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Sony Refuses to Comment on Pay-to-Play MAG Reports

50°
303w ago - Sony has refused to comment on rumors that they will charge people to play online shooter 'MAG' (Massive Action Game).

Apparently Sony mailed out a survey asking gamers if they would be willing to pay a monthly or yearly fee to play the game. Many have been angered by the rumors, but some say they wouldn't mind paying for a lag free experience.

Sony revealed MAG at this years E3 and it will support up to 256 players in eight player squads. Sony have said that there is nothing out in the market today that is like it and that a game such as this would not be possible on other consoles.

To quote: Currently there is no evidence to prove the validity of the report, which a Sony rep pointed out to us when contacted this morning. We also got the obligatory: "We don't comment on rumor and speculation", too.
 

UnOfficial FBA4PSP Revision 20080927 out, Now Supports CPS3!

100°
304w ago - OopsWare and lbicelyne have released another update of the unofficial Final Burn Alpha emulator for the PlayStation Portable today.

The most exciting news belongs to the CPS3 support (PSP-2000 only).

Be sure to check gamelist.txt for the specific ROMs that work on this build.

Download: UnOfficial FBA4PSP Revision 20080927 [Click Bar Button]
 

WipEout HD Reports of Crashing/Freezing Surface; Possible Fixes

100°
304w ago - Several have reported on the official UK PlayStation forum (linked above) that they are experiencing random crashes and freezing issues with the recently released WipEout HD.

Based on user feedback thus far, the bug appears to be affecting only those with too many people (50+) on their PSN friends list. SCEE Community Team Leader MusterBuster stated that Sony is looking into the issue, however, some are reporting possible "fixes" until an official update or patch is made available.

To quote lowrider007: Well, for me anyway, I can now play signed into PSN and no freezes, I updated my firmware to 2.43 and it seems to be fine now, I've had it on for about 3 hours now and it's the first time it hasn't locked up at all, strange that should fix my issue, perhaps their was a glitch in my last FW update for something.

To quote D-E-V-I-L-08: Listen carfully...

1. Sort out your buddy list - At 1st I had 61 friends.. and moved down to 38 friends.
2. Then delete both Wipeout game PLUS the system key (found in system data) and delete gamesave too.
3. Go to your download list.. then install the FULL GAME KEY (100kb) File 1st
4. Download the game
5. After completion, Install the game.. then.. turn PlayStation 3 off... and on
6. Run game.. and...
 

GC Asia 2008: Crytek Hearts PlayStation 4

50°
304w ago - The next generation of consoles will be the "catalyst for a renaissance" in gaming graphics.

During yesterday's GC Asia keynote speech on the future of gaming graphics, the president and CEO of Crytek, Cevat Yerli emphasised several times how important the next generation of consoles (i.e. PS4 and Xbox 360 II: Electric Boogaloo) will be to a renaissance in gaming graphics that he predicts will arrive in 2011-2012.

Not only will the company link its technology development with the console cycles, but it sees the PlayStation 4 as the most important machine of the coming generation, with Yerli stating that "frankly, we are linking ourself to what the PS4 will take up as [its hardware] position; that is the console makeup that will drive all our research, so we cannot wait to know what the [machine] will be about. That's probably the most important missing information we have right now in our company."

So, what's this graphics renaissance he's talking about? Yerli believes that - given that the Xbox 360 and PS3 will be around for a few more years - it will be today's technological framework that drives graphics for the next three years, but come 2011-2012 - and new consoles - there will be a huge shift. Sure, processing power and hardware sophistication will increase as they always...
 

PS3 Dev Progress Update - Flowcharts and More!

400°
305w ago - This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.

However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!

For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.

Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).

Then depending on the system to be booted, loads the proper Hypervisor policy and then loads the lv2loader for the GameOS. That in turn, loads the LV2 Kernel, which is also hash checked (so we can't change it, forgetting the fact that its encrypted too). From there, the rest of the system is brought up.

Furthermore, we have still been digging through the flash...
 
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