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Video: Killzone 3 Steel Rain PS3 DLC Pack Hits PSN Tomorrow

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173w ago - Guerrilla Games Producer Aryeh Loeb has confirmed that the Killzone 3 Steel Rain PS3 DLC Pack is coming to PSN tomorrow.

To quote: Back in February, we revealed that we were working on a brand-new DLC Pack for Killzone 3 called Steel Rain.

Today, we are proud to announce that the pack is finished and slated for a PlayStation Store release on tomorrow, 6 April.

Steel Rain consists of two explosive new multiplayer maps inspired by locations from the single player campaign: Junkyard, a Guerrilla Warfare map which sees Jetpacks and Exoskeletons clashing in a rain-drenched junk processing facility; and Stahl Arms, a uniquely styled Warzone map set on the factory floor of one of Helghan's largest weapons manufacturing plants.





The map pack will be available from the PlayStation Store April 6th for €4.99. PlayStation Plus members get a special treat: they can download the Steel Rain pack for free for the whole of April.

Check out the footage from both maps and prepare to take the fight to two new fronts.
 

Video: Might & Magic: Clash of Heroes Hits PSN on April 12, 2011

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173w ago - Capybara Games Co-founder and President Nathan Vella has posted up a video today spotlighting Might & Magic: Clash of Heroes which hits fans via PSN on April 12, 2011.

To quote: Might & Magic: Clash of Heroes is our HD love letter to the original [Register or Login to view links] that we released in 2009 to acclaim and awards.

It's not often that you get the chance to remake your own game, so we couldn't pass up the opportunity to bring this gem to a whole new audience: you guys! By now most people know about Clash of Heroes' engrossing campaign mode, its innovative puzzle-strategy gameplay, and its tense turn-based battles.

But what few realize is that those battles are even better when your facing off against your friends (or some random stranger who has an ass-whupping coming to him). So that's why Might & Magic Clash of Heroes is dropping with full local and online multiplayer, in either 1v1 or 2v2 flavours.





Not content to simply juice up the multiplayer mode and port the game over, we decided to redo the game from scratch with all new 2D HD art, hand-drawn by the same talented crew of artists that brought you the lush visuals of [Register or Login to view links]....
 

Time Machine: Rogue Pilot Hits PSN This Spring with Multiplayer

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174w ago - Lesta Studio's International Affairs Manager Lucy Khatajaeva has announced today that Time Machine: Rogue Pilot is hitting PSN this Spring with Multiplayer action.

To quote: Our very first PS3 title Time Machine: Rogue Pilot is in the final stages of development and will be available on PSN later this spring (hurray!), which is totally exciting for our studio.

Time Machine: Rogue Pilot combines all my favorite elements from the "match three" and hidden object genre, combined with full HD graphics and a great soundtrack. Your task is to time travel through different eras to fix the past and save he future!

First, some backstory! The Time Machine was built by a genius professor for the good of humanity, but it was stolen by a fellow named Jack, who has an interest in bringing destruction to the world. He jumps from one era to another and creates chaos to the timeline.

While playing for Ilona, a young girl who was brave enough to chase Jack, you'll have to collect special crystals in match-three missions that serve as fuel for your Time Machine, enabling you to jump from one era to another.

You'll need to fix the past by destroying items that don't belong to the current era – these are the hidden object missions – to bring order to the universe and...
 

Video: Moon Diver Launch Trailer, Hits PSN on March 29, 2011

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175w ago - Square Enix Associate Product Manager Charles McCarter has unveiled the official launch trailer for Moon Diver today, which hits PSN on March 29, 2011.

To quote: We showed the first [Register or Login to view links] for Moon Diver at E3 last year. And, although all we had on the floor was a video, the response was overwhelming.

People wanted to know when they would be able to get their hands on "that game that looks like Strider." Well, that time is fast approaching, as [Register or Login to view links] is part of the PlayStation Network's Spring Fever promotion.

Moon Diver puts you in the role of one of five elite warriors who have been given orders to reclaim the Earth after a horrible catastrophe. It's a tough job, to be sure, which is why you don't have to go it alone. Up to three friends can join you in either local or on-line coop as you hack, slash, jump, and slice your way to saving humanity.





Working together, you're stronger, and nowhere is that more evident than in the powerful combos called Moonsault Combinations that you and your friends can execute together. Sure, the enemies are really bad. And some are really big. But with a little hard work,...
 

Video: Swarm Hits PlayStation Network, PSN Launch Trailer

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175w ago - Hothead Games Director of Game Technology Joel DeYoung has made available a PSN launch trailer video today on Swarm which is hitting PlayStation Network soon.

To quote: We're super excited that [Register or Login to view links] is finally about to be released on PlayStation Network. The genesis of the original idea for the game stretches all the way back to 2006, shortly after we started Hothead.

There was an indie video game developer contest we wanted to enter, so we brainstormed a ton of ideas on what to submit. Dr. Mike Hayward, Hothead's resident Ph.D., brought forward a concept based on his doctoral research in artificial life.

He called it Swarm and it had plenty of science cred. We thought this was our contest winner, so we came up with a cute adorable character to go with his tech, the [Register or Login to view links], and got to work on a prototype.

In the end we did very well in that contest, placing in the final four, winning the people's choice vote, and garnering $300,000 in winnings. Every time we wore a Swarm t-shirt in public, invariably someone would ask us about the character. People really seemed to like it. So we knew we were onto something. We just had one problem: what we created wasn't really a game.
 
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