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Introducing Unbound Saga for Sony's PlayStation Portable

100°
293w ago - Today [Register or Login to view links]'s Senior Producer Mike Kennedy has introduced Unbound Saga for Sony's PSP console, as follows:

Unbound Saga is an old-school, arcade-style brawler that puts you in the shoes of Rick Ajax, a surly comic book tough guy trapped in a world of endless trouble.

The thing is, he knows he's a comic book character, and after 30 years of dealing with one ridiculous plotline after another, he's had about enough. So you get to take him on an epic adventure to escape the pages of the comic in search of The Maker, the mysterious entity responsible for his daily misadventure.

So why make it a brawler? Well, aside from the logical activity perpetuated by the lead character, we frankly couldn't get enough brawlers growing up in the 8-bit and 16-bit days, and there doesn't seem to be enough of 'em coming out any more these days. We were hooked on games like Streets of Rage, Final Fight, TMNT Arcade, X-men Arcade, Captain American and The Avengers, etc.

They were colorful, visceral, over-the-top, and tons of fun. The gameplay was easily accessible, with simple to understand controls – Punch, Kick, Grab, Throw – that could be strung together to pull off easy-to-execute combinations.

There were no blocks,...
 

Rumor: Metal Gear Solid Movie Poster Found at Sony Pictures?

650°
293w ago - Apparently, a [Register or Login to view links] (below) of what appears to be a movie poster advertising the new Metal Gear Solid movie has just sneaked onto the Internet today.

To quote: The poster, which is believed to have been taken at Sony Pictures in Culver City, CA, shows Christian Bale (most likely Solid Snake) and Daniel Craig (most likely Liquid Snake) along with a scheduled release for July 2011 and Hideo Kojima's name at the top.

This would undoubtedly be awesome news if we could confirm it as being 100% legit, but until then it'll remain a rumor as there are plenty of individuals out there with decent Photoshop skills.
 

Sony CEO: 15 First-Party PS3 Exclusives in Development

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293w ago - Sony Computer Entertainment of America (SCEA) President and CEO Jack Tretton recently revealed that 15 first-party PS3 exclusives are in development during an interview with Geoff Keighley.

To quote: Tretton recently announced that Sony has a whopping 15 first party exclusive titles in development, capping off a well rounded catalog of first and third party games.

"With Agent on one shoulder and Final Fantasy XIV on the other, and then 15 exclusives from first party..." Tretton reveals, branding them all as "Gotta have it" games.

The video interview can be seen below, courtesy of GameTrailers.




 

Sony CEO: PS3 Motion Controller Can Work with Existing Games

400°
293w ago - Speaking to [Register or Login to view links], the president and CEO of SCEA Jack Tretton promised that the PS3 motion controller (and its games library) will be far more flexible and diverse than what one would find on Nintendo's machine.

To quote: "Personally, it's very difficult for me to perceive God of War 3 being played with the Wii controller," he said.

"It's a different experience that doesn't lend itself to certain types of games. [But] I think our [motion] controller can be used with every game that's on the system now - and every game we're working on."

In fact, Tretton goes so far as to say compatibility with current PS3 games is "absolutely conceivable."

Without being able to go hands-on with the device, it's hard to judge. Are there sufficient buttons and sticks to make a 1:1 translation between DualShock and the motion controllers? Time will tell...
 

Sony CEO: Core Gamers Should Be Served Before Mainstream

350°
294w ago - According to Sony's CEO Kaz Hirai, it's important to start with the core audience and build out to mainstream gamers.

To quote from a recent interview at [Register or Login to view links] with Sony Computer Entertainment CEO Kaz Hirai:

"We have always started with the core audience and then expanded. A console always needs a solid core of games that appeal to gamers.

Look at God of War. We launched that in the seventh year of the Playstation 2 and a lot of people wondered why we did. It's because we always wanted to keep the support of the core gaming audience.

That's not to say we're not doing anything to expand the demographics. Singstar and Buzz are obvious examples. But we need to do this in a controlled way.

If you go mainstream too quickly and don't support the core gaming audience then you lack the pillar to support your platform. Without this pillar you end up with a fickle audience that might be big but will probably move on."
 
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