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EU PlayStation Store Update 1st November

50°
352w ago - 1st November 2007

[application] Tori Emaki
[application] Mezmerise (Distort)
[game] Feel Ski
[demo] Juiced 2
[demo] PES 2008
[video] MotorStorm Revenge Weekend
[video] Unchartered - Character and the Music
[video] Unchartered - Introducing naughty dog
[video] Unchartered - The Inspiration
[video] Eye Of Judgment - How to play
[video] Eye Of Judgment - Introduction
[video] Lair - Call of the Beast
[video] PLAYSTATION Eye trailer
[video] Alien Verses Predator - Requiem
[video] Hitman

Full list of games from older dates and source can be found here.
 

Pedophile Playground Discovered in 'Second Life' Virtual World

50°
352w ago - Every lifestyle group has its own place in the virtual world "Second Life" – including, apparently, pedophiles.

Britain's Sky News TV channel on Tuesday uncovered a virtual playground hidden away behind a strip mall in "Second Life" – a playground where little girls who looked about 10 years old offered the Sky reporter's avatar, or virtual representative, a variety of sex acts.

• See the Sky News report here:





Sky reported the playground, called "Wonderland" in possible reference to an Internet child-porn ring broken up in 1998, to British authorities.

But Linden Lab, the San Francisco-based creator and operator of "Second Life," doesn't plan to take any action for now against the non-age-specific sex playground.

It seems that everyone in Wonderland says they're over 18, despite the much younger-looking avatars of some members.

• Click to read Linden Lab's statement to Second Life Insider, a "Second Life" user blog here.

Role-playing and sex are two common activities on "Second Life," where users frequently select avatars of different genders, races, ages or even species, and then do what adults...
 

Midway developer endorses PS3 as lead platform

50°
352w ago - Mike Bilder, studio head behind Stranglehold, thinks developing first on PS3 and subsequently on Xbox 360 would avoid the delays and frame rate issues of the former without compromising the quality of the latter.

Getting code "game-ready" for PS3 is more difficult than either Xbox 360 or PC says Bilder in an interview with Gamasutra. The statement affirms a previous admission made by Sony in August.

"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort," Sony told us.

The solution, according to Bilder, is to first develop on PS3, then port to Xbox and PC without any loss in quality.

"With the PS3 and the 360, it's certainly more of a level playing field, so I don't think it's necessarily a negative to put the PS3 first. But it does help mitigate some of that risk in frame rate, memory, technology, just the hardware differences."

Many third-party PS3 games have so far been plagued with frame rate issues and irregular delays when compared to their Xbox 360 and PC counterparts. To combat this, Sony has extended its own internal resources to partner developers.
 

Importer Warns Of DualShock 3 Import Price Gouging

50°
352w ago - New York-based importer National Console Support warns customers today that getting their hands on a Japanese version of the DualShock 3 might be tricky. It writes in its semi-daily news updates that offers from one overseas distributor has the following requirement: "In order to obtain 1 Dual Shock 3, we also have to buy 1 PlayStation 3 40GB console." That's a hefty tax.

NCSX urges caution to rumble-hungry games, warning them to wait until stock levels off or distributors offer more sane pricing schemes.

One of its biggest competitors, Play-Asia, is no longer soliciting pre-orders, asking customer to check in for potential restocks. With two of the bigger Japanese hardware and software importers unclear of their availability for the November 11 launch of the new controller, it's looking likely that latecomers will have to hold tight for a while longer.
 

PS3 is just 12 percent of F@H clients, but 78 percent of the new petaflop record

50°
352w ago - On September 16, the massive distributed computer that is Stanford's Folding@Home project broke the 1 petaflop barrier, and today Sony has put out a press release congratulating itself on its contribution to the achievement.

The release touts the considerable parallel computing power of Sony's PlayStation 3 console, and it places the number of PS3 users who've participated in the effort at 670,000. (A glance at the project's clients list suggests that fewer than half that number are currently contributing.) "It is clear that none of this would be even remotely possible without the power of PS3," said Stanford's Vijay Pande, Associate Professor of Chemistry and Folding@home project lead. "It has increased our research capabilities by leaps and bounds."

As I described in some detail back in March, the PS3 is definitely a Folding@Home powerhouse. The Cell processor was designed for the kinds of "embarrassingly parallel" workloads that distributed computing projects are premier examples of. There's no better indication of Cell's prowess than the F@H active clients list; though the PS3 represents only 12 percent of clients, it is responsible for 78 percent of the project's total TFLOPS. Truly, the project wouldn't be anywhere close to a petaflop if were for Sony's console. Too bad it's not doing as much for...
 
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