98w ago - Since reporting on his last flaw uncovered, PlayStation Vita hacker SKFU has found a few new vulnerabilities in Sony's PS Vita handheld gaming system.
To quote via wololo: Few hours ago, developer SKFU (known for his work on the PS3, but also recently for some investigations on the Vita security) posted a screenshot of his Vita showing some HTML in what is supposed to usually show official messages from Sony’s updates or packages.
Knowing SKFU's passion for everything network-related, I'm assuming he's doing some tests using some local DNS changes... or maybe he managed to put some of his own files in an official package? That would be exciting.
In previous tweets this week, he mentioned he found 2 potentially usable vulnerabilities on the Vita
VITA is back to life, since last tweet found 2 new possibile vulnerabilities. If it runs good, news in blog this evening!
That was, however, 2 days ago, and his blog wasn’t updated since then, so I’m assuming he ran into a few issues. (the “back to life” comment refers to the official...
98w ago - This weekend Spanish user homer49 has posted some videos on YouTube of PlayStation Vita allegedly running several games via Remote Play with PS3 Custom Firmware (CFW) 3.55 and 3.41.
Titles demonstrated below include Red Dead Redemption, Batman: Arkham Asylum, Alice: Madness Returns, and Mortal Kombat supposedly running on the PS Vita handheld console.
To quote from PlayStationLifeStyle.net (linked above): Another element of intrigue also comes in at the 1:53 mark of the Batman: Arkham Asylum video, which appears to show how the PS3's controls are mapped to the Vita's inputs.
He did leave an unclear, cryptic message at the beginning of the Alice video in response to claims that his videos are fake, which makes no sense even when translated:
Is it remote play? Obviously, yes. Is it fake? Did you have a dream? That maybe it was so real you couldn't distinguish it from reality. And if you couldn't wake up from this dream, how would you know if you're not dreaming? One more time, Sony does not tell the truth.
How to Remote Play PlayStation 3 PS Vita, and play any PS3 game. You will need:
99w ago - Today Creative Director John Garvin at Bend Studios has shared some video footage unmasking the Uncharted: Golden Abyss characters in the upcoming PS Vita video game.
To quote: Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend's first and most important job when we started to work on Uncharted: Golden Abyss.
We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These videos show just a glimpse of our process and how we worked with our eclectic cast of characters.
I'm no stranger to writing, having written all the Syphon Filter games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.
Of course, writing and performance capture was just beginning. What followed was an intense year of motion capture clean-up, animation,...
99w ago - Sony Senior Social Media Specialist Sid Shuman has shared details today from Ed Boon, who talks touchscreen fatalities and a new challenge tower in the upcoming Mortal Kombat title for PS Vita.
To quote: The good news: Mortal Kombat is coming to PS Vita! The bad news: Details are so scarce that we haven't seen so much as a single screenshot!
Luckily, Netherrealm Studios Creative Director Ed Boon emerged from the shadows to share first details with readers, including the existence of a PS Vita-exclusive second Challenge Tower and hints at how the game will take advantage of PS Vita's unique hardware capabilities.
Read up on our full Q&A below and check back soon for more details on this spring's eagerly anticipated portable pugilist.
PlayStation.Blog: What's the scope of Mortal Kombat for PS Vita? Does it include all the content from the PS3 game?
Ed Boon, Creative Director, Netherrealm Studios: It's actually everything from the PS3 game: the entire Story mode and all the downloadable characters and content, plus additional modes and features that are tailored for PS Vita. We really wanted to take advantage of Vita's hardware.
PSB: How have the graphics transitioned to PS Vita? Did...
99w ago - SCEE Manager James Gallagher has shared an interview today with the PlayStation Vita designer on the perfect screen size and battling engineers below.
To quote: Last December I attended the Tokyo launch of PlayStation Vita, which is going to be in your hands just about one month from now.
While I was there I got to chat with Tokashi Sogabe of the Sony Corporate Design Centre, head of the team in charge of the aesthetic of the console.
Sogabe-san has 27 years of experience working with Sony, in which time he has designed the Walkman, Vaio notebooks, the current slimmer model of PS3 and many other electronic
We spoke about the look and feel of PS Vita and the eternal tug of war that goes on between the designers wanting to create something as sleek and compact as possible and the engineers whose job it is to cram as much technology as they can into that shell.
PS.Blog: A lot of people seem impressed by the five inch OLED screen on PlayStation Vita. How did you decide on that particular size?
Tokashi Sogabe: When we first saw a prototype of the beautiful OLED screen we used on PS Vita, we felt it deserved to be bigger than the 4.3 inch screen on PSP. It's almost as if we settled on five inches in order to really...