37w ago - PhyreEngine Principal Engineer Richard Forster announced that PhyreEngine 3.5 officially arrives today for PS3, PS4 and PS Vita video game developers!
Below are the PhyreEngine details, to quote: We've made it easy for game developers to make their games available on PlayStation.
In addition to a great set of development tools, PlayStation developers gain access to a Software Development Kit that includes a free multi-platform game engine called PhyreEngine.
The latest version of this popular games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today's update builds upon the PS4 support introduced in previous versions.
With PhyreEngine 3.5, PS4 developers will finally be able to leverage the platform's advanced compute functionality, in addition to a host of other development-related features.
Another convenient addition to PhyreEngine 3.5 is the ability for developers to make in-game edits on the fly and see their results immediately, without a lengthy wait for the changes to be recompiled.
Even if you've never heard of PhyreEngine, you're...
37w ago - FuturLab Managing Director James Marsden shared a new video today showcasing Velocity Ultra on PlayStation Vita below.
To quote: Hey folks! I'm here to share all the juicy details about Velocity Ultra on PS Vita.
Velocity on minis was critically celebrated (lots of 9/10 review scores), but many people suggested improvements to the game to make it a 'must buy'.
So we began scouring the internet for every Velocity write up we could find; professional and hobbyist, as well as YouTube comments and forum threads around the world. We took all the feedback into account, and addressed all of the major requests (as well as some of the minor).
Many people thought Velocity was a bargain on minis because of the sheer amount of content we managed to squeeze into it, and now Sony has made it official by classifying the game as 'Large' when allocating trophies for the new release - which means Velocity Ultra has lots of trophies, including a Platinum! You're gonna to have to work for that platinum.
Velocity Ultra features global and friend online leaderboards, as well as something called the Elite Lounge, which is a bit like an exclusive club for awesome players. To find out more about the Elite Lounge,...
Vita Half-Byte Loader is a project to port the PSP homebrew loader HBL to the PlayStation Vita, through the PSP emulator on the PlayStation Vita.
This is the official VHBL download page for people who own a copy of the PSP Game Apache Overkill, and a firmware 2.06 or lower. If you don't own this game, or have a higher firmware, go back to the VHBL page to see if we have a version of VHBL working with a game you own.
How to Install and Run HBL on Apache Overkill
It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. This is recommended...
37w ago - Sony Digital Dreams Level Designer Roy van de Mortel has announced Metrico today, a new PS Vita Pub Fund exclusive!
Below are the details, to quote: Dear readers, we are Roy, Geert and Thijmen, soon to be known as Digital Dreams.
As you've probably never heard of us, a short introduction might be in order. We're from the Netherlands and we share a building with other game developers like Ronimo (Awesomenauts) and Vlambeer (Super Crate Box). We have a short history in AAA development but quickly found out that we wanted to start our own company and work on our own projects.
As a small indie company we strive to create elegant and meaningful experiences in the form of downloadable console games. With that said, we are very proud and super excited to finally announce Metrico, a unique PS Vita exclusive!
Metrico centers around infographics, as you might have noticed from the teaser above. It's an atmospheric puzzle action game that strives to create a unique mindset of its own. The idea has been in our heads for a few years, and was born out of noticing how beautiful infographics can look as an art form.
37w ago - DrinkBox Studios COO Graham Smith posted up some new videos today confirming that Guacamelee body slams PS3 and PS Vita on April 9, 2013.
To quote: We're excited to finally announce our launch date and pricing details for Guacamelee! The game will be released on April 9th in the Americas, and will support Cross-Buy for $14.99.
This means you buy the game once and get both the PS3 and PS Vita versions. And that's not all... there's also a Platinum Trophy!
With GDC being this week, and the IGF award nomination for "Excellence in Visual Art," we also thought it would be cool to share some early concept art and video footage of the game, so that you can see for yourself how much things have changed. As you can see, Guacamelee! has really come a long way visually since its inception.
We began working on Guacamelee! in February of 2011. For the first two months, the game existed solely as a PowerPoint presentation and some concept art. Here's the very first screenshot mock-up of the game from that presentation:
We brought these materials and another game idea with us to GDC to gauge publisher interest in the two titles. Guacamelee! was clearly the more popular of the two ideas, and after...