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Sony Didn't Intend the PlayStation 3 to Succeed as a Console

550°
303w ago - Everyone was probably glad to know that the PS3 managed to sell more than a 150k during November. And while many Sony fans would see the glass half full, analysts and skeptics would see the glass half-empty, considering that the PS3 and PS2 combined didn't come close to the Xbox 360 or Nintendo Wii's numbers.

However, selling a console during this generation wasn't Sony's priority for the PS3 to begin with. Good numbers or not, Sony already accomplished what they wanted from their third-generation console.

It all started back in E3 2005 with an article on IGN comparing Sony's and Microsoft's console specs. A lot of people are going to say "But the specs have changed since then."

However, it's not the specs that gave away the PS3's general purpose, it was the intention of the specs. The one comment that stands out above them all in the article is the one that pinpoints what the PS3 has displayed in realtime gameplay (at present) and for what Sony was really using the PS3 for, as the comments states:

"Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but...
 

Review of Sony's PlayStation Home for the PlayStation 3 Console

500°
303w ago - To start off, I would like to say that overall I like PlayStation Home for PS3, but I did find quite a few gripes about the overall scheme of things.

The Problems:
The biggest problem I have is the Hard Drive space it uses. When I first downloaded it and saw the "77MB" Download, I was relieved to find out that it only used a small amount of space. Not true, after downloading it asks you to "Dedicate 3 GB of storage to home".

I didn't have a problem with this so much, but to my surprise almost immediately when you start it uses a good chuck of that space. So I strongly wouldn't recommend this to anyone with a 20GB Hard Drive, and would be against it with a 40GB one.

The other problems I have with Home are minor, but still annoying. One of them being because you're slower then a slug moving at top speed.

The next being that things cost real money (Not that big of deal). And that you can't play a arcade game someone else is using.

The Good Stuff:
With the release of Home, Sony gave us a awesome games room. You can play some Echochrome level's for free. As well as my personal favorite where you fly around in a flying saucer (Saucer pop). Other worth while games are... Chess, Ice Breaker (More commonly known as Brick Break), Bowling, and Pool.
 

Sony's Touchscreen OLED Walkman Revealed, Debut at CES 2009

100°
303w ago - Sony Insider (linked above) is reporting that trusted inside sources have told them that Sony is to "debut a new 16 and 32GB drag and drop Walkman during CES 2009."

They say it will feature a WQVGA OLED touchsreen display, Wi-Fi (WPA and WEP support included), YouTube access features and a fully functional Web browser.

To quote: Additionally, this new Walkman will be able to subscribe to audio podcast and Crackle video feeds; this means automatic download of new updates, the ability to delete old feed content, all over Wi-Fi. Audio codec support includes MP3, WMA, AAC, PCM, while video codec support is AVC (h.264), MPEG-4 and WMV.

There will be built-in search capabilities that can be used to learn more about your favorite artist, and users will be able to purchase full CD's of their favorite artists through the Walkman at Amazon. A powerful S-Master digital amplifier is built into this device as well as digital noise canceling to ensure optimal sound.

On top of all of these impressive features, Sony has also included a FM radio to truly differentiate this product amongst the competition.

Also, while the product shots above do not show hardware buttons for music control (previous track, play/pause, next track and volume), we believe this device will have dedicated...
 

Sony's PlayStation 3 is a Sinking Ship as Sales Plummet

300°
303w ago - Alone among the three major videogame consoles, sales of the PS3 are down about 19% from November 2007, according to the latest stats from the NPD Group. Sony was only able to sell 378,000 PS3s this November, compared to 466,000 last year.

And the problem for Sony isn't the recession, it's the PS3. Microsoft (MSFT) put up respectable numbers with its Xbox 360, selling 836,000 units vs 777,000 in November 2007. And Nintendo's (NTDOY) Wii continues to dominate the market, more than doubling sales from 981,000 to 2.04 million.

So why is the PS3 flopping so badly?

1. It's the most expensive console on the market, $150 - $200 more than its rivals. Even if you believe the video game industry is "recession-proof" (it isn't), a tanking economy makes consumers more price-conscious.

2. The PS3's big bonus is its ability to double as a Blu-Ray player. Too bad no one seems to care about hi-def DVDs. The differences between Blu-Ray and DVD are hard to see on a TV less than 50".

3. The PS3 just doesn't have any must-have titles exclusive to the console. "LittleBigPlanet" has generated decent buzz but isn't a game-changer, and neither is Sony's new virtual world "Home."

There's really only one option left for Sony to remain in the game: deep price cuts, and not just for...
 

Greenberg: We Recognize Sony as a Very Formidable Competitor

50°
303w ago - Microsoft's Director of Product Management for Xbox 360 and Xbox Live Aaron Greenberg has stood by his view that Home feels like Second Life for hardcore gamers.

"What always happens with the Internet is people isolate specific comments and things that you say, but you don't always hear the full story. I do believe what I said is actually the case, and I do stand by that. But at the same time, we recognize Sony as a very formidable competitor," he said.

He went onto say that the Home experience feels like "a 2005 experience in 2008" and that he's not sure it's something that will help Sony sell consoles or bring in a broader audience.

To quote: You got some gamers riled up when you told Kotaku, "What Home to me feels like is Second Life for hardcore gamers. It doesn't feel like it broadens the experience and invites people in. When they unveiled it, it seemed innovative. I think what's happened is now here we are a couple of years later and we're beyond that. It feels like 2005 tech in 2008. I'm not sure that's what people want."

Is that being too harsh? This is a major feature upgrade to the console. It's still in beta, it will add more features. Isn't it too early to just discount this as "old tech"?

Yeah, yeah. I think it's fair to address that. What...
 
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