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Wii-like control tech for Western mobile devs

50°
348w ago - GestureTek looking to give mobile game studios tools to make motion-sensing games
Canadian technology outfit GestureTek, which has already provided gesture-based controls to Sony's EyeToy, is looking to deliver motion-sensing mobile tech it has rolled out in Japan to developers around the world.

As reported in the latest issue of Develop's sister magazine Mobile Entertainment, earlier this year the firm launched a mobile version of its technology, called EyeMobileEngine, which NTT DoCoMo built into its Panasonic P904i and Sharp SH904i handsets - over one million of the devices have been sold and DoCoMo has around 70 'Chokkan' motion-sensitive games available.

EyeMobile uses the phone's camera to recognise and respond to hand and body movement, which means handset firms don't need to add new technology to allow for motion-sensing.

GestureTek is now preparing to push the technology around the world. It already signed a partnership with Telefonica to make motion-sensitive games available across the Spanish operator's global network and is talking to Hands-On to aid its reach out to smaller developers. The firm has a history in working with American carriers on innovative phone games, also, having produced a handful of titles for Verizon including 3D Tilt A World and Camera Phone Darts.
 

Two Worlds patch details

50°
348w ago - SouthPeak is fixing both Xbox 360 and PC versions of the action RPG.

The publisher has announced that a playable demo of the RPG adventure Two Worlds has been released on Xbox Live. The demo features a large section of the single-player map to explore and quests to solve.

Meanwhile SouthPeak also says that a patch is forthcoming for both PC and Xbox 360 games to address issues experienced by some players.

Here are the fixes you can expect:

Both platforms (PC and Xbox 360)

>Horse steering has been improved
>Character development curve not as steep over level 25
>HP regeneration slower for max values above 2000
>Death strike skill - executable by strike button while in sneak mode
>Critical hit skill fixed
>Damage is now allowed over 32000
>There is a cap on damage and armor at 99999
>Necromancer spells have been balanced
>Magical boosters - effect restricted to 5 boosters
>Stacking potions with different statistics - fixed
>Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
>Equipment Class cap on 50
>When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you...
 

PS3 Exclusive Haze IS Coming This Year... in December

50°
348w ago - Back at E3, Sony spent a lot of time hyping up two big third-party PlayStation 3 exclusives for this fall: Unreal Tournament III and Haze.

Unreal Tournament III has slipped into 2008 according to Midway (or late December according to Epic), so that begs the question: What about Haze? At one point it was set for release in November, but now EB Games is reporting a launch in early December, with a December 4th release date.

Sources close to Ubisoft tell me that the game is indeed coming this year (although I'm hearing December 11th), so it looks like Sony will at least get one third-party exclusive out the door. Still, I bet the house that Ken Kutaragi built is kicking itself that it didn't lock up Assassin's Creed as a PS3 exclusive, especially with early review scores like a 9.5 from Game Informer. (I've played the game but my thoughts can't be posted until Tuesday morning.
 

Sony Computer Entertainment Europe Categorically Denies Rumors of High Failure Rate of 40GB PS3

50°
348w ago - Sony Computer Entertainment Europe (SCEE) can categorically deny that there is a 40% failure rate on the newly release 40GB PLAYSTATION®3 (PS3) as has been reported on a Dutch website. Having launched in October, the 40GB PS3 has encountered the same industry leading, very low failure rates, comparable to the low level failure rates of the 60GB PS3.

"We are very proud of the quality and reliability of PLAYSTATION 3 and are disappointed that such extremely sloppy journalism has resulted in this totally inaccurate story," said David Reeves, President, Sony Computer Entertainment Europe. "Since launching the 40GB PS3, we have experienced a fantastic jump in sales and the failure rates have remained at the very low level that we not only strive for, but have been achieving since the launch of PS3."
 

PS3 development was easy, says COD4 developer

50°
348w ago - It's been a common excuse for underwhelming early PS3 releases, but according to Infinity Ward, the developer of the Call of Duty series, developing the game on the PlayStation 3 was easy.

Many a developer has moaned at the complexity of the code behind sony's next-gen console, but there were no problems for Infinity Ward as they worked on the newly released Call of Duty 4: Modern Warfare.

They put their success down to the fact that they do not dedicated more energy to one platform - and in fact spread out resources and split up teams to work on the game across the different platforms.

Prioritising one console over the other has resulted in many games being released earlier on one console, and later on another - with the PS3 release of certain games often coming after the Xbox 360 release.

The developer stated, "There's obviously some problem with all the delays we're witnessing. I think it's just down to allocation of resources. I think maybe people feel that they're resource strapped and feel a little bit more comfortable working on the Xbox 360 as it's been out a little longer [than the PS3]."

"We haven't had any problems [with PS3] and that's probably because of our development philosophy. We develop content-agnostic so we don't have a lead...
 
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