Sony Announces Spelunky Lands on PS3 and PS Vita via PSN Today

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34w ago - Today Derek Yu at Mossmouth announced on Sony's blog that Spelunky lands on both PS3 and PS Vita via PSN with details below.

To quote: Spelunky is arriving on PlayStation Store today for PS Vita and PS3. As part of PS Vita Summer Select, PS Plus members will receive 20% off through September 2nd! Yay!

This is Spelunky's PlayStation debut as well as its handheld debut. It also happens to be the first game I've ever released on a handheld, which is personally very exciting, as portable gaming has been such a big part of my life. And I can't think of a better game or system to do this with!

Spelunky has two qualities that make it a great portable experience, in my opinion. On the one hand, it's very much a classic arcade game - challenging, but short.

It may take you a thousand tries to finally beat it, but each run will last under an hour (some only a few seconds!). On the other hand, Spelunky also borrows a lot from roguelikes, like the randomization, freedom of choice, and numerous, surprising possibilities.

The result, I hope, is a game that you will play for years and years on your Vita: on your bed, on the train, and abroad (maybe even in a real cave somewhere?).




 

New Sony PS3 and PSN Releases for the Week of August 26, 2013

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35w ago - Sony Senior Social Media Specialist Rey Gutierrez is here with the new PS3, PS Vita and PSN releases for the upcoming week today, as follows:

On PS3 Blu-ray and a full digital download on PSN, Killer Is Dead is the latest title from the demented mind of celebrated game creator, SUDA51, serving as a spiritual successor to his previous cult favorites, No More Heroes and Killer 7.

Stylish cell-shaded visuals set the mood in this gritty, bloody, ultra-violent world where biomechanical augmentations increase the power of criminals and "executioners" alike. Mondo Zappa, a newly recruited executioner, hunts criminals wielding a Japanese sword in his right hand, and the crushing power of biomechanical engineering in his left. Enjoy this week's The Drop!

Killer is Dead (Also on PSN) - A reputable execution agency's newest recruit, Mondo Zappa, takes center stage as he stalks and beheads a wide variety of heinous criminals all across the world (and even, perhaps, outside of it). As he settles into his new job, he also comes to terms with his own inner demons, balancing his talent for dispensing swift and brutal justice with his fleeting memories of a traumatic past, and peppering it all with his many sensual conquests.

Be he a killer, a lover or a gigolo, his many tales...
 

PlayStation Plus: Machinarium on PS Vita is Free for Members

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35w ago - Sony PlayStation Digital Platforms Community Manager Morgan Haro announced today as part of this weeks PS Plus content updates that Machinarium on PS Vita is free for members!

To quote: Machinarium returns to PlayStation Plus, this time with the PS Vita version available for those who didn't have a chance to play it on PlayStation 3!

The much-anticipated Spelunky is also releasing this week as part of PS Vita Summer Select. Grab this new release on PS Vita and PS3 as a Cross-Buy purchase with an exclusive PS Plus discount to boot. Lastly, the PAX 2013 sale rings in one of the best community gaming events on the planet: PAX Prime.

You'll find these PS Plus benefits active after the PlayStation Store updates tomorrow, 8/27.

August 27th PlayStation Plus Update

Machinarium (PS Vita)
Regular Price: $6.99, Free for PS Plus members

An award-winning adventure game by Amanita Design, now available free for PS Vita!

Spelunky (PS Vita and PS3, Cross-Buy) - Part of PS Vita Summer Select
Regular Price: $14.99; PS Plus Price: $11.99

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all...
 

Avoid Droid on PlayStation Vita: Fruit, Explosions and Multipliers

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35w ago - Infinite State Games Creative Director Barry Island announced today that Avoid Droid on PlayStation Vita includes lots of fruit, explosions and multipliers.

To quote: Hello, chums! I'm Barry Island, creative director of Infinite State Games.

We're very excited to tell you that we're bringing something rather fruity to your handhelds very early next year. Avoid Droid is a game we've been wanting to make for a long time, and it's getting a most prestigious premiere on PS Vita!

In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode.

It's not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It's their fruit, you see. Don't ask.)

The hook to the game is the scoring system - each exploding fruit sets off adjacent fruits, creating crazy-satisfying chain explosions. As well as looking and sounding awesome, each explosion adds a multiplier to points scored with the chain.

There's loads of replay value in the main, randomly generated Arena Mode, along with collectable coins which can be used to unlock custom droids and droid bits.

We're also planning...
 

Assault Android Cactus Unleashes Bullet Hell on PS4 and PS Vita

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35w ago - Witch Beam Artist/Programmer Tim Dawson announced today that Assault Android Cactus is set to unleash bullet hell on PS4 and PS Vita!

To quote: Hello PlayStation gamers! I'm thrilled to announce that our action-packed shoot 'em up, Assault Android Cactus, is coming to PlayStation 4 and PlayStation Vita!

For those of you who have never heard of Assault Android Cactus, it's about a team of androids trying to rescue a spaceship by fighting back against a robot uprising. Over a 25-level campaign, the androids will face screens of enemies, brave bullet hell style bosses and environments that switch, shift and transform around them.

These androids are pretty tough, getting knocked down clears their powerups but they can get right back up again. The catch is they run on battery, and when that runs out it's game over!

Putting the onus for action on the player turns typical twin stick pacing on its head - it's not a game you can beat by playing cautiously, the only way to make it out alive is to careen recklessly through the stages and to tame the chaos from within it.

We wanted to create something that captured the spirit of what arcade games meant to us when we were growing up, being tough but fair and the kind of game you could come back to again and again and...
 











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