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No Heroes Allowed: No Puzzles Either is Coming Soon to PS Vita

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33w ago - Sony International Software Development Manager Tomoyo Kimura announced today that No Heroes Allowed: No Puzzles Either is coming soon to PS Vita.

To quote: Hi everyone! We are happy to announce that the No Heroes Allowed series is making its return in Spring 2014 as a free-to-play hunting puzzle game for PS Vita!

This is the fifth entry in the series, and we call it No Heroes Allowed: No Puzzles Either! Just as the name suggests, the humor (and 8 bit art) that the series is known for is back and better than ever.

Who said it was easy to be a bad guy?

As a "God of Destruction," you must use your evil power of destruction to defeat more than 200 quirky looking heroes in 64 levels of match-three puzzles. As you conquer levels and capture heroes, the heroes are banished to your dungeon, where they work for you to dig up valuable items in the mines that can be used as power ups during subsequent levels.

Also, don't forget to enter the "Badman's Lair" where you can use your evil genius to combine your choice of monsters, heroes and items already found through the game to create an even more powerful army.

Look out for more details soon, and stay evil!
 

Orangepixel Games Coming to PS Vita, Starting with Gunslugs

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34w ago - Orangepixel's Pascal Bestebroer announced today that their videogames are coming to PS Vita starting with Gunslugs.

Below are the details, to quote: I'm Pascal Bestebroer, the indie developer known as [Register or Login to view links].

I've been developing games since 2004, which have appeared on older mobile platforms like J2ME, as well as newer ones like Android and iOS. That said, it's likely you don't know Orangepixel... yet!

With the help of the guys at [Register or Login to view links], I hope to change that and make my games more known to new audiences, starting with PlayStation gamers. So, Gunslugs will be the first of the Orangepixel titles to hopefully land a spot on your PS Vita this month!

As I mentioned above, I've been creating games since 2004, and all the Orangepixel games have a few key elements in common:

First, they feel, look and sound "retro." This is a very commonly used term these days, but don't judge the games because they looks retro - I also try to imbue my games with newer tricks, gameplay concepts and even some triple-A ideas, bringing old-school style games to a more modern audience.

The final element that all Orangepixel games share, is that they are hard. Not brutal, and...
 

Video: New Velocity 2X PS4 / PS Vita Trailer Update: So Far, So Good

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34w ago - FuturLab Managing Director James Marsden is here with a new Velocity 2X PS4 / PS Vita trailer update which he states is coming along so far, so good!

To quote: Hi folks. Today I'm here to reveal a brand new video showing alpha footage of Velocity 2X; to talk through some of the things we've been working towards; and to outline what we're going to be adding next!

First, the video:





It's starting to look the part, but there's still a lot to do. The major thing left to do is improve the animation on the player character Lt. Kai Tana. We're working on that right now.

The art style

One of the major influences for Velocity 2X was the art style of Flashback on the Amiga. For those of you too young to have played Flashback (poor you, play the original!), it was a stunning visual achievement, using rotoscoped animation and a simple yet stylish art style to create a highly atmospheric experience. 12-year-old me fell in love with it.

Artistically speaking, we wanted Velocity 2X to be the spiritual successor to Flashback (and indeed Another World), and also to create a level of atmosphere and production value that is rarely seen in 2D games.

• [Register or Login to view links]
 

Video: Strategy Game Frozen Synapse Tactics Evolving on PS Vita

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34w ago - Below is a video from Double 11 Design Manager Gareth Wright on how acclaimed strategy game Frozen Synapse Tactics is evolving on PS Vita.

To quote: For those new to Frozen Synapse Tactics, it's an evolution of the acclaimed, turn-based, PC strategy game by Mode 7. Players control an elite strike team of futuristic soldiers, from shotgunners and snipers to grenadiers and machine-gunners.

Matches take place on procedurally generated, virtual environments, or players can create their own, choosing the amount of rooms, walls, windows, cover and so forth in the creation area. All battlegrounds are fully-destructible.

Players plot paths and issue orders for their units, aiming to predict their opponent's strategies or complete the match objectives. Both teams commit their plans for each turn, we call this 'Priming', and the outcome of that turn is then played out, resulting in awesome fire-fights, exploding walls and cinematic kill cams.

Our real design challenge for Vita was to figure out how we would engineer away from a complex menu driven PC experience to an intuitive design that still maintains the immediacy of the original game. Intuitive for us meant that it should appeal to a much wider audience but at its core should satisfy modern day die-hard tactical shooter fans.
 

OlliOlli Update: Win a Custom Skateboard, Helmet and First Aid Kit

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34w ago - General Dogsbody Simon Bennett at Roll7 is back with an OlliOlli update, inviting fans to win a custom skateboard, helmet and first aid kit.

Below are the details, to quote: So, we are two weeks since the launch of OlliOlli - the response has been AMAZING! Our tiny studio in New Cross, London, has been overwhelmed by the love that we have received from reviewers, but we're mainly overwhelmed from the sheer Twitter love that the game has got in its first couple of weeks (you guys rule!).

As you may have read in our communications and on forums, there is a pesky bug that seems to crop up from time to time. We found out about this just as journos were doing their initial reviews, and the team has been working tirelessly to try to smash out a fix.

It's not an easy task, but we have help from our other Indie Vita friends and the splendid people at Sony - so fingers crossed we will have some news for you soon.

In other news, we have now had three people (that we know of) complete RAD mode, which is pretty special. Only half of the Roll7 team have achieved this, so it's no mean feat! Maybe we need to make the game harder?

Anyway, you lovely people have now had a few days to get your hands around the controls, hopefully racking up some nice combos, so it's time...
 
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