Obvious PS3 tricks you may have forgotten about

250°
336w ago - We love illusions, things sometimes referred to as magic. Regrettably, true magic does not exist in this dimension (except for in the eyes of our innocent youth ... oh, the fools), but Sony and the PS3 have a few tricks up their sleeve to keep us imagining magic does indeed exist. The following are some obvious tricks worth mentioning that your PS3 can, in fact, do. Remember, some people might not have known these things.

1. Play PS3 games from any country
2. Reset your video mode by continuing to press the power button on the console when turning it on (if you have an HDMI issue, this is always a good way to re-establish a poor handshake).
3. Tap the PS button to see your battery charge remaining (duh).
4. Google PS3 Game Saves, save some data onto a USB, then copy it into your save data folder. Voila, you magically beat a game you don't even own!
5. Six-person video/phone chat ... thanks PS Eye!
6. Multiple page mode in the browser (choose to open a new window in the browser, then use L3 to toggle between pages).
7. Easily upgradeable hard drives.
8. Share your PS Store downloads on up to five other PS3's!
9. Force a PS3 to show your files ... just stick stuff in folders called, verbatim, "VIDEO" or "PICTURE" -- if that doesn't work, hit triangle and choose "Display...
 

Major leaps in PS3 visuals for at least four more years

50°
336w ago - Insomniac Chief Creative Officer thinks the PS3 has the most advanced hardware.

Insomniac Games is in a pretty unique position. The company isn't owned by Sony, yet is responsible for two of the PlayStation 3's most important Sony published titles: Resistance and Ratchet & Clank: Tools of Destruction.

Speaking to VideoGamer.com in an exclusive interview to be published tomorrow, Insomniac's Brain Hastings has given his opinion on the current state of PlayStation 3 development and what's still to come.

Talking specifically about the recently released Ratchet & Clank: Tools of Destruction, Brian pointed out what the team has been able to do with the game engine this time around:

"The amount of action we're able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second," said Hastings. "What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."

Looking ahead, he was equally as optimistic: "We're already seeing a big leap in what people are able to do with the PS3 now compared to a year ago, and we're going to see just as big a leap between now and the end of 2008," said the Insomniac Games...
 

Epic: Work On 360 Unreal Won't Start Until 2008

50°
336w ago - Holding out for the Xbox 360 version of Unreal Tournament III? Don't hold your breath. Epic vice president Mark Rein says that they haven't even started work on it yet -- that'll happen "early next year."

The reason the 360 version is lagging, says Rein, is "the mods":

The PS3 is an open system, and they embrace user-created content. But there isn't really a way to do that on the 360. So our job, when we finish the PS3 version, and we've taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system.
 

Japanese Titles Come to Xbox Originals

50°
336w ago - Can Jet Set and Panzer be far behind?

Coinciding with announcements made in America today, Microsoft Japan has unveiled its lineup of titles for the Japanese version of Xbox Originals.

In Japan, the new service will be called Xbox Classics, and will start off with five titles: Halo, Crimson Sky: High Road to Revenge, Magatama, Fable, and Puyo Puyo Fever. Pricing for these games is set at 1,200 Microsoft Points.

Of the five, the first four are from Microsoft, with the last, Puyo Puyo, coming our way from Sega. With Sega on board, perhaps we can look forward to big titles like Panzer Dragoon and Jet Set Radio in the future.

The Japanese service kicks off on 12/5.
 

Wii still leading consoles, but for how long?

50°
336w ago - Video Game Chartz has released the hardware sales chart for America for the week ending Nov. 10, and once again Nintendo€s Wii is first and Sony has come in last.

The Wii came in first for the week at 192, 482, followed by the Xbox 360 at 173,895 and the DS at 142,299. Sony€s PSP came in a distant fourth at 75, 954 and the Playstation 3 came in an even more distant fifth at 63, 788.

All three next-gen consoles saw a jump in sales, though: 31 percent for the Wii, 25 percent for the Xbox 360 and 15 percent for the PS3.

I once predicted the Wii was the future of video game consoles. I said, since the Wii changes how we play games instead of just how we view them, it would be able to over take the Xbox 360 and PS3, which certainly go farther in terms of hardware power but don€t fundamentally do anything different than the original Playstation.

I think a lot of the industry on the console production side is focused on better hardware power for consoles because that€s what has worked before. If you look at the jumps from system to system, what what you notice most in the slide show is the change in detail, from 8-bit to 16-bit to 32-bit and the era of the Playstation, which by my estimation only ended with this generation. The real fundamental change, though, is the change in...
 











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