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Sony's Scoop on MAG, Resistance, Infamous & Socom Trophies

50°
312w ago - A trusted source has let Ripten in on some information regarding the status of several high profile Sony titles on the horizon, so I thought it would be a good idea for me to take a break from my LittleBigPlanet fun-fest and fill you all in.

For starters, all you third person military shooter fans out there will be happy to hear that, after months of play testing, Socom Confrontation will be getting the patch treatment as well as some eagerly anticipated trophies very soon.

And remember that MAG title we all got a glimpse at during Sony's E3 press conference? You know, the "massive action game" capable of supporting up to 256 players. Well, the word is that the pre-alpha is already being play tested, and the game should be nearing its alpha stage of testing soon.

That brings us to the new IP from Sucker Punch, makers of Sly Cooper. Yes, we're talking about the super hero action game titled Infamous. No specifics were revealed in terms of gameplay, but we've been told that testing has begun on this title as well.

Finally, our source tells us that the Resistance PSP title is being play tested with less than favorable feedback thus far. We're pretty sure that Sony's portable fanboy division won't be happy to hear this, but it's still early – and regardless of how...
 

Sony Chases Apple's Magic

50°
312w ago - Sony Chief Executive Howard Stringer bristles every time he gets the question: Why can't the Japanese electronics giant be more like Apple?

The maker of the iPod, iPhone, and Mac computers consistently delivers supercool gadgets that are easy to use, while Sony sells music players, TVs, and cameras that get mixed reviews and often don't even work well with other Sony (SNE) products.

"Sony is a very big company," Stringer says by way of explanation. "Our toughest competitors are niche organizations."

Stringer is quick to admit, though, that Sony may face a troubled future if it can't rival Apple (AAPL) in creating simple software that makes its gadgets fun and in giving consumers easy access to music and videos.

Apple's iTunes store has long made filling iPods a cinch, but Sony's consumer electronics and PlayStation divisions have only recently started to integrate their offerings with those of the company's movie studio and music label. That's one likely reason why Sony's products earn profit margins of 10% or so, compared with the 30% margins that Apple's devices command.

So Stringer went straight to the source. Three years ago, he hired Tim Schaaff, a top lieutenant of Apple CEO Steve Jobs, and created the title of senior vice-president for software development...
 

Rumor: First Look at Sony's New Break-Apart Game Controller

250°
312w ago - A patent application filed on October 23rd that surfaced at NeoGAF reveals that talk of Sony creating a break-apart controller that surfaced back in July of this year might not have been as far-fetched as was originally thought.

The patent is for a method by which a system could track the movement of one or more controllers, with video tracking the position of the controllers and ultrasonic frequencies used to determine their distance from the console.

What this means is that two different controllers would submit data to a video input device like the PlayStation Eye, with the Eye's microphone picking up on both the visual location and aural distance to track motion.

To quote: Through images included in a patent application, Sony has provided us with the first look at what they could be planning for their much rumoured break-apart control that keeps getting mentioned every few months.

It looks like the PS-Eye is involved somehow, and removable...
 

Sony UK Boss on Downloadable Content: Nothing is Ever Exclusive

50°
312w ago - Sony Computer Entertainment UK managing director Ray Maguire has told VideoGamer that "nothing is ever exclusive" in response to questions surrounding exclusive DLC on Microsoft's Xbox 360.

Microsoft has tied up Xbox 360 exclusive downloadable content for some of this year's biggest games, including GTA 4, Fallout 3 and Tomb Raider: Underworld, leading to complaints from some PS3 owners that Sony isn't doing enough for them.

However, speaking to VideoGamer at the Games 3.0 conference in London earlier this week, Maguire rejected those complaints, saying he would "much rather that we (Sony) were investing money into making sure that we've got great R&D and we start producing games like LittleBigPlanet rather than paying other people a huge amount of money to stop people playing their product."

Maguire's "nothing is ever exclusive" comment is certain to add fuel to speculation that the high profile GTA 4 DLC that is due for release exclusively on the Xbox 360 will eventually make its way to the PS3.

Back in May, SCEE boss David Reeves told VideoGamer.com in that PS3-owners "probably will see" GTA 4 DLC, and described the deal as "the last shot they (Microsoft) have".

When asked if he had any message for PS3-owners who feel frustrated at the fact that they won't...
 

Sony Removes the PlayStation 2 Certification Process in Europe

500°
312w ago - According to 1UP (linked above), Sony has confirmed that developers will no longer need to submit a game for content approval, which essentially makes the PlayStation 2 an open platform.

Sony believes that now Russian and Indian developers can create low-cost titles and release them in their own markets as one of the benefits in the removal of the certification process.

To quote: For developers and publishers hoping to release their titles to the console market, the content approval process can be notoriously stressful. Having a game bounced back by Sony, Nintendo, or Microsoft indicates that changes need to be made to the near-finished product.

Sometimes this causes more errors to surface, potentially pushing the release date back. But what if the certification processes were to be removed entirely?

According to GameDaily, Sony Computer Entertainment of Europe is doing just that. While addressing an audience of Eastern European developers, Sony Europe developer relations manager George Bain said that developers will no longer have to submit a game for content approval, effectively making the PS2 an open platform. Bain noted that Russian and Indian developers can "create...
 
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