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Real Men Don’t Play With Plastic Toys

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347w ago - Let's face it, the Guitar Hero games may be the best, but you look absolutely retarded while playing them with a tiny, plastic controller. Well, that's a thing of the past. ArtGuitar, a leading designer of custom graphics for guitars, working with Peavey are bringing out the limited edition AG RiffMaster Guitar Controller for the PS2, link here. (Where's my Xbox 360 version!?)

That's right, you guessed it right. This is an actual Peavey guitar modded with the PS2 guitar controller, so you actually look pretty darn badass while you nail that cruel solo from Hanger 18 in Expert mode! And the best part, all 17 of these are collectible masterpieces, with some fantastic artwork on them showcasing KISS, Megadeth, Ozzy Ozbourne, Pantera and Lynyrd Skynyrd - all yours for a low, low price of $399. Hey, if it looks this good when I'm playing one of the greatest games ever made, I'd pay $500!

Created from a real Peavey guitar, ArtGuitar has preserved the qualities found in the original makeup of the instrument. The guitar strings have been removed, but the headstock of the AG RiffMaster Guitar Controller, still sports real tuning pegs for an added visual appeal. Crafted from natural basswood, the body displays custom...
 

CrunchTime goes big time

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347w ago - Street Fighter veteran's support studio starts making its own games; first project to hit Xbox Live Arcade early next year.

In some ways, Chandler, Arizona-based CrunchTime Games is the prototypical indie startup studio. It is staffed by a group of eager young designers pulled from local universities. Its first game is a labor of love made financially feasible by the current trend of downloadable console gaming. Its studio space is a converted garage.

On the other hand, the studio has a few advantages over your average startup. It was founded and self-funded by James Goddard, a 17-year industry veteran who worked as a designer on the Street Fighter series (not to mention creating the character of Dee-Jay). It also has four years of history as a support studio, helping The Collective with Marc Ecko's Getting Up and working with Blizzard Entertainment on the cancelled Starcraft: Ghost, as well as World of Warcraft.

After years of working as a hired gun on other people's projects, Goddard wanted a change. He began to reshape CrunchTime as an indie studio that would make its own games, as he said, "uninhibited by corporate BS." To help him in that endeavor, Goddard looked specifically for developers who still had a passion for the business; something he feared might be harder to find in veterans...
 

History of the PlayStation

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347w ago - The PlayStation is a 32-bit video game console of the fifth generation. It was first released by Sony Computer Entertainment in December 1994.

The original PlayStation was the first of the ubiquitous PlayStation series of console and hand-held game devices, which has included successor consoles and upgrades including the Net Yaroze (a special black PS with tools and instructions to program PS games and applications), PS one (a smaller version of the original), PocketStation (a handheld which enhances PS games and acts as a memory card), PlayStation 2, a revised, slimline PS2, PlayStation Portable (a handheld gaming console), PSX (Japan only) (a media center, DVR and DVD recorder based on the PS2), and PlayStation 3. By March 31, 2005, the PlayStation and PS one had shipped a combined total of 102.49 million units,becoming the first video game console to ever reach the 100 million mark.

History:

According to the book "Game Over", by David Scheff, the first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Consequently, when details of CDROM/XA (an extension of...
 

All 58 Rock Band songs revealed... setlist of soundtracks including videos!

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347w ago - The official Rock Band website has finally revealed the last secret songs out of the 58 songs total in Rock Band. We're adding gameplay and music videos for each of these songs, so you can see the complete setlist of soundtracks included in the game. It will first launch in America on Xbox 360 and PlayStation 3 on November 20th, 2007, with the PlayStation 2 version arriving a little later on December 18, 2007. For the other dates, check the worldwide Rock Band releases page.

Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity. Built on deals with the world's biggest record labels and music publishers, the music featured in Rock Band spans all genres of rock and include many of the master recordings from the biggest songs and artists of all time.

The below list is ordered by song title and followed by band name, with cover versions marked with an asterisk*, songs not marked are master tracks. You'll notice the two link to a video of the song itself or the song being played in Rock Band (depending on availability), each video will pop up in a new window for you to watch when you click on the link. Here's the list including videos for...
 

Naughty Dog interested in PlayStation Network

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347w ago - Expected Uncharted's "medals" to be integrated into Home, the PlayStation Network has opened up a lot of interesting opportunities for developers, says Naughty Dog's Evan Wells. In a live text interview with our sister site, Eurogamer.net, the company's co-president said that PSN was definitely something they were interested in.

"I think it could come in handy during some of the transitional roll over periods between games if there hasn't been enough pre-production work done to get started on the next big project," Wells explained.

Although Wells did not elaborate, Naughty Dog could use PSN to provide downloadable content for their latest game, Uncharted, even while working on a sequel. The developer also included medal points in Uncharted, expecting that they could eventually be attached to Home. He said that it was hard to say whether or not players would be waiting longer between Naughty Dog releases during this hardware generation.

"Even on the PS2 we took two years to develop Jak 1 and 2. It wasn't until later in the generation that we had enough tech built up that we could get the production down to one year. I imagine things will be similar this time around."

When asked whether or not the company planned to work on PSP titles, Wells negated the idea. "We want to focus our...
 
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