Video: Media Molecule: LittleBigPlanet Karting is Coming to PS3!

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108w ago - Media Molecule Studio Director Siobhan Reddy has announced today alongside a video trailer that LittleBigPlanet Karting is coming to the PS3 entertainment system!

To quote: Earlier this year, we cut some cake and popped some champagne to celebrate Media Molecule's sixth birthday!

We've had an awesome time during the last six years, seeing how the experiment we started here in Guildford has grown, giving rise to a thriving LittleBigPlanet community. This year will be no different, filled with DLC, plus new experiments from the LBP family for you to play with.

You already know about the fantastic LBP work that Tarsier Studios and Double Eleven Studios are doing on LittleBigPlanet for PS Vita, and now we are delighted to announce today a new LBP collaboration with the hugely talented team at United Front Games who will be leading a new project called LittleBigPlanet Karting!

We've all seen that UFG has a wealth of racing experience and they're also intimately familiar with LBP's cornerstones of "Play, Create, Share." With LBP's powerful and diverse toolset in their capable hands, LittleBigPlanet Karting is sure to be an adventure that both LBP fans and kart-racing fans alike will enjoy!

We are eager to see what you think of this union and especially excited...
 

Video: The House of the Dead 4 Coming to PS3 on PSN in April

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109w ago - Sega Digital Brand Manager Mai Kawaguchi has shared a video today announcing The House of the Dead 4 is coming to PS3 on PSN in April.

To quote: Straight out of the arcades in Japan, The House of the Dead 4 will be available exclusively on PlayStation Network on April 17th at a wallet friendly price of $9.99.

This will be the first time this classic arcade light gun shooter is going to be available on a home console.

Your mission is simple: Play as AMS Agent James Taylor or Kate Green and save the world by fighting against an old enemy and hordes of unforgiving evil creatures. Use your gun and grenades to blast them away!

Here are the key features:

• PlayStation Move compatible
• Multiplayer mode
• Multiple paths
• Ranking and grading system to track your shot accuracy
• Additional levels from The House of the Dead 4 Special
• Bonus unlockable PlayStation Home item
• Original creator interview
• Trophies





We will be releasing an early demo on April 10th. This demo will be available for two weeks (4/10-4/24) exclusively to PlayStation Plus members. For a limited time only (4/17-5/1), Plus members will also have...
 

Fuel Overdose - Tactical Action Racing is Coming to PSN

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111w ago - I-Friqiya Executive Producer Skander Djerbi has announced today that tactical action racing title Fuel Overdose is coming to PSN with details below.

To quote: My name is Skander Djerbi, I'm a member of I-Friqiya, a tiny indie team located in Tokyo and in charge of Fuel Overdose.

In our team there is Ryo our graphic designer, Jerome our game designer/level designer/programmer, Hideyuki our character designer while Aroun and I are the producers of the game.

To cut a long story short, we used to work for big publishers and we decided to venture into indie game development in 2010 because we thought we could bring something new to the table; what we are bringing you is Fuel Overdose.

Our ambition with this game is to bring back retro, top-down combat racing, but with a twist; that's why we like to think of our project as a "Tactical Action-Racing" game.

Action

We are not inventing the combat racing genre - we played most of them on consoles and PC over the past 15-20 years, and it appeared very quickly during our first meetings that there was no point trying to develop a remake of these games.

But we also realized that there were some essential...
 

Sony Announces Retro City Rampage Coming to PS Vita and PS3

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112w ago - Today Developer Brian Provinciano has announced that Retro City Rampage is coming to both PS Vita and the PS3 entertainment system with details below.

To quote: Let's get right to it – Retro City Rampage is coming to PS3 and PS Vita!

I couldn't be more excited to finally share the news. For those not familiar with RCR, it's an over-the-top open-world crime game that combines everything you loved in classic games and mashes them up into a "toon town" of nostalgia and parody.

Steal cars, and then jump on pedestrians for big shiny coins. Collect power-ups and outrun the law while rampaging the city, shooting a light gun or swinging your bionic arm.

Fans of Grand Theft Auto will feel right at home with RCR, but the missions extend far beyond driving and shooting. They fuse classic gaming and modern mechanics to span virtually every genre, from stealth to platforming, adventure, rhythm and more- there are even underwater levels.

What I'm most proud of is that everything flows together using the same mechanics and visuals. Even missions inspired by '80s coin-op games seamlessly take place in the open-world.

It really is a massive game with something for everyone. It boasts a full story mode with over...
 

Video: Sony Announces Wheels of Destruction is Coming to PSN

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113w ago - Today Lead Designer Kerim Borchaev has announced alongside a video trailer that Wheels of Destruction is coming to PlayStation Network.

To quote: Few things are as universal as the lust to drive fast and destroy expensive machinery. Everyone likes driving and crushing things, so when given the green light, Gelid Games leaped at the creation of Wheels of Destruction.

A lot of inspiring games came to mind, and we wanted to make our mark on the industry with an interpretation that is near and dear to us.

Before we got anywhere, we had to pick a platform, and going PSN exclusive was an obvious choice for us. Sony's platform has become much easier to develop on, and the fact that we're able to self-publish goes a long way in retaining our mindshare over the game. We wanted to know that every bit of perfection and every flaw was of our own design.

Once we had our platform in mind, we began searching for an engine. After trying as many that came through our doors, we found our place with the Unreal Engine, thanks to its great graphics and smooth asset production pipeline. We wanted to make the most out of the tools we had at our disposal.

Our ideas were grand, with levels five times larger than what production suggested we'd be able to accomplish. We knew that a fine...
 







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