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Sony Announces PlayStation 3 Game Production Training Camp

50°
309w ago - Cyberport and Sony Computer Entertainment Hong Kong Limited (SCEH) are jointly organizing the first PS3 game production program in Hong Kong, the "Digital Content Creation Camp" (DCCC).

The program provides training opportunities for young people and professionals in Hong Kong, especially targeting at game programmers, designers and producers. DCCC level 3 courses will start on November 1, 2008.

Press Release: The Asia's First PLAYSTATION(R)3 Game Training Program Out of Japan To Develop Hong Kong Young Game Masters

'Tokyo Game Show Delegation' Opens up Students' Minds & Visions

HONG KONG, Oct. 13 Hong Kong Cyberport Management Company Limited (Cyberport) and Sony Computer Entertainment Hong Kong Limited (SCEH) are jointly organizing the first PS3 game production program in Hong Kong, the "Digital Content Creation Camp" (DCCC). The program provides training opportunities for young people and professionals in Hong Kong, especially targeting at game programmers, designers and producers. DCCC level 3 courses will start on November 1, 2008. Enrollment now begins.

Besides classroom study, a group of 12 DCCC students have initiated a "Tokyo Game Show Delegation" under the support of Cyberport IncuTrain Centre. The delegation took a trip on October 7 to Tokyo and visited...
 

Sony rules out PS3 Price Cut for Christmas, PS3 is a Good Value

300°
309w ago - The Financial Times is reporting that Kazuo Hirai "has ruled out cutting the price of the PlayStation 3 console before Christmas, insisting that the PS3 is better value than rivals half its price."

To quote: Mr Hirai argues that the basic Xbox has no hard disk drive while the PS3 plays high-definition Blu-Ray movies as standard. "When you really compare apples to apples, then I think we have a very good value proposition," he said.

"The answer is yes, if you're asking, 'Are these the prices we're going with this Christmas?'" said Kazuo Hirai, president and group chief executive of Sony Computer Entertainment, in an interview with the Financial Times.
 

Sony and Microsoft Begin Battle of Virtual Worlds

50°
309w ago - The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation.

Players are represented by avatars which live a virtual life - engaging in relationships, going about day-to-day business. These can be personalised to look as similar (or different) to how the user looks in real life.

Sony's "Home" virtual world for the Playstation 3 will be released on November 19th, after its delay twice already. It will go up against Microsoft's Xbox 360 "New Xbox Experience".

Ryoji Akagawa of Sony said that around 24 game design companies would provide the content needed for Home - but didn't give much else away.

Game expert, Hirokazu Hamamura head of Japanese publisher Enterbrain told Associated Press, "You still can't tell what (Home)'s all about."

Microsoft's John Schappert said, "Our goal is to make the Xbox experience more visual, easier to use, more fun to use and more social...We focused a lot on friends and other experiences outside just playing games."

Let virtual battle commence.
 

How Sony Messed Up its Tokyo Game Show Presence!

200°
309w ago - For years, the Tokyo Game Show has been the one show on the calendar you can bet Sony is going to put on a performance.

Okay, they may have had a few issues in the past (overheating PS3s) but in general, TGS is their best show of the year. They nearly always headline the keynote and usually announce something or other.

This year, however, I can't help but feel that Sony isn't trying. Firstly, conceding the keynote to Microsoft is bad news, especially on home soil. With no major announcements from Sony, it was up to the publishers to deliver. At Square Enix, they had a closed cinema screening showing a trailer of their upcoming titles.

Problem was, the queue took forever and the film was too long (around 20 minutes). They showed all their development projects, of which half I'm sure most were uninterested in. There were no playable next-gen titles outside of the 360 area and the Square Enix booth was right next to Microsoft's.

Also, Microsoft had huge displays of The Last Remnant and Star Ocean, illustrating the close bond between the two companies. Sony on the other hand, was in a completely different hall.

I hear you, you're saying that's not Sony's fault. Fine, let's take a look at the PlayStation area. Despite not a single other booth having an age restriction...
 

Sony's Shuhei Yoshida: We want XBox 360 to Succeed in Japan

50°
310w ago - Bet you never thought you'd hear the day that Sony said they'd like the XBox 360 to succeed in Japan, but they recently have said so.

Shuhei Yoshida, Sony's President of Worldwide Studios, expressed the respective thought as if the XBox 360 sells well, then this will further push the concepts of High Definition gaming to local consumers which can only be a good thing for all companies involved in the gaming market.

To quote: Sony's president of Worldwide Studios, Shuhei Yoshida, has said that he wants Microsoft's XBox 360 to succeed in Japan in order to help push the concepts of high-definition gaming to local consumers.

With Nintendo's Wii the most popular console in the Japanese market, Yoshida would like both the PlayStation 3 and XBox 360 to sell well in order to convince punters of a more sophisticated take on next-generation gaming.

"I like to see people here in Japan showing interest in high-definition gaming and more sophisticated gaming experiences," offered Yoshida.
 
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