283w ago - Sony has finally issued an official statement regarding the launch of PS3 Firmware v2.41 and the release of v2.40. Courtesy of Sony's "unoffical" blog Three Speech it states:
"The PLAYSTATION¬®3 (PS3™) system software version 2.41 is now available for update from July 8, 2008. With this update, we have fixed the problem that prevented a limited number of PS3s from activating properly after updating to version 2.40, when certain system administrative data were contained on the HDD.
For those users who have updated to version 2.40 and have experienced the problem that XMB™(XrossMediaBar) is not appearing, or no images are displaying on the screen, please contact Customer Service.
We have confirmed that for those users who have successfully updated to the version 2.40 and are able to activate the PS3 system, this problem will not occur on your PS3.
We apologise for any inconvenience this may have caused you and appreciate your understanding and continued support."
283w ago - PSP hit the scene about three years ago and while it's been evolving into quite a useful handheld, it hasn't quite taken off like Sony would have liked.
But that doesn't mean that it's dying and SCEA Director of Hardware Marketing John Koller insists that sales have been "red hot" in 2008.
PlayStation 3 has also had a healthy rebound this year and Sony plans to integrate the two more as time goes by.
"I think as we go forward, we're going to see a lot more integration with PlayStation 3, particularly as the install base of the PS3 continues to grow stratospherically in many ways, and the integration that is going to occur there is part and parcel of the strategy that the console is the living room hub and really where your entertainment flows," he told IGN.
"Then, your PSP is your digital living room on the go, and being able to access your PS3 in a wide variety of ways is really a key part of our overall branding strategy. That's going to be something that you're going to see expanded on in future firmware updates and other things."
283w ago - Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.
The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be "equal" in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.
Confirmation of this can be seen in the large number of games that "run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3." That was a quote from Gamespot.
It's simple math: The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3.
Multi-platform games use what is called a "Lowest Common Denominator" form of programming.
Basically, what this means is the developers start out by saying to themselves, "We need to develop a game for the Xbox 360 and the Playstation 3."