268w ago - Capcom product manager John Diamonon revealed during a recent interview with Edge Online that a Capcom-themed PSN store will open this November. The store's layout will essentially be the same as Sony's, but with Capcom-specific assets and titles.
To quote: "Out of all of the third-party companies making use of the digital space, [Sony] recognizes Capcom is one of the best partners for content," said John Diamonon, product manager on all Capcom digital titles.
He said that Sony approached Capcom with the idea. "We're supporting PlayStation Network like no other company," Diamonon claimed.
Capcom expects the store to launch in early November. Diamonon acknowledged that other publishers will offer dedicated storefronts in the future.
268w ago - Hey guys. Welcome to this week's Playstation Store update. MotorStorm Pacific Rift demo is finally out for free. Also, if you're a big fan of Eye of Judgement, be sure to check out the newest Biolith Rebellion set 2 and 3.
* Eye of Judgment Biolith Rebellion set 3 (£6.99/€9.99)
* Eye of Judgment Biolith Rebellion set 2 & 3 (£10.49/€14.99)
* Tiger Woods PGA Tour 09 "Firestone County Club" (£4.99/€7.49)
* Rock Band DLC (Listed after the break)
Rock Band DLC (£0.99/€1.49 each)
* Don't go away Mad (Just go away) - Mötley Crüe
* Dr.Feelgood - Mötley Crüe
* Kickstart My Heart - Mötley Crüe
* Rattlesnake Shake - Mötley Crüe
* Same Ol' Situation (S.O.S.) - Mötley Crüe
* She Goes Down - Mötley Crüe
* Slice of Your Pie - Mötley Crüe
* Sticky Sweet - Mötley Crüe
* Time for Change - Mötley Crüe
* Without You - Mötley Crüe
* Far Cry 2 "Bara Bara" trailer
* Tom Clancy's Endwar announcement trailer
* PAIN Amusement Park trailer
268w ago - Per Mike Skinner (Team RamRod) via PS Blog today:
Hello everyone! Team RamRod here, the developers of High Velocity Bowling. Today we break our long silence with an equally long blog post.
To give you some background on the HVB development team, we are a small team who works on several projects. As some of you know, Big Ern has left our neck of the woods (we still miss him). But, the team has since picked up the reins and is now leading a new charge for HVB.
A lot of you have been asking about HVB, and we are here to deliver great news. We are pleased to announce that we putting the finishing touches on a new update for HVB, which will hit the PlayStation Network TOMORROW! Excited? Well, the best part of this is that the new update - all new features included - is FREE! For our brothers and sisters in the north, that means FREE for you, too.
We can hear you now ... "Wait, what? Really? I get online play in the update? Will it support my Playstation Friends List?" YES to all of the above. You will now be able to play with your friends online AND be able to chat with them using a PS3 headset or microphone. Feel free to chat and talk smack after comparing your stats and rankings...
268w ago - Spelunker is a remake of the NES classic from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago?
If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there.
The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past.
Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids.
You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage.
It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?
268w ago - Per Alan McDermott (Audio Lead, Evolution Studios) via PS Blog today:
Since Day 1, I knew it wasn't going to be easy to put a soundtrack together that would have the right vibe for a festival of racing like MotorStorm. You see, Music is one of those things that no one is ever "wrong" about. Everyone has an opinion, and everyone knows best, but no one is ever wrong!
After countless discussions with various people involved in creating the Festival Infrastructure around the MotorStorm racing events, my challenge was set: I needed to put together a lineup that not only fit with a racing game, but one which could feasibly be the Festival line up to end all Festival line ups.
It had to be Anarchic, Aggressive and Raucous. That was the easy part. The tough part was making sure that the soundtrack became as much a signature of MotorStorm as the racing itself was.
With Pacific Rift, I faced the same challenge, but this time, it had to go one better. Up to eleven, if you like. First things first, considering this time around we were allowing the player to play their own music while racing: How do we give the player something that, no matter which way it's looked at, is valuable? How do you put value back in to a licensed soundtrack,...