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New Max Payne Movie Pics available!

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337w ago - Photographs from the location shoot of the new Max Payne movie have emerged online, revealing Chris O'Donnell in character for the first time.

While Mark Wahlberg is the titular character, Chris O'Donnell plays an executive tied into the big conspiracy that led to the death of Payne's family. He's seen here walking along the snowy streets of New York, either asleep, annoyed or simply caught by the camera at the wrong moment.

Thanks to Film School Rejects for the shots, and there's another shot of Wahlberg as Payne (you can see the first one here).

Max Payne: The Movie is still due sometime this year.

A few more pics can be seen at the link up top of this story!
 

Ubisoft caught in a little Assassin's Creed scandal

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337w ago - Amidst talk that the PC's days as a major gaming platform could be counted blockbuster titles such as Assassin's Creed are welcome signs that show just the opposite.

Sadly, it is very likely that this game will be remembered for a controversy that dances around a strange decision to remove support for DirectX 10.1 and handed transferred an initial performance advantage for ATI's Radeon cards over to Nvidia. Did Nvidia have its hands in this one? We looked a bit closer to find out.

In the beginning, everything looked perfect. The DX10.1 API included in Assassin's Creed enabled Anti-Aliasing in a single pass, which allowed ATI Radeon HD 3000 hardware (which supports DX10.1) to flaunt a competitive advantage over Nvidia (which support only DX10.0).

But Assassin's Creed had problems. We noticed various reports citing stability issues such as widescreen scaling, camera loops and crashes - mostly on Nvidia hardware.

Ubisoft became aware of these complaints, which ultimately led to the announcement of a patch. According to Ubisoft Montreal, this patch will remove support for DX10.1 and exactly this result caused Internet forums to catch fire.

So, what is it that convinced Ubisoft to drop the DirectX 10.1 code path? Here is the official explanation:

"We're...
 

Rumor: Confirmation that Haze is just a timed PS3 exclusive?

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337w ago - On completion of the Haze demo gamers have been greeted with the following message:

"Exclusive on the PlayStation 3 system: 4-Player CO-OP campaign."

This seems to confirm the belief that it is just a timed exclusive, and that the 4-Player CO-OP campaign is something that will be exclusive to the PS3.

Does this confirm the rumors that the PC and Xbox 360 versions are still coming? Maybe Ubisoft has let the cat out of the bag and the cancelled versions for the PC and Xbox 360 were just postponed so the PS3 could see some love from Ubisoft?

Time will tell, but it is strange wording to say the least.
 

Dev: The PS3 hasn't been pushed to its limits yet!

100°
337w ago - Sean Decker, the General Manager of EA's DICE Studio has said that we are not starting to see the limits of the PS3's capabilities now and it will be a while until the PS3 is pushed to the edge.

"Oh no. I've been around for two different console cycles now, this is my third one, and it's always the case that the first several years everybody's exploring the bounds of it, and it's not until several years down the road that you're able to squeeze every drop out of it." said the GM.

To quote: He added: "Look at games like God of War. On the PS2 it looks brilliant. Try and do that game at the beginning of the PS2, wow, you would have such a hard time doing that. And the same thing's going to be true for this as well.

Over the next several years on all the major platforms you're going to see all the developers squeezing every little bit out of it. It's going to be a while before you really push it to the edge."
 

Reeves: Home Delayed Due To Non-Gaming Focus

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337w ago - So, why was PlayStation Home delayed? Sure, we know Sony desperately needed more time to improve the service, but that's a rather vague reason.

Sony Computer Entertainment Europe boss David Reeves has elaborated on why they chose to delay Home, revealing that the decision was made due to a lack of focus towards gamers, and more of a focus towards advertisers and sponsors.

We've realized that maybe we were too ambitious with the non-gaming applications within Home, getting sponsors and stuff like that.

In that sense we were deserting gamers. So, we're concentrating on the gaming by launching games in Home, and attracting people who are into gaming in first - instead of the Nike people, or Adidas people who are into fashion and not necessarily into gaming.

Barring any last minute delays, the Home open BETA is set to launch this fall.
 
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