- We love the Xbox 360. We really do. It has top games, a great online service, and it's reasonably priced. In fact, last week we identified the 10 things the Xbox 360 does right. Yet we are not blind to its faults. There are many things it does wrong - dead wrong. Rising from a sea of quibbles are the following ten complaints. Serious complaints.
If Microsoft is to realise its grand corporate vision of total media dominance, then it's going to have to stop doing things wrong, and start doing them right.
These ten points would be a great place to start.
1. Mass storage
This was a giant leap backwards for the Xbox 2.0 - baffling, and widely decried. The first Xbox had an internal HDD as standard, and that was great. There was just the one SKU that all developers could optimise their software for.
By making the hard drive an optional extra, Microsoft threw the development community into disarray.
The ability to cache data to the hard drive, taken for granted on the previous generation, was scuttled. Hence an avalanche of development headaches, all felt acutely by the end consumer: texture pop-in, long loading times... it's painful to watch.
Oh, but it gets worse. You're only allowed to have a single hard drive per system - you can't...