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Fall Dashboard Update List Leaked?

350w ago - Those Xbox message boards are always a cornucopia of information that Microsoft really doesn't want us to know. That seems to be the case again, as Xbox.com forum goer by the name of "Post Up" has posted what appears to be the list for what we can expect in this fall's Dashboard Update...

>Compatibility with 3rd party wireless controllers
>Compatibility with messenger pad
>Xbox Live Vision firmware upgrade, sharper image filtering
>Many more Vision Cam settings
>New screensaver settings - when away from Xbox 360, screensaver will play for optional time, before screen goes dark
>New Xbox Live Arcade blade - where you can download, play and learn about Xbox Live Arcade
>Brand new "web based adver-games" flash games which aren't downloaded, but are playable bite sized games, accessed via new Xbox >Live Arcade Blade
>New Screensaver option in Themes and Gamer Pics option in >Marketplace blade
>New functionality with Messenger, works with chatpad
>New XNA Game Launcher for those that have the program, new options
>New language, time and date settings
>New "advertising opportunities" in gameplay
>Xvid support
>New "favourites" option via Xbox Live Arcade, can rate according to preference
>IPTV Functionality...

Wii attracts gamers outside the realm the Xbox and PlayStation

350w ago - A lot of people don't like the Nintendo Wii.

No, seriously, they hate it.

Given the sales prowess of the Wii, you might think that the only haters left are people with paychecks stamped "Microsoft" or "Sony." After all, the console sales data for October just came out this week, and Americans bought 518,000 Wiis, compared with 366,000 Xbox 360 systems and a meager 121,000 PlayStation 3s.

Apart from September, when Halo 3 temporarily gave Microsoft the monthly console sales crown, it's been a Wii world almost since the console was released last year. So everyone and his grandma must be cheering the success of Nintendo's little white box, no?

Well, that "grandma" thing is what's causing the problems.

While Nintendo has insisted all along that it remains committed to the so-called hard-core gamer - and points to Wii versions of Metroid and Zelda as proof of that commitment - there's no doubt that casual gamers, lapsed gamers and never-been gamers are the biggest piece of the Wii's success.

In other words, the Wii is grandma's console, and she doesn't want to play Metroid. She wants the simple, colorful, partylike gaming fun of Wii Sports, Wii Play and Mario Party 8.

Which is why those titles have sold extremely well despite middling...

Real Men Don’t Play With Plastic Toys

350w ago - Let's face it, the Guitar Hero games may be the best, but you look absolutely retarded while playing them with a tiny, plastic controller. Well, that's a thing of the past. ArtGuitar, a leading designer of custom graphics for guitars, working with Peavey are bringing out the limited edition AG RiffMaster Guitar Controller for the PS2, link here. (Where's my Xbox 360 version!?)

That's right, you guessed it right. This is an actual Peavey guitar modded with the PS2 guitar controller, so you actually look pretty darn badass while you nail that cruel solo from Hanger 18 in Expert mode! And the best part, all 17 of these are collectible masterpieces, with some fantastic artwork on them showcasing KISS, Megadeth, Ozzy Ozbourne, Pantera and Lynyrd Skynyrd - all yours for a low, low price of $399. Hey, if it looks this good when I'm playing one of the greatest games ever made, I'd pay $500!

Created from a real Peavey guitar, ArtGuitar has preserved the qualities found in the original makeup of the instrument. The guitar strings have been removed, but the headstock of the AG RiffMaster Guitar Controller, still sports real tuning pegs for an added visual appeal. Crafted from natural basswood, the body displays custom...

CrunchTime goes big time

350w ago - Street Fighter veteran's support studio starts making its own games; first project to hit Xbox Live Arcade early next year.

In some ways, Chandler, Arizona-based CrunchTime Games is the prototypical indie startup studio. It is staffed by a group of eager young designers pulled from local universities. Its first game is a labor of love made financially feasible by the current trend of downloadable console gaming. Its studio space is a converted garage.

On the other hand, the studio has a few advantages over your average startup. It was founded and self-funded by James Goddard, a 17-year industry veteran who worked as a designer on the Street Fighter series (not to mention creating the character of Dee-Jay). It also has four years of history as a support studio, helping The Collective with Marc Ecko's Getting Up and working with Blizzard Entertainment on the cancelled Starcraft: Ghost, as well as World of Warcraft.

After years of working as a hired gun on other people's projects, Goddard wanted a change. He began to reshape CrunchTime as an indie studio that would make its own games, as he said, "uninhibited by corporate BS." To help him in that endeavor, Goddard looked specifically for developers who still had a passion for the business; something he feared might be harder to find in veterans...

History of the PlayStation

350w ago - The PlayStation is a 32-bit video game console of the fifth generation. It was first released by Sony Computer Entertainment in December 1994.

The original PlayStation was the first of the ubiquitous PlayStation series of console and hand-held game devices, which has included successor consoles and upgrades including the Net Yaroze (a special black PS with tools and instructions to program PS games and applications), PS one (a smaller version of the original), PocketStation (a handheld which enhances PS games and acts as a memory card), PlayStation 2, a revised, slimline PS2, PlayStation Portable (a handheld gaming console), PSX (Japan only) (a media center, DVR and DVD recorder based on the PS2), and PlayStation 3. By March 31, 2005, the PlayStation and PS one had shipped a combined total of 102.49 million units,becoming the first video game console to ever reach the 100 million mark.


According to the book "Game Over", by David Scheff, the first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Consequently, when details of CDROM/XA (an extension of...
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