Sega's director of artists and repertoire agrees with analysts who think that the PS3 is going to catch up to, if not surpass, the Xbox 360.
It isn't just the recent PS3 price cuts which will certainly help bridge the gap, but the availability of big titles, Noah Musler told GamesIndustry.biz.
"Microsoft has done a good job of closing the gap between the platforms. I don't think they are in the situation they were in with the PS2 and Xbox 1, but it is still too soon to say," Musler remarked.
He notes that analysts think the PS2 could remain viable through 2009.
Having a variety of PS3 prices for consumers is certainly not going to hurt the PS3. "I think it has still got a little bit of time to grow," he said.
"Fortunately, there are a lot of videogame consumers out there, and the market continues to grow.
"People want to play games, and the games keep getting better. The development community is really driving that by making great product."
316w ago - In news that Sony executives have been praying nightly for, the PS3 outsold the Wii in Japan from Nov 5th-11th. Even better for the beleaguered console, it wasn't the result of price cuts or satanic rituals, but an honest to goodness game people wanted to play.
Shin Sangoku Musou 5 isn't a bunch of words you'll have seen before (unless a cat jumps on your keyboard), but you may know it as Dynasty Warriors and its popularity is credited by Kotaku with helping the PS3 shift units.
Sony can't take all the responsibility for this success - and they know it. Even CEO Howard Stringer admits that a big part of the victory is the minor detail that Nintendo still can't build consoles as fast as people buy them - as reported by the Associated Press - so it would be premature to claim the PS3 is making a comeback.
Still, it's encouraging news for all those fans of the Blu-ray box, and gives hope that their favoured console can gain a secure foothold in the an important market.
While the Dynasty Warriors series isn't popular enough in the west to spur a similar sales improvement, it seems the recent price cut is doing just fine with console sales doubling in the following weeks (reported by Reuters). Of course, it's very easy to throw around words like double and triple...
316w ago - There is increasing concern that the Atari brand is finally on the verge of disappearing, as it concluded a quarter where its losses are bigger than its revenues, which have crashed to just $10.4m.
Three years ago, Atari amassed sales of $343m, which fell to $206m last year and $122m for the year just gone. Its belated quarterly figures to 30 June have now just been filed, at a revenue level closer to a $40m run rate for the coming year, and underinvestment in new games means there is little left of the once great native US gaming operation which is now controlled by French gamer Infogrames.
Last month, new Infogrames CEO Patrick Leleu slashed the board of Atari and dragged in new high powered replacements, which looked like they had the job of finding a buyer for the existing game titles. Over the past two years the company has sold off most of its game development facilities.
As noted, revenue for the quarter was $10.4m, compared to $19.5m last year, which contributed to a net loss of $11.9m, compared to net loss of $7.3m last time.
By filing its Form 10-Q it may avoid being delisted by Nasdaq for non-filing, but as the company begins to run out of money there may be other reasons for Nasdaq to be concerned, which is why the company last month changed its debt position from a...
317w ago - Street Fighter veteran's support studio starts making its own games; first project to hit Xbox Live Arcade early next year.
In some ways, Chandler, Arizona-based CrunchTime Games is the prototypical indie startup studio. It is staffed by a group of eager young designers pulled from local universities. Its first game is a labor of love made financially feasible by the current trend of downloadable console gaming. Its studio space is a converted garage.
On the other hand, the studio has a few advantages over your average startup. It was founded and self-funded by James Goddard, a 17-year industry veteran who worked as a designer on the Street Fighter series (not to mention creating the character of Dee-Jay). It also has four years of history as a support studio, helping The Collective with Marc Ecko's Getting Up and working with Blizzard Entertainment on the cancelled Starcraft: Ghost, as well as World of Warcraft.
After years of working as a hired gun on other people's projects, Goddard wanted a change. He began to reshape CrunchTime as an indie studio that would make its own games, as he said, "uninhibited by corporate BS." To help him in that endeavor, Goddard looked specifically for developers who still had a passion for the business; something he feared might be harder to find in veterans...