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SCE Cambridge Studio Producer Reveals PlayTV 2 in Development

500°
225w ago - As part of an interview with SPOnG.com (linked above), SCE Cambridge Studio Producer Mark Green has revealed that PlayTV 2 is currently in development for the PS3 entertainment system.

Whether this news will be part of the major update slated for the end of 2010 that PlayStation Network Product Manager James Thorpe hinted at previously remains to be seen.

Green admitted the hardware update was being worked on alongside updates to the existing PlayTV, DLC for LittleBigPlanet 2 and its Move-compatible title TV Superstars.

To quote: "Well, as a whole studio, I think you saw TV Superstars for Move announced a little while ago," he said.

"We're still working on Play TV, Play TV 2. And then we have other guys working on other concepts..."

Finally, for those curious, Cambridge Studio is a part of Sony Computer Entertainment Worldwide Studios and currently comprises 90 development staff.
 

PSN Download Manager (Booster / Proxy) v1.7 is Now Available

1250°
225w ago - Update #2: PSN Download Manager (Booster / Proxy) v2.07 is available HERE with the changelog, followed shortly by PSN Download Manager (Booster / Proxy) v2.18 which includes more fixes.

Update: PSN Download Manager (Booster / Proxy) v1.92 is now available HERE to download, which contains some fixes as detailed, followed shortly by v1.97 HERE with more changes and a demonstration video below!

I didn't program most of PSN Download Manager (Booster / Proxy) v1.7 and only take credit for merging...
 

Project: PS3 Cell SPU Cheat Sheet WIP Arrives

550°
226w ago - Yesterday Niraj Khadka (aka bluemimmosa) [Register or Login to view links] GeoHot (who is [Register or Login to view links] entering a university level competiton at NASA in Florida) that he has started work on support for the PS3 Cell SPU (Synergistic Processing Unit), and has [Register or Login to view links] a [Register or Login to view links] with other PlayStation 3 developers.

Download: PS3 Cell SPU Cheat Sheet WIP / PS3 Cell SPU Cheat Sheet WIP (Updated)

To quote from the Tweets: "bluemimmosa: @geohot spu.isdf February 14, 2010 Started work on support for the Cell SPU whats with EDA????? any news.."

"geohot: in Florida for http://www.nasa.gov/lunabotics/ CMU team"

Thanks to dondolo for the news tip, and remember that all Registered Users can also Submit news right to our main page too!
 

GamePro Magazine Reveals KillZone 3 for PS3 Features 3D Effects

400°
226w ago - We've seen KillZone 3 PlayStation 3 logos and target dates in recent months, and today pictures from the latest GamePro Magazine have surfaced courtesy of Easyle alongside new KillZone 3 PS3 details- including 3D effects and a game engine with the help of Naughty Dog!

To quote: Included in the article (while I'm reading) on KillZone 3:

• Will show the Helghast have humanity left in them.
• Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."
• Will be like Inglorious Basterds.
• All of the characters in the screenshots are flying in.. jetpacks?!
• Will include arctic levels.
• One mission in the game involves rescuing ISA Captain Narville.
• Game is playable in 3D!
• Have to wear 3D glasses, apparently the 3D effects are "crazy."
• Combat is "unchanged from predecessor."
• Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."
• The scale is supposed to be "bigger...
 

Video: Soldner-X 2: Final Prototype for PS3 Hits PSN Next Week

50°
226w ago - Today Executive Producer Tet Ishida has revealed that Soldner-X 2: Final Prototype for PS3 will be hitting PSN next week.

To quote: A few weeks ago I introduced you to Söldner-X 2: Final Prototype. Today, I'll explain you some of its unique features and give you another look at the game in action.

If some of you think back of good old shmups released in the 80s and 90s (or even some newer ones that are still popular mostly in Japan nowadays), you may not only remember their glory but also the often extremely difficult trial & error gameplay attached to it.

While some of you may surely fancy a tough challenge, for others such experience may have resulted into pure frustration. Therefore with Söldner-X 2 we have been pioneering and invented a dynamic play rank system that is on the one hand designed to be fair and attractive to new players, yet on the other hand challenging and rewarding for those who like to invest more time and get the maximum out of the game.





Basically the play rank system measures the player's performance and automatically adjusts the game's play rank (which is something like a dynamic difficulty). On a lower rank you will consequently encounter less enemies and bullets and have more overall room for...
 
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