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Video: Sparkle 2 is Coming to PS4 and PS Vita on May 20th, 2014

50°
31w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi announced today alongside a video trailer that Sparkle 2 is coming to PS4 and PS Vita on May 20th, 2014.

To quote: Hello again! I'm back today to announce 10tons is about to bring another action puzzle game, Sparkle 2, to PS4 and PS Vita. Sparkle 2 will launch on both platforms on May 20th, with cross buy support and a free trial. It's priced at $7.99.

Sparkle 2 is a superbly polished match-three puzzle game set in a mysterious world of magic and wonder. The game features smooth gameplay, plenty of power-ups with big special effects, beautiful graphics, and a cinematic soundtrack.

We're particularly proud of how well the basic gameplay translated to gamepad controls. Marble shooters play great with mouse controls or a touch screen, and we had an idea it'd work with an analog stick, too. We just didn't expect it to be quite as good as Sparkle 2 turned out.

An even bigger unknown, and an even more pleasant surprise, was how fun the game is to play with the DualShock 4 touch pad. We're using it basically like a mouse, with an on-screen pointer and all, and it works really nicely. On PS Vita we of course use the touch screen, and it's just awesome.





So,...
 

Video: MouseCraft on PlayStation Vita: Meet Schrodinger

50°
32w ago - Curve Studios PR and Marketing Manager Rob Clarke shared a video today introducing Schrodinger in MouseCraft on PlayStation Vita.

To quote: We always planned MouseCraft on PS Vita to be an accessible, well designed, gameplay-driven game, but the most eye-catching aspect is definitely our main character - he is the star of our newly released trailer and he is visible in the background of every level available in the game.

Meet Schrodinger, our crazy cat scientist.

In queso you missed it...

MouseCraft is our upcoming A to B puzzle game where players help a group of mice in their relentless quest for cheese, guiding them to their goal by stacking Tetrominoes along their path.

The game is meant to be a family-friendly puzzle experience, but we also have not forgotten about the completionists and hardcore players - the game offers 80 levels full of collectibles, trophies, enemies, hazards and seven different types of Tetromino bricks.

One thing that does not change throughout the whole game is your main goal: helping a cat by leading the group of mice to the cheese.





Brie-lliant mind?

Ok, but who is this cat?

His name is Schrodinger,...
 

Video: Hohokum: The Right Kind of Wonky on PS4, PS3, PS Vita

50°
32w ago - Hohokum Co-creator Richard Hogg posted up a video today dubbed The Right Kind of Wonky spotlighting Hohokum for PS4, PS3 and PS Vita platforms.

To quote: Hello there! We're nearly finished making Hohokum for PS4, PS3, and PS Vita, and we're excited for its launch this Summer!

For me, this past month has mostly been about all those final tweaks to the art. Making sure I'm happy with absolutely everything in the game.

Some might call this "polish," but polish implies a smoothness and shyness that somehow doesn't seem right for my work on Hohokum. Today I was re-drawing some wonky hotdog-trees. They're still pretty wonky but now it's the right kind of wonky.

So, yeah. We're nearly done with the biggest and most ambitious endeavor of my life. It's an exciting time and also a time for reflection...





Recently we were filmed for the first of a series of developer diaries that touch on key components that make up the world of Hohokum. Our first video is about the Art of Hohokum, featuring myself and Ricky Haggett.

We get a lot of questions about how the art style came about, what our process is like, and how our collaboration works. There is some sketchbook stuff that you might...
 

Sony Q&A: PS Vita Designers Talk Slimmer, Lighter PlayStation Vita

50°
32w ago - Sony Social Media Senior Manager Sid Shuman posted up a Q&A today from PS Vita designers talking about the new slimmer, lighter PlayStation Vita portable gaming console.

Below are the details, to quote: This week saw the long-awaited release of the new PS Vita, which features a slimmer, lighter design, enhanced battery life, and 1GB of onboard storage, in addition to a host of subtle refinements.

We caught up with two key individuals responsible for the new PS Vita design - Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center, and Mika Nagae, Strategy and Product Planning Dept - to learn more about how this elegant overhaul came to be.

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PlayStation.Blog: Have you been involved with designing other PlayStation hardware? If so, what?

Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center: Yes, I have been involved with the Pulse wireless stereo headset, PlayStation...
 

Sony Announces New Slimmer, Lighter PS Vita Model is Out Today

50°
32w ago - Sony Product Planning & Platform Software Innovation Director Don Mesa announced that a new slimmer, lighter PS Vita Model is out today!

To quote: The day has arrived - the new slimmer, lighter PlayStation Vita model is now available at retailers across North America.

Pick up the new model today as part of the Borderlands 2 Limited Edition PlayStation Vita Bundle, featuring the first-person role-playing shooter Borderlands 2 with six DLC packs and an 8GB memory card, all for $199.99 (MSRP). This is a limited edition bundle, so don't miss your opportunity to pick up the new PS Vita model today.

Slimmer, Lighter PS Vita

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Hands-on the new with PS Vita

PS Vita's new design has tons of tweaks and adjustments, aside from the obvious thinner design and weight reduction. The Start, Select, Power, and PS buttons have been raised slightly, making them easier to press.

The grips on the back of the system have grown a bit, resulting in a more comfortable experience and less accidental taps on the rear touch pad. The edges of the system are more rounded, which just feels better. The display is now LCD based, but I didn't...
 
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