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Life with PlayStation Officially Live and Available Now!

50°
319w ago - I noticed this on PS3Fanboy and have tried on my EU PS3. After the updates folding at home is now called Life with PlayStation.

To quote: Life With PlayStation was leaked yesterday, but now it's officially available to download. Simply go to Network -> Folding@Home.

You'll be prompted to download two update files. Once you're done, Folding@Home will be replaced on your XMB with Life With PlayStation.

Don't worry -- you can still cure cancer. But now you'll be able to check the news, listen to music, and research the weather all from one app.
 

SOCOM: U.S. Navy SEALs Confrontation Public BETA live tomorrow!

200°
321w ago - We apologize to everyone for the inconvenience of the SOCOM: Confrontation Public BETA delay. However, I am happy to say that everything has now been worked out and the SOCOM: Confrontation Public BETA will go live in North America tomorrow for anyone who has preordered at GameStop/EB GAMES.

You must be registered for the SOCOM: Confrontation Public Beta using the instructions provided on the GameStop/EB GAMES SOCOM: Confrontation Public Beta voucher to get your SOCOM: Confrontation Public Beta code.

Assuming you've already registered, here is what to expect. At around 10am Pacific Daylight Time, e-mails containing the SOCOM: Confrontation Public Beta PSN codes will start going out in bursts. The e-mails will start arriving at e-mail in-boxes throughout the day.

The e-mail will be sent to the PSN login e-mail address you provided when you registered for the SOCOM: Confrontation Public Beta. To redeem the SOCOM: Confrontation Public Beta PSN code, use the following steps:

- Go to the PLAYSTATION® Network Icon on the PLAYSTATION®3 XMBâ„¢ (XrossMediaBar).
- Select "Account Management."
- Select "Transaction Management."
- Choose "Redeem PLAYSTATION® Network Card or Promotion Code."
- Enter the SOCOM: Confrontation Public Beta code...
 

Despite all the negative Press, GTA can help save lives too!

50°
321w ago - Unlike most of what we read about GTA being a bad influence, GTA is actually being portrayed in a positive light for helping to save the life of a family in this article.

An 11 year old girl knew from playing GTA the dangers of a potential vehicle rollover. With a bit of quick-thinking, she helped pull out her family members to safety and her Mom commented:

"She just knew, from playing 'Grand Theft Auto.' She saw on there that when a car rolls over, it can blow up. She knew that could happen to us."

To quote: Many disparage the value of video games and their effect on today's youths.

Karen Norris, of Streator, will say no such thing. Not after her quick-witted 11-year-old daughter, Audrey Plique, sprung to the rescue of their family because a popular video game showed a potential danger of a vehicle rollover.

"She just knew, from playing 'Grand Theft Auto.' She saw on there that when a car rolls over, it can blow up. She knew that could happen to us," Norris said.
 

Video: PAX '08 - inFamous Live Stage Demo

200°
322w ago - Below is PAX '08 inFAMOUS Live Stage PS3 Demo video, courtesy of KabutoHunter via YouTube.

The video's caption reads as follows:

"Two guys from Sucker Punch run through a level of their upcoming PlayStation 3 title, inFAMOUS. Friday morning, Penny Arcade Expo 2008."

Enjoy.




 

Xbox Live Arcade: Screwing the Little Guy

50°
322w ago - What was once billed as a tool to uplift indie developers has become just another method of trampling the little guy. What happened to XBLA?

What began as a passive experiment with some old arcade classics on the original Xbox has been reborn as one of the gaming industry's premier marketplaces. It seems like such a long time ago when the Xbox Live Arcade re-launched with the Xbox 360. In fact, it's been a little over two and a half years ago since the original Geometry Wars graced our hard drives. So much has changed since then.

Digital distribution on the 360 was hailed as a savior for the small time developers–a method of cutting the tether between big budgets and big ideas. Small projects or risky artistic games that had no chance of making it to retail (a market dominated by photo-realistic sequels and promotional tie-ins) could be made available to the public for cheap via download.

In this way, small teams could produce games within their means and have a cheap means to get their games to the public without having to go through the system of retail publishers which take a massive chunk of the profits for their services (marketing, distribution, manufacturing, and so on) and have a history of turning down even the most sure fire of hits (such as Sierra's Ghostbusters...Activision, what...
 
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