high TEC (hit/crit chance), while you can count on Feene's children for big defense. Of course, there's always the chance for abnormalities, but we'll leave that for players to find out on their own.

A Star Child's stats determine which classes are available to it. There are thirty classes to choose...
 

Image & Form Games: SteamWorld Dig Coming to PS4, PS Vita in 2014

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36w ago - Image & Form Games CEO Brjann Sigurgeirsson announced today that SteamWorld Dig is coming to PS4 and PS Vita in 2014.

Below are the details, to quote: Hi everyone, thrilled to be here - finally! I'm Brjann Sigurgeirsson, the worst-named CEO of the worst-named game development studio in the world, Image & Form Games.

I'm here to present perhaps the world's worst-named game: SteamWorld Dig. It launches on PS4 and PS Vita this year. Don't let the title fool you - the game is great!

Image & Form is a Swedish game developer based in rainy, windy Gothenburg. There's a dozen of us, and the rest of the lot is a bunch of brilliant, hard-working, and quite childish people.

I also work hard and am rather childish myself, but instead of being brilliant all the time I focus on hogging credit and interacting with you guys. You can read more about all of us right here.

Take the role of Rusty - a lone, mining steambot - as he arrives to an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below.

SteamWorld Dig is what we call "a mining platform adventure." The objective is mining, the controls are those of a platformer, and it's a story-driven game with a defined beginning and end....
 

Sony Announces MouseCraft Brings Cheese-Based Puzzling to PS Vita

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36w ago - Curve Studios PR and Marketing Manager Rob Clarke announced today on Sony's blog that MouseCraft brings cheese-based puzzling to PS Vita.

Below are the details, to quote: Hey everyone, Rob from Curve here! It seems like only a few weeks ago I was here talking about our Mega bundle of 2013 games. This week we're very happy to announce something brand new: an indie puzzle game called MouseCraft.

MouseCraft takes some of the most recognizable elements of classic puzzle games and combines them to create something that's completely new and great fun to play, especially on a portable device like PS Vita. The basic gameplay is very simple: Your goal is to lead a group of mice through a machine to find the cheese at the other end of the level.

You don't control the mice directly however, but instead control their environment through the use of many different types of classic 'Tetromino' blocks that can be dropped onto the level. Imagine the careful strategy and planning of a game like Lemmings with the blocks and fast-paced decision making of Tetris, and you've got an idea of how MouseCraft works.

There are over 50 levels in the campaign mode, and as you play the path and methods of getting to the exits becomes more and more complicated, introduce different blocks that can used to...
 

TxK Offers a Beginner's Guide to PS Vita's Trippy New Shooter

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36w ago - Llamasoft Founder Jeff Minter offers a TxK Beginner's Guide to PS Vita's trippy new shooter below today.

To quote: TxK is an arcade-style shooting game. The basic idea is simple: shoot all the enemies that arrive on each playing surface. When the surface is clear or all enemies arrive at the top, the surface explodes and you transition to the next level.

Use the left analog stick or the d-pad to move the player entity left and right (or clockwise and anticlockwise on connected surfaces). Hold down the x button to shoot. Tap the screen to smart bomb. You get one smart bomb per level. When enabled, press the R shoulder button to jump. Collect Powerups to gain score bonuses and capability upgrades.

I'd recommend starting at level 1 while learning the basics. Starting at this level enables labels on many game elements for the first few levels.

Enemies move quite slowly on early levels. Hold down x and move your ship to shoot them.

Collect Powerups by just moving your ship to intercept them as they move up the surface.

It'll be obvious when you successfully collect one!

If enemies arrive at the top don't panic. Your shots come out of the "leg" of your ship that's in the direction of its motion.

Often if you "walk" slowly towards...
 

Llamasoft: TxK Out Today: The History, Development and Gameplay

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36w ago - Llamasoft Founder Jeff Minter confirmed that TxK is out today on PS Vita, with details on the title's history, development and PlayStation Vita gameplay below.

To quote: TxK is the latest in a particular genre of arcade-style shooters which can be described as "neo-retro".

These games are characterised by gameplay inspired by arcade games of old, but take advantage of modern hardware to provide graphics and audio that far surpass anything that was possible back in ancient times.

Often they take as inspiration some aspect of an older display style and, through modern graphics hardware and techniques, seek to create an experience that is evocative of its ancestry but far nicer-looking.

You've all seen games like "[Register or Login to view links]", where the enemies and player characters are made of glowing lines.

These line-based displays go back to an old, obsolete yet beautiful display technology that was used in the arcades, called "vector graphics".

Back then it was not possible to generate pixel-based displays that had a high resolution, and as a result images in games tended to look blocky, as if made out of bricks. "Vector graphics" was a different way of driving a graphics display, causing...
 
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