277w ago - It's been a long wait, but I finally had the chance to engage in Killzone 2's much-anticipated online multiplayer at the Leipzig Games Convention in Germany. Teased at E3 in Los Angeles last month, I have been practically foaming at the mouth to give it a go. Here's how it went down.
I was lucky enough to be in the first session at the show, meaning that aside from internal testing, I was first outside of Guerrilla Games' development studio to play multiplayer. Prior to playing, our group of about 8 journalists received some prep, outlining many of the online features that we'd get our hands on.
Essentially, it was the same presentation that I saw during E3, with one addition--bots. Eric Boltjes, senior online designer, confirmed that A.I. bots will be available to add in both online and offline games, and that they will excellently mimic human behavior and use all special abilities just as a normal player would. Unfortunately, I didn't get to see them in action today, but I did get to face off against some of the development team back in Amsterdam who were ready to make mince meet out of my inexperienced hide.
Jumping In I played two games, the first of which was a 16-player match. I started with a grenade launcher and a pistol, as well as hand grenades. This specific map...