283w ago - PSP hit the scene about three years ago and while it's been evolving into quite a useful handheld, it hasn't quite taken off like Sony would have liked.
But that doesn't mean that it's dying and SCEA Director of Hardware Marketing John Koller insists that sales have been "red hot" in 2008.
PlayStation 3 has also had a healthy rebound this year and Sony plans to integrate the two more as time goes by.
"I think as we go forward, we're going to see a lot more integration with PlayStation 3, particularly as the install base of the PS3 continues to grow stratospherically in many ways, and the integration that is going to occur there is part and parcel of the strategy that the console is the living room hub and really where your entertainment flows," he told IGN.
"Then, your PSP is your digital living room on the go, and being able to access your PS3 in a wide variety of ways is really a key part of our overall branding strategy. That's going to be something that you're going to see expanded on in future firmware updates and other things."
283w ago - Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.
The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be "equal" in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.
Confirmation of this can be seen in the large number of games that "run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3." That was a quote from Gamespot.
It's simple math: The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3.
Multi-platform games use what is called a "Lowest Common Denominator" form of programming.
Basically, what this means is the developers start out by saying to themselves, "We need to develop a game for the Xbox 360 and the Playstation 3."
283w ago - Sony's Patrick Seybold (Director, Corporate Communications & Social Media) has issued an official response to reports that they've taken Firmware v2.40 offline.
They confirm that they have indeed removed the Firmware due to a 'limited number of calls from consumers' and reassure us all they are working dilligently to sort the problem 'for those few consumers' and find a solution before putting the Firmware back up.
To quote: As has been reported on many gaming blogs and Web sites, we have temporarily taken Firmware v2.40 offline. We've received a limited number of calls from consumers experiencing an issue with installing the system software update on their PS3. While our consumer services department has seen a low volume of calls on this topic, we are committed to providing the PS3 community with XMB access features delivered in the v2.40 update.
We are working diligently to isolate the problem for those few consumers and to identify a solution before we put the firmware back up. We'll provide further information as necessary here on the Blog.
283w ago - If any of you have ever been on any PlayStation-related blog at any point in time since the PS3's release (and let's be frank, that'll be a fair few of you) you'll have noticed that the demands for an in-game Xross Media Bar have been ever-ongoing.
Every single post on the the PlayStation.blog (still not understanding the need for that dot) has received streams of comments from the rabid PS3 owners complaining about a lack of service and a lack of respect for the consumer base who've splashed out several hundred dollars/pounds/Euros/et cetera on their shiny black behemoth.
The thing is, I'm wondering why, as a collective, they don't seem to have a single brain cell between them to share some sort of common sense when it comes to developing features such as the in-game-XMB, which we've just received after months and months of demand. Even after we've picked that up, we're still baying for more. My ultimate slating of PlayStation fanboys continues after the hop, skip, leap, jump.
What people don't realize, and I really wish they would, is that Sony aren't a bunch of technological wizards. They can't just magic up an in-game XMB out of thin air, or pull it out of a hat. I don't want to sound like some sort of extremist fanboy here leaping to Sony's defense as if I'm...