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Video: LocoRoco Midnight Carnival Launches on PSP via PSN

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245w ago - SCEA Santa Monica Producer Tsubasa Inaba has announced that LocoRoco Midnight Carnival launches on PSP via PSN today.

To quote: Today is a grand day in Loco history as LocoRoco Midnight Carnival hits the PSN! As I've stated in my last few blog posts, Midnight Carnival is full of great new features to satisfy your "tilt and roll" needs! But one of the biggest things this game brings is... competition.

Now I'm not just talking about the multiplayer feature we went over on Monday where I took Kumi out. I'm talking about competition on a global scale! With Midnight Carnival, you can finally test your skills against the best in the world via the new online Global Leaderboard.





For those of you who can't find a LocoRoco opponents locally, check out the Global Leaderboard (accessible via Infrastructure mode) to compete with the top players from around the globe.

The top five players will be given the option to upload their replay save for bragging rights. Those who don't rank in the top 5 can download those replays for possible tips on improving their game. Talk about showing your LocoRoco supremacy!

For those of you who are sitting the fence, not to worry. We are releasing a Demo today, and a new PSP...
 

PixelJunk Shooter Target Date for December 24, 2009 on PSN

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245w ago - PixelJunk Shooters is one of the most anticipated remaining PlayStation 3 games waiting to be released before the end of the year.

The PlayStation Network exclusive title looks like it would just sneak into the 2009 release calendar.

Dylan Cuthbert, the President and Managing Director of Q-Games, posted the following comments on his personal [Register or Login to view links] page, to quote:

"all I can say is we're aiming for Dec. 24th in Japan"

Christmas Eve seems like an interesting release frame since most of the holiday shopping done from consumers are already completed. Even so, PixelJunk Shooters is shaping up to be another hit game in the popular PixelJunk series.
 

Brutal Legend's Tears of the Hextadon DLC Hits PSN for Free

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245w ago - Electronic Arts Product Marketing Manager Brent Dady has announced today that Brütal Legend's Tears of the Hextadon DLC is launching for free on PSN.

To quote: Now that Rocktober of the year of our metal Lords 2009 is coming to a close, we at Double Fine Productions and Electronic Arts are taking the time to reflect back upon a pretty eventful year.

Here are just a select few of the very many Brütal Legend highlights that have lodged into my memory banks:

1. Jack Black, Tim Schafer, and Rob Halford unveiling Brütal's gameplay for the first time to the coalition of the willing PS3 gamers at the Spike VGAs.

2. E3 - staying up until 9am the day of the show loading builds (I may have never recovered from this all year), live Twitter chats, a banner 1/3 the size of a football field, debuting our talent trailer, the coalition of the unwilling finds its leader. Pandemonium!

3. Comic-con - the infamous Brütal Legend concert featuring 3 Inches of Blood and GWAR.

4. Wherein Tim Schafer tries to solve a Rubik's Cube in the time that it takes Emily Ridgway, Double Fine's audio director, to recite the bands and titles of the 108 songs off of the (I would say EPIC) Brütal soundtrack.

5. Launch! Marketing and...
 

Video: Inferno Pool for PS3 is Coming to PSN this Week

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245w ago - Today Dark Energy Digital Senior Creative Designer Rob Hewson revealed that Inferno Pool for PS3 is coming to PSN this week and has shared a video below.

To quote: It's been five months since the exclusive launch of Inferno Pool on the European PSN Store, and after a bombardment of emails asking when it was going to hit North America we can finally say, Thursday!

Just before the European PSN Store launch, there was a nervous excitement within the team here. When the people who have been developing the game for months on end are still hanging around at lunch and after work for yet another four-player battle royale you feel confident that you have something special. But would the rest of the world get it?

The answer was a resounding yes. There was a real buzz in the studio as the first glowing reviews began to roll in calling it an essential PSN purchase and waxing lyrical about evenings lost in a frenzy of multiplayer action, but the most satisfying thing of all was the reaction from gamers themselves.





Dedicated forums began to pop up discussing strategic ballzooka targeting, how to pull off a kickshot-multiball-combo and how to amass a devastating Endurance Mode time by stringing together a huge potting streak multiplier. In...
 

Coming to PSN this Week: LocoRoco Midnight Carnival for PSP

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245w ago - Today SCEA Santa Monica Producer Tsubasa Inaba has announced that LocoRoco Midnight Carnival PSP is coming to PSN this week.

To quote: Have you all decided on your Halloween costumes yet?
Have you stocked up on candy for the Trick or Treating kids in the neighborhood?

Have you charged your wallets up in preparation for LocoRoco Midnight Carnival for PSP, available this Thursday on PSN for $14.99?

Well, thankfully you have a few more days to get ready! In this week's blog post, we'd like to share a little more on the features, specifically multiplayer!

For the first time in Loco history, you can now race friends through levels! Via Ad Hoc, connect with up to four players and see who can get to the end first. Each player controls their own tilt and bounce action, but you can see their position on your screen so you know when you are neck and neck. To show you how this works, I challenged Kumi, my LocoRoco partner-in-crime here, to a race and we recorded it.





Many of you regular readers may recall a blog post for LocoRoco 2 when we first introduced Ad Hoc competition LocoRoco Minigame called LocoRider. Kumi and I played head to head and she ended up beating me. So this is our rematch!

(She is...
 
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