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Starlight Inception is Coming to PlayStation Vita in December

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38w ago - Escape Hatch Entertainment President Garry M. Gaber announced today that Starlight Inception is coming to PlayStation Vita in December, 2013.

To quote: Welcome to Starlight Inception, a first-person / third-person space combat experience coming to PS Vita in December. It contains a single-player campaign, single-player Fly Patrol (tower defense), and several multiplayer options.

The inspiration for Starlight Inception was the old space sim games that we loved as kids, but with a more sophisticated, modern sensibility.

We don't intend the fighters in Starlight Inception to be retextures of World War II fighters, but something more modern and space capable. And unlike those older games, Starlight Inception was designed to allow flight from space down to planetary/lunar environments with seamless transitions.

In Starlight Inception, you're a young space fighter pilot assigned to the U.S.F. Midway (SCVN-41) one hundred years from tomorrow. In the first mission (included in the beta going live today) you'll learn about your ship, the controls, and face your first enemies.

This mission is the only one included in this early Beta, but it should give a taste for what this game looks like and feels like. The intention was to really integrate the training into the...
 

Curve Studios: Proteus Out Today on PS3 and PlayStation Vita

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38w ago - Curve Studios PR and Marketing Manager Rob Clarke announced today that Proteus is officially out today on both PS3 and PlayStation Vita platforms.

To quote: Hi, Rob from Curve Studios here! We're proud to announce that Proteus launches today for PS3 and PS Vita on PlayStation Store. Proteus has cross buy functionality, and will be available for $13.99.

Proteus was designed by Ed Key and David Kanaga, and was released in 2011 on PC. It's a game all about exploring a dreamlike, island world. Proteus' music and sounds change depending on where you move, creating a different journey each time you play.

We've been working on Proteus all summer, and after launching three other PlayStation games this year at Curve, you might not be surprised to learn our version of Proteus has a few additional features that are exclusive to the PlayStation versions of the game.

On the Vita version, Proteus can generate an island based on your geographical location, and on the PS3 version, you can generate islands based on the current date.

Islands generated in this fashion will be the same for anyone in the same location or on the same day, and will also be more "wild" than regular islands in the game, featuring various twists on the original's islands, as well as shifting, surreal...
 

Listen to the World's Radio with Sony TuneIn for PS3 and PS Vita

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38w ago - Sony Senior Designer Max Batt invites fans today to listen to the World's Radio with TuneIn for PS3 and PS Vita!

To quote: TuneIn is the world's most popular service for listening to live, online radio. With more than 70,000 AM, FM, and Internet radio stations, TuneIn brings the world to you. You can download TuneIn for your PS3 later on today from PlayStation Store. The PS Vita system version will be available next week.

At TuneIn, we're constantly improving on our designs for phones, tablets, automobiles, and smart TVs, but even so, we can confidently say our PlayStation app is one of the most visually stunning apps we've ever developed.

To us, the best thing about TuneIn for PlayStation is that gamers can enjoy this amazing service wherever they are, whether it's on their PS3 at home, or on the go with their PS Vita.

While working on designing TuneIn Radio for PS3 and PS Vita, our goal was to make it easy for you to find and discover what you love, from music, sports, talk, and news, to live music festivals, concerts, and events. Here are just a few of the great features on the TuneIn Radio app:

• World's Radio: With over 70,000 stations and 2 million podcasts from around the world, TuneIn is a leading service for listening to music, sports, and news.
 

Video: New Tearaway PS Vita Story Trailer Debuted, New Details

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38w ago - Sony Community Manager James Spafford shared a new Tearaway PS Vita story trailer and details today on the upcoming PlayStation Vita title below!

To quote: The PlayStation.Blog team came to visit us at Mm towers recently to make a series of videos about our studio, and our latest game, Tearaway. This is the first video, which features Rex, Kenny (And me!) talking about Tearaway's world, story, and music.

What we don't talk about in the video enough are these guys, iota and atoi, the messengers. Tearaway differs from other games, in that you play alongside the main character, not as them.

You first meet iota or atoi at the start of our journey, when a strange message is sent to you from a papery dimension. Before you can read it, it falls back down into the papery world it came from, and comes to life.

Some villainous Scraps immediately try to stir up some trouble, but you sweep in and save the day using your giant fleshy fingers to squash them.

Glancing skywards at your face peeping through a hole in the sun, your messenger sees it was you that saved them, and from this moment forth the bond between you both will grow stronger and stronger.





Hope you enjoy this video, look...
 

Video: OlliOlli on PlayStation Vita: Career Mode Explained

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38w ago - Roll7 Director Tom Hegarty shared a video explaining the Career Mode in OlliOlli on PlayStation Vita below today.

To quote: Hello! It was back in June that we last posted here. At that point we were about to embark on our first E3 trip with a very early build of the game.

Needless to say a lot has changed since then! Player physics have been tweaked, we've redesigned a ton of grindable assets and we've also settled on the final modes of the game (there are four in total!).

In this post we want to concentrate on the most important game mode, Career, as it helps you unlock both Spots Mode and Rad Mode as well as preparing you for the do-or-die, risk it all, Daily Grind.

In Career you are confronted with the task of completing 50 Levels split across five stages: Urban, Junkyard, Port, Base and Neon, with 10 levels per Stage. The levels are split into 'Amateur' and 'Pro' to help the player skill-up as they progress. The Amateur levels follow a linear path - complete Urban 1 to unlock Urban 2, Complete Urban 5 to Unlock Junkyard 1.





However, merely completing a level is least of your worries! Each level has five challenges, two of which are always score challenges, one based on overall score...
 
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