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Nintendo's Shigeru Miyamoto is a Fan of Sony's PSP Go!

50°
289w ago - For those who didn't know, Shigeru Miyamoto is a Japanese game producer and designer who has been called the "father of modern video games" and "the Walt Disney of electronic gaming" for helping create the Mario, Donkey Kong, The Legend of Zelda, Star Fox, Pikmin and F-Zero franchises and games such as Nintendogs and Wii Music.

Was someone expecting to see the man, Shigeru Miyamoto, in flesh and bones, playing a Sony PSP Go!?

Well, think again because HE was and HE is, in fact, a PSP fanboy. The Brazilian site called Games Sem Compromisso (linked above) has posted some nice exclusive pics of it.

See more on the related site. LoL!
 

Sony Cuts Cost of PSP Development Tools in Half, to Only $1500

100°
289w ago - As of March 2009, cumulative worldwide sell-in units of the PSP system exceeded 51.6 million units, a remarkable milestone for the first handheld platform from the PlayStation family.

To further grow the installed base of the PSP system and to enhance its software line-up, SCE will also provide ProDG for PSP, a highly acclaimed powerful programming tool which helps to improve productivity of software development, as part of PSP Software Development Kit*1 without an additional charge.

Press Release: SONY COMPUTER ENTERTAINMENT FURTHER BOOSTS ITS SUPPORT FOR SOFTWARE DEVELOPMENT FOR PSP® (PLAYSTATION®PORTABLE)

Providing a Lower-cost Game Development Environment, and Supporting broader range of developers and publishers to create varieties of small software titles

Los Angeles, June 2, 2009 - Sony Computer Entertainment Inc. (SCEI) today announced that it is reducing the price of the Development Tool models DTP-T2000A and DTP-T2000, the hardware necessary for developing PSP® (PlayStation®Portable) software titles, to JPY150,000 in Japan, US $ 1,500 in North America and €1,200 in Europe/PAL territories effective immediately.

By offering PSP Development Tools at a very attractive price, SCE will provide a more affordable game development environment for a broader...
 

EA Says Sony's Motion Controller is Better than Natal

50°
289w ago - EA CEO John Riccitiello said in an interview with industry gamers that Sony's motion controller will be more accessible for developers than Project Natal.

To quote: "a great bridge technology," that provides users with an brand new experience but one that "doesn't require quite the leap of faith that Natal does."

Of Natal, Riccitiello spoke about potential development: "It's certainly very compelling for a number of game concepts I've got in my mind and my teams are working on," he said.

"I think the challenges around it is that there's a lot to be worked out - it's not something consumers have interacted with before."

"Providing users with an experience that's unlike what they've used previously, but at the same time, "it doesn't require quite the leap of faith that Natal does."

At this point, though, all we're seeing is a technical demo, and so we don't have anywhere as great an idea of how the technology will play out as we do with Project Natal."

Either way both Microsoft and Sony are out to take the Wii's motion controller dominance away. So Wii needs to watch out if they want to stay on top.
 

Electronic Entertainment Expo 2009 Analysis: Sony's Still Got It

250°
289w ago - SCEA President Jack Tretton joked as he took the stage, "Thank god you guys showed up."

His self-deprecating, nervous laughter was directed at all of the company's leaks - even Sony boss Kaz Hirai admitted the PSP Go! was "the worst-kept secret of E3.

But Sony's audience was there to applaud every stat: 364 games are coming to PlayStation 3 in the next year; the platform generated 30 percent of total retail sales for the industry in 2008.

To quote: "It's just the beginning of what we expect in 2009," Tretton said.

"I suspect the reason some of you have bags under your eyes is because you've been playing Infamous since it came out last week." Applause, cheers - and audible gasps - for the frankly breathtaking Uncharted 2 footage presented by Naughty Dog's Evan Wells, who said it "sets the new gold standard in limit-pushing."

Whoops, cheers, howls, for Modern Warfare 2, Rock Band: Beatles, Ratchet & Clank Future 2 and Heavy Rain; for Metal Gear Solid Peacewalker (stressed numerous times as the franchise's "true" sequel), Gran Turismo 5 and God of War III, for new exclusive Rockstar IP Agent and shock reveal Final Fantasy XIV, and for the unrelenting barrage of PS3 exclusives shown on a day when nobody was expecting very many.

The audience only...
 

E3 2009: Sony Finally Unveils PS3 Motion-sensing Controller

500°
289w ago - Sony has finally shown off its potential Wii remote beater. They have demo'd a stick-like pad that has a 'magic ball' on the end, which is then picked up by the PlayStation Eye.

Jack Tretton claims it is the closest thing to real life on the market.

They are aiming for spring 2010 launch, and the prototype of the new controller showed a glowing sphere on the end of the stick. PS Eye tracks it.

The demonstration showed 1-to-1 motion control. On the screen, the controller became a racket in the guy's hand, changing into various other bits and bobs, such as swords and guns.





It has true 3D pointing too, and if you change angles to the camera it'll notice. In FPS mode, you can move and shoot but, will sometimes need buttons.

The ability to use two controllers is there as well, and with one in each hand you can play with building blocks, paint, use a sword and shield and fire virtual arrows.

When you move the camera follows you, should you drop down on one knee, for example.

To quote: The prototype of the unnamed device was demo'd live on-stage by its creators. The stick-like pad - which has a 'magic ball' on the end - is held in the gamer's hand, and then picked...
 
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