Video: Free Realms on PSN Today, Voice Chat and PS3 Trophies

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159w ago - Sony Online Entertainment Lead Designer Stephen Bokkes has made available a video announcing that Free Realms hits PSN today and includes Voice Chat and PS3 Trophies.

To quote: Today, as a PS3 gamer, you should ask yourself only one question: where can I race a demolition derby car against my friends, build a fun house for my friends to come play in, battle monsters as a stealthy ninja, own a parrot and talk like a pirate, raise a dragon pet that poops hot coals, and ride a rainbow unicorn off into the sunset?

Starting today, the answer is Free Realms! That's right, Sony Online Entertainment's popular online virtual world makes its way to the PlayStation Network today and you can all play it for FREE.

Free Realms is the first casual, free-to-play MMO ever to be offered on the PlayStation Network and definitely has something for everyone to play, adventure and experience.





Players can take on endless amounts of roles including ninjas, warriors, or wizards, while participating in a variety of activities such as adventuring for treasure, playing a soccer game, decorating their player house,...
 

Video: PlayStation Network Launches 2011 MLB.TV, New Features

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159w ago - PlayStation Network Director of Marketing Brandon Stander has announced today that 2011 MLB.TV is launching today, which includes new features for opening day as well.

To quote: The Major League Baseball pre-season is coming down the home stretch, and with Opening Day of the 2011 season just two days away, we're excited to announce 2011 MLB.TV for PS3 is now available on PlayStation Network.

For the 2011 MLB season, the MLB.TV team is introducing significant advancements, including an improved user interface, more integration and more sophisticated tools for live streaming. Check it out as our own Jeff Rubenstein walks you through the highlights:

Some of the new 2011 upgrades include:





• Highest Quality HD Streaming - Speed detection technology gives users ultra-HQ video access (NexDef 4.5 mbps) depending on available bandwidth.
• Enhanced Audio - In-game alternate audio selection allows users to overlay the home or away team's broadcasters over the live video or use the "Park" option to include the ballpark's natural sounds.
• Quick-Access Stats - View player cards with full career stats, league leaders,...
 

Video: Moon Diver Launch Trailer, Hits PSN on March 29, 2011

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160w ago - Square Enix Associate Product Manager Charles McCarter has unveiled the official launch trailer for Moon Diver today, which hits PSN on March 29, 2011.

To quote: We showed the first video for Moon Diver at E3 last year. And, although all we had on the floor was a video, the response was overwhelming.

People wanted to know when they would be able to get their hands on "that game that looks like Strider." Well, that time is fast approaching, as Moon Diver is part of the PlayStation Network's Spring Fever promotion.

Moon Diver puts you in the role of one of five elite warriors who have been given orders to reclaim the Earth after a horrible catastrophe. It's a tough job, to be sure, which is why you don't have to go it alone. Up to three friends can join you in either local or on-line coop as you hack, slash, jump, and slice your way to saving humanity.





Working together, you're stronger, and nowhere is that more evident than in the powerful combos called Moonsault Combinations that you and your friends can execute together. Sure, the enemies are really bad. And some are really big. But with a little hard work,...
 

New Super Stardust HD PS3 DLC: Impact Mode is Hitting PSN

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160w ago - SCEA Producer Daimion Pinnock has detailed some new Super Stardust HD PS3 DLC dubbed Impact Mode that is hitting PSN this Spring.

To quote: We'd like players around the world to know that we've created a new game mode for Super Stardust HD that'll be out on PSN this Spring - it's called the "Impact" mode.

We want to thank all the fans around the world for your continued support - it has made Super Stardust HD a top selling PSN exclusive and enabled us to keep creating new content for the game even now over three years after its release.

2008 saw the release of the "Solo Pack," offering new game modes such as Endless, Survival, Bomber and Time Attack. That was followed by the multiplayer "Team Pack" featuring split-screen co-op and deathmatch modes for up to 4 players.

Additionally, the game then broke new ground by becoming the first ever PlayStation 3 game to feature Trophies.

In 2010 we gave players the exciting option to experience the game in real 3D, one of the few of its kind as it creates 120 unique frames per second.

Now in 2011 with the new Impact mode add-on, Super Stardust HD continues to be the most comprehensive shooter experience available.

The Impact mode plays on and twists the game rules -...
 

Video: Swarm Hits PlayStation Network, PSN Launch Trailer

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160w ago - Hothead Games Director of Game Technology Joel DeYoung has made available a PSN launch trailer video today on Swarm which is hitting PlayStation Network soon.

To quote: We're super excited that Swarm is finally about to be released on PlayStation Network. The genesis of the original idea for the game stretches all the way back to 2006, shortly after we started Hothead.

There was an indie video game developer contest we wanted to enter, so we brainstormed a ton of ideas on what to submit. Dr. Mike Hayward, Hothead's resident Ph.D., brought forward a concept based on his doctoral research in artificial life.

He called it Swarm and it had plenty of science cred. We thought this was our contest winner, so we came up with a cute adorable character to go with his tech, the swarmite, and got to work on a prototype.

In the end we did very well in that contest, placing in the final four, winning the people's choice vote, and garnering $300,000 in winnings. Every time we wore a Swarm t-shirt in public, invariably someone would ask us about the character. People really seemed to like it. So we knew we were onto something. We just had one problem: what we created wasn't really a game.
 







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