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FuturLab Reveals How to Win at Surge Deluxe on PlayStation Vita

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29w ago - FuturLab's Dave Gabriel revealed how to win at Surge Deluxe on PlayStation Vita for fans today.

Below are the details, to quote: Hi everyone! Dave from FuturLab here to remind you that Surge Deluxe launched yesterday, exclusively for PS Vita, for the stupendously good price of $4.99! If you missed it last week, here's the launch trailer.





I'm also here to stock you up on some awesome tips for getting higher up on the various leaderboards. If you want to read even more info, check out last week's blog post.

AWESOME TIPS

1) It's always better to vent...

Venting makes the corresponding color blocks worth more points. For example, if you're left with a bunch of purple blocks ready for clearance, but some of them are blocking the purple vents, it's worth sacrificing those blocks to make the vents available, as triggering two purple vents will make your purple blocks worth a lot more points.

You'll know you've got it right when all your blocks are shaking wildly with excitement before you unleash the clearance!

2) Leave the star blocks until the clearance!

Star blocks are worth double points, so chip away all the other blocks in a level to leave as...
 

FIFA 11 Exploit Released for PS Vita Firmware 3.01, Leak Details

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29w ago - Following up on the previous updates, today hgoel0974 shared news of yet another PS Vita Firmware 3.01 exploit using FIFA 11 alongside another leak with details below.

To quote: Ok guys, you might want to hurry up and grab the game as Mathew_Wi has decided to release the exploit now as the game seems to have been leaked. This is quite disappointing actually because this is the second leak for this kernel exploit.

So, the game is Fifa 11 and it is available on the US and JP stores. Although Mathew hasn’t described where the leak happened, I’d like to send out a message to the leaker saying that he hasn’t helped anyone by leaking and instead he has not only ruined many of our plans (like my sleep ) but has also ruined it for all the people who were going through the ninja release the right way.

I’d like to point you and everyone else to the “Regarding ninja releases” thread just to remind you about how a ninja release works. Anyone who has ever wondered why we do ninja releases, it’s because leaks like this just ruin it for everyone.

On to the release, Mathew_Wi posted here on the forums about how annoyed he...
 

Capcom: Dustforce Launches Today on PS3 and PlayStation Vita

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29w ago - Capcom Producer Rey Jimenez announced that Dustforce launches today on both PS3 and PlayStation Vita platforms with details below.

To quote: In any other context outside of games, "S" rank being the pinnacle of grades wouldn't make sense. But since we're talking games here, we all know that the "S" rank is where it's at.

I have a theory that it originated in Japanese games (where many of the great gaming traditions started) and their disregard for A being the first letter of the alphabet. Whether or not that's true, the tradition of Capcom platforming lives on in Dustforce, which launches today on PS3 and PS Vita.

Originally made by Hitbox Team and released for PC, Dustforce caught our eye because it shares a few elements of the best platformers we've made: challenge, design, and soundtrack.

Dustforce seems very simple at first glance, and it really is. The idea is to move your acrobatic janitor through the level as fast as you can, while cleaning all the dirt, dust, and grime. You're given a few abilities to do this: double jumps, wall runs, dashes, etc.

There are also some tricks that you need to learn, like down dashing onto a slope for max speed, or learning to dash as soon as you land to maintain dash speed. Using these tools, it's up to you to find the...
 

10Tons Ltd Announces King Oddball is Out Today on PlayStation Vita

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29w ago - 10Tons Ltd PR Coordinator Jaakko Maaniemi announced that King Oddball is out today on PlayStation Vita with details below.

To quote: Hi, readers! 10tons is back this week with another PS Vita game - a unique and eccentric, skill-based puzzler called King Oddball.

As the title states, King Oddball is... unusual. Sure, the Angry Birds comparison comes to mind quickly, but King Oddball stands on its own handsomely.

Like Angry Birds, King Oddball is about clearing the level of enemies by squashing them with lobbed objects. And the way it's done is all about physics.

Unlike Angry Birds, King Oddball's levels fit in single screen, and there's (basically) only one kind of ammo to lob: rocks. And you don't get to throw them around any way you please, either.

Oh, no. The King automatically picks up the rocks and swings them back and forth by his tongue, and the player merely releases the rock by pressing X or tapping the screen. That's it.

It may sound easy, and it is... until it gets hard. It may also sound simple, and it is... until it gets complicated. The beauty of the gameplay mechanics lies in the fact that we've tightened the physics engine's precision screws as tight as they go.

That way we achieve accuracy and predictability with the...
 

Video: Introducing Kodoku, New Survival Horror for PS4 and PS Vita

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30w ago - Carnivore Studio Founder Romain Toutain introduced a new survival horror videogame for PS4 and PS Vita platforms today alongside a video trailer below.

To quote: Hello! I'm Romain, founder of Carnivore Studio, an independent studio based in London.

You may have seen screenshots of Kodoku, the horror game we are currently working on for PS4 and PS Vita. If not, take a look at the images in this post.

For the uninitiated, here is a quick recap. The game is a horror and exploration game, set on a Japanese island. Instead of shooting guns at zombies, you will have to use strategy and stealth to survive all the Lovecraftian creatures - inspired by Japanese folklore - that live on the island.

You will also be able to use magic talismans you will learn to craft on the island, in order to find your best way to face enemies.





This game means a lot to us. We wanted an original art direction, a very specific mood and general feeling - decisions which, we think, will lead to a unique horror experience.

We grew up with horror games (most of us are huge fans of Siren series) and were fascinated by what we could do with all those legends and stories, so started building the game we wanted...
 
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