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Sony Adjusting Canadian PlayStation Store Prices

50°
334w ago - To coincide with this week's PlayStation Store update, Sony Computer Entertainment America has announced that it will adjust the prices on the Canadian store to reflect the current American to Canadian dollar exchange rate.

"We are continually looking for ways to enhance the player experience on the PLAYSTATIONŽNetwork, and downloadable content through the PLAYSTATION Store is just one of our areas of focus," said Grace Chen, Senior Manager for the PLAYSTATION Store.

"We anticipate that this price adjustment will meet the expectations of our Canadian consumers and provide them with a better PLAYSTATION Network experience."

That means all content on the Canadian store should be a few bucks cheaper tomorrow, thanks to the depreciating U.S. dollar. :P
 

FuSa BETA v1.0: Play PSP Games Over Composite Cable

50°
334w ago - OldPrisoneR has released the initial BETA of FuSa, a Custom Firmware plug-in that enables Slim owners to play PSP games on their television over standard composite cable.

Under normal circumstances, the PSP would require that you use a component cable, so this plug-in neatly removes that restriction.

Tested on CFW 3.80 M33-5.. For compatibility information and usage instructions, refer to the included readme file.

Download: FuSa BETA v1.0 CFW Plug-In for PSP / FuSa BETA v1.0 CFW Plug-In for PSP [Mirror]

YouTube demonstration video below, with more linked above!




 

Ghostbusters could come to PSP

300°
334w ago - Terminal Reality has revealed the new Ghostbusters game could make it onto PSP after all.

So far the game has been confirmed for PC, PS2, PS3, Wii, Xbox 360 and DS - while Sony's handheld appeared to be missing out.

But according to executive producer Brendan Goss, that could change in the future. "There are discussions right now about a PSP version," he told Eurogamer.

"We're waiting to see how the PS2 stuff goes from a technical side with memory, then it may get ported to the PSP."

The PS2 version of Ghostbusters, like the Wii game, features more cartoony visuals and a simpler narrative than the Xbox 360, PC and PS3 titles. There's also an exclusive offline co-op mode where you can take on another player as either a ghost or a ghostbuster.
 

Under-road radiators may beat the ice

50°
334w ago - The old question of how drivers of salt-spreading lorries get to work could soon be answered under government plans to recycle summer sunshine collected by Britain's roads and use it to keep them ice-free in winter.

The Highways Agency plans to install pipes underneath a section of road to gather solar energy in summer and recirculate it in winter.

Experts hope the scheme could be a way to treat the roads which are the first to freeze. Officials are also testing the technology to heat and cool buildings, cut energy bills and lower greenhouse gas emissions.

If successful, the pilot scheme could be extended to more roads.

An agency spokeswoman said a final decision on which trunk road to use for the trial would be made this year. The road should have maintenance work scheduled so that delays to the public are minimised, she added.

The scheme, known as interseasonal heat transfer, or IHT, will lay a network of plastic pipes filled with water just below the road surface.

In summer, when road temperatures can reach 40C, the water is warmed and pumped to pipes insulated with polystyrene. In winter, when sensors detect the temperature at 2C, warm water is pumped back under the road to heat the ground and prevent ice forming.

Because of the significant...
 

SEGA Dreamcast: Ahead of its Time

100°
334w ago - In March 2001 the dream was over. A little more than eighteen months after its European launch, Sega discontinued its final console and retreated from the gaming hardware wars for good. Despite a strong launch and a line-up of great and innovative games, the Dreamcast couldn't stand up to the onslaught of Sony's all-powerful PlayStation 2. A project that had started out with high hopes and a real vision for the future of gaming now felt like another console failure.

Look at the numbers, and that verdict still stands. Dreamcast never achieved the sales or won the third-party software support that could have kept the dream alive and Sega in the console business. Pull away from the raw figures, however, and you can see that Dreamcast helped shape the console hardware and services we know today. Maybe with the benefit of hindsight we can see that Dreamcast wasn't a disaster. In fact, you could say it was ahead of its time.

Why? Let's start with the physical design of the hardware. Sony's original PlayStation had made efforts to make the games console look like it belonged in the living room, not the kids' bedroom. The 3DO consoles from Panasonic and Goldstar looked like regular AV appliances. The Dreamcast, however, bought us the console as a design statement: small, unobtrusive, white, curvaceous, friendly....
 
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