- A game that not only promotes the idea of co-operative play, but practically lives and dies by this mantra? Army of Two could well be the first game to implement this in a game that is looking more impressive as time goes on.
As you've no doubt gathered already, when EA invited SPOnG to speak to the lead designer, Chris Ferriera, about his brainchild, we went along. One thing's for certain, Chris is passionate about the game. Read on to find out just how passionate.
SPOnG: Thank you for joining us here. First of all, could you introduce yourself for our readers and tell us what inspired you to get involved in the games industry?
Chris Ferriera: My name is Chris Ferriera, I'm the lead designer on Army of Two by EA Montreal. I've been doing games for almost 10 years now, and at first I didn't think I could get into this industry when I did - I thought it was a Japanese-only thing. My whole life I've played games, whether it was Warhammer or pencil and paper RPGs, but the thing is... I never played them so much as I 'ran' them. I always wanted to run the game, tell the story and tell people where to go... and you know I was game designing [as a kid], and changing rules that didn't work and all that stuff, not realising that what I was doing could be a part of my future. I enjoyed...