284w ago - Just being able to play games is only the beginning. If you're going to call yourself a proper gamer (as opposed to a casual pretender) there are a few requisite skills that you must master first. 50 skills, in fact. And they're all right here...
1. Give a game a review score without ever actually playing the game
A cursory glance from 20 paces of a grainy postage stamp-sized super lo-res scanned-in screenshot pinned to the ass-feathers of a headless chicken in a sandstorm should be all you need to confidently attribute an authoritative and infallible review score to any game. It's how professional reviewers have been doing it for years.
2. Be able to spot whether a game is running in 720p
Just by looking at it.
3. Survive with only four hours sleep (max) a night
We all abide by the 'one more go' mantra. It demands that we are strong in the face of severe sleep deprivation.
4. Play Wii without using the wrist strap
Or, master the art of gripping. Even newborn babies can do it.
5. Attack the weak point for massive damage
Look for the big red/yellow/orange thing. It's normally located on an enemy's back/ass/forehead. If a sustained assault yields unsatisfactory results, try attacking it with the last weapon you picked up. That normally works...
286w ago - Do you remember E3 in 2005? No, not the one with giant enemy crabs, massive damage, and "Ridge Racer!" - that was E3 2006. E3 2005 was the event where Sony showed the now infamous Killzone 2 trailer.
Much debate raged at the time as to whether it was pre-rendered footage or rendered in real time (it was pre-rendered, for the record) and much debate also raged as to whether or not the PS3 would actually be capable of displaying such visual beauty. Because, let's face it, in a pre-Gears of War world, the Xbox 360 wasn't exactly setting the world alight graphically.
Afterwards, Killzone 2 seemed to drop off the radar completely. Trade show after trade show it was conspicuously absent and people started to talk. Would Killzone 2 look like ass? Would it be another Duke Nukem Forever? Never mind the gameplay; all people wanted to know about was whether it was coming and whether it would live up to the pre-rendered footage.
Finally, some footage and screenshots emerged, and it seemed like while Killzone 2 wouldn't match the pre-rendered footage, it would at least come damn close. And, having now played the game myself, I can assure you that Killzone 2 looks amazing.
Although I was only playing a pre-alpha build (read: early days yet), I was still blown away by what I saw. Sure,...
289w ago - The July issue of EGM will soon begin spawning in subscribers' mailboxes, so we're here to blow the lid off the latest gaming gossip from resident rumormonger Quartermann.
He's been on a roll lately (especially now that tempestuous BioShock-on-PS3 drama has finally been resolved), so don't take his scuttlebutt nuggets lightly just because they sound far fetched....
First up, he's heard that Microsoft-owned developer Rare is currently hard at work on a new Killer Instinct offering for Xbox 360 tentatively titled Killer Instinct 3D: Death, Destruction, and Doom.
Word has it that the plasticized 2D visuals and mash-happy gameplay have been wisely bulldozed in favor of fully 3D graphics and a more refined combat system. Our Q-spies in the U.K. report that the game looks "rather early" yet "promising," and tell us to expect a hasty denial from the cheeky lads at Rare.
Qmann has also heard some juicy new tidbits for all the first-person shooter fans out there. Allegedly, Activision's upcoming Call of Duty 5 won't make it to store shelves in time for this fall's holiday gaming season and will instead deploy across multiple platforms in February 2009. We're actually shockingly OK with this delay -- with all the pressure on developer Treyarch to match the quality and success of Infinity...