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Koller: No PS3 Slim Backwards Compatibility, Upgradeable HDD

250°
257w ago - GamePro (linked above) has done an interview with SCEA Marketing Boss John Koller covering the new PS3 Slim console.

During the interview, Koller revealed that there is currently no PS3 Slim backwards compatibility, however, the PS3 Slim HDD is upgradeable.

To quote: "GP: This is a question a lot of our readers have had... They're wondering, will the PS3 Slim support Backwards Compatibility?

Koller: No, it won't, actually. Backwards Compatibility plans [are] actually off the table. But, we've noticed [not only] in all of our research, but [also] broadly speaking, we're in our third year now and most of the consumers that purchase the PS3 are purchasing it for PlayStation 3 games.

GP: Will you still be able to swap out the internal hard drive?

Koller: You will. We actually actively encourage that, for consumers that want to. The hard drive bay has moved from the side to the front, so it's a simple two-screw process. You can unscrew it and put the new Terrabyte model or whatever you like in. Absolutely."
 

Sony Rep: PS3 Price Drop and Backwards Compatibility Coming

650°
258w ago - We've heard numerous PS3 price drop and PS3 backwards compatibility rumors several times over the last few months, but today SCRAWL is reporting the following (albeit unofficial) confirmation from their local Sony Rep, to quote:

"Over at my local GameStop (where I work), our Sony rep stopped in earlier today to update the PlayStation 3 kiosks and check in with us.

I decided to ask him about all the rumors going around on the PlayStation 3 slim. When I asked him about whether or not is coming he told me this:

"All I'm going to say is this: both a price drop and a firmware update with backwards compatibility are coming soon."

Directly from the mouth of a Sony rep. GamesCom is next week, folks. Don't be surprised if you hear the announcement."
 

PS3's External Video Backup Works, But You Can't Stream

50°
261w ago - This weekend Gizmodo (linked above) has tested out the PS3's external video storage from the not-so-recent PS3 Firmware 2.70 update, and they have confirmed it works as intended.

To quote: You can back up your purchased videos to any external USB drive, be it a flash drive or a standard USB hard drive. The video will show up on in a backup folder inside the drive, but you can't stream directly from the drive.

So it's not like you can connect a 1TB USB hard drive and dump all your movies onto there for on-the-fly watching. You're limited to whatever space you have on your PS3's drive for storage, but you can swap in/swap-out from the external drive with relative ease.

So yeah, nice job Sony for putting out this video backup. It's great for the person who downloads a lot of movies from Sony's PSN service, which has a surprisingly decent selection for a service that's not that old.
 

Rumor: Full PS3 Backwards Compatibility Only Weeks Away?

850°
264w ago - Recently it was reported that Sony patented software-based PS2 emulation technology. This got users excited who own 80GB, 40GB and 160GB PS3 consoles without backwards compatability.

Although the article speculated that the upcoming PS3 slim may utilize this technology, today a German Web site has supposedly gained comment from a Sony employee, to quote:

This brings us to the German Web site [Register or Login to view links], which claims to have gained comment from a Sony employee stating that full backwards compatibility is coming to US PS3's as a firmware update in the "next few weeks."

If this rumor is true, it will make many newer PS3 console owners very happy indeed!
 

Patent Shows PS3 to PS2 Backwards Compatibility - No PS2 Chips!

750°
264w ago - PlayStation 2's use the emotion engine as a processor, which was removed from PS3s to save money.

This killed off PS2 backwards compatibility, but Sony has a new software solution.

A patent filed by Sony has a method for the cell processor to emulate the emotion engine which can bring PS2 backwards compatibility to all PS3s.

To quote: There are two main ways to emulate hardware. Interpretation is when target code is decoded and converted into a language the host can understand. The other strategy is to decode and recompile programs in the host's language.

Maybe the concept is better explained another way. Interpretation is like having someone constantly translating English to Japanese for you, non stop, twenty four hours a day wherever you go. Decoding and recompiling is like someone translating a sets of words and putting them in a dictionary you can reference.

Sony developed a way to translate instructions from an Emotion Engine chip into chunks that can be referenced.

Figure 2 from the patent is a schematic drawing of how the system works. Figure 3A is a drawing of the PlayStation 2's chipset. Figure 3B is the emotion engine. Figure 4 is where the whole story gets interesting! It's "an example of a host system based on a cell processor that...
 
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