320w ago - It's difficult to extrapolate the story, feel and impact of a game you've only seen running in trailer form. But we'll give it a go. Fortunately, Dark Void appears to be the sort of experience you can amusingly call 'WYSIWYG'. Because 'what you see is what you get' doesn't sound funny enough.
Capcom's actioner blends together survival horror overtones (just look at that ghoulish logo), Ratchet & Clank high-octane gameplay and a near-Scientologist story arc. Aliens "create" us, we "banish them to the void", they come back years later a little bit knarked off.
Still, from what we've seen (the trailer, as we mentioned earlier) Dark Void will likely turn out as a Ratchet & Clank style romp, but with men and proper guns, and men with proper guns shooting each other in the head. Because besides a spooky logo and a bonkers plot, everything appears very straightforward. See? WYSIWYG.
That's not to say Dark Void isn't exciting, though. Anything but. The trailer we watched contained several moments that got us itching to play this, as Capcom put it, "vertical combat" game. Our nameless hero dove fearlessly into cloud-scudded skies, leapt up platforms through aircraft fortresses, dodged fireballs, hijacked strange gyroscope-like craft by landing on the pilot from a great distance. Oh, and he shot people...
320w ago - Konami Corp. last week debuted the English build of Metal Gear Solid 4: Guns of the Patriots for Sony Corp.'s Playstation 3 at the E for All Expo in Los Angeles. The latest sequel in the premier franchise stuns players in the most lifelike espionage tactical gameplay in the series to date.
In the E for All demo, Snake, referred to as Old Snake in the game, is briefed by Otacon to reach a rendezvous point. The level takes place in the Middle East, similar to the setting previewed in early trailers.
Old Snake yields a new range of combat action, including a dynamic auto camouflage that will allow him to blend in to an environmental texture. Either flat on the ground or against a wall, the advanced suit will blend and increase a camouflage percentage in the right corner of the screen.
In one sequence, Snake can choose to camouflage as a statue. When perched on the statue, the context button automatically grabs the crotch of the side statue to complete the illusion.
Instead of a radar, MGS4 introduces the threat ring, a semi-transparent ring that will appear in crouch or flat mode. The ring will resonate in high waves in a direction with enemy activity. The new system adds more uncertainty to the environment and a definite increased difficulty for fans.
320w ago - After a disappointing next-gen start, PES finds its form and Xbox 360 finally gets its star signing.
Expectation is a difficult beast to manage. Whether it's the latest blockbuster failing to live up to its pre-release hype or the look on your girlfriend's face when she unwraps her birthday present, only to discover it's another weight-loss DVD, meeting expectation is sometimes harder than keeping David Bentley under control when he's wearing an England under-21 shirt.
Shingo 'Seabass' Takatsuka had a mountain to climb when creating the next-gen versions of Pro Evolution Soccer, then. Last year's Xbox 360 game delivered a high-definition experience but fell short with respect to PES's trademark realistic gameplay and sharp AI. It was by no means terrible - as you can tell from our PES6 review - but it wasn't the Pro Evo we've come to know and love over the past few years.
A year on, however, and the essence of what makes PES so undeniably superb - the instinctive controls, the way you almost feel at one with your team when you're playing well - is very much back in evidence. Indeed, playing next-gen Pro Evolution Soccer 2008 is a warming, blissfully familiar experience that will make you wonder if you've accidentally slipped the old version of the game into the drive.
320w ago - A lack of reasons for PS2 owners to upgrade to the more expensive PS3 is often said to be why Sony's latest console isn't performing as well as everyone predicted. Big name Sony franchises simply haven't been appearing on the PlayStation 3 as regularly as we all thought they would, with Sony focussing on new properties such as Resistance, Heavenly Sword and Motorstorm. Insomniac looks to be putting things right with its second PS3 exclusive, Ratchet & Clank: Tools of Destruction. Should PS2 owners be thinking about trading in their aging console?
The first thing to hit you when you start the game is how good it looks. Every new console brings about the same old discussion over if game graphics will ever catch up with CG movies, and Tools of Destruction is perhaps the best example yet. It would be foolish to even suggest that the game is approaching Pixar quality visually, but the characters and game world are among the most visually impressive I've ever seen in a video game. Everything is curved, smooth and beautifully animated, giving the game the look of a CG movie, even if it isn't technically as impressive.
After ten minutes or so, when your real neck starts to ache from all the virtual looking around you've been doing (yes, there's a tonne of stuff flying around all the time) what really matters is...
320w ago - New multiplayer tidbits, demo info, movies, screens and dinos.
Oh, do we have dinosaur news for you. The folks behind Turok -- a fresh start for the FPS franchise that's scheduled to ship in February -- stopped into the IGN offices the other day to show some new beasts and weapons, but that was just the beginning of their goody bag.
The biggest announcement for you, crazed-Turok fan: a demo is coming.
Yes, if you plunk down $5 at your local GameStop in the early part of November, you'll preorder the game, get a Turok T-shirt and walk away with a 30-minute Xbox 360 demo of the upcoming title. Have you already preordered it? Your store should be holding your demo and shirt. No GameStop around? You can grab the demo at Best Buy in December.
Although the final game will feature three difficulty levels, the demo will be locked on normal and take place during the first quarter of the game -- although it won't reveal the game's opening. If you can't wait to see what's on the disc, check out IGN's hands-on report Monday, October 29.
But don't think you have to wait a full week for big news; during our meeting, Josh Holmes, vice president and general manager of Propaganda Games, gave us the first solid details about the game's multiplayer mode during his visit. Sure, we've...