- In an interview in the latest issue of Famitsu celebrating twenty years of Final Fantasy, translated by Develop, series creator Hironobu Sakaguchi
has spoken candidly about the development conditions that surrounded the birth of the series' first outing.
Final Fantasy hit after Dragon Quest had proved that role-playing games were a viable genre on the NES. "There were four games that were following on from Dragon Quest," reminisced Sakaguchi. "Final Fantasy was one of those challengers."
Yet despite the groundwork that Dragon Quest had laid before, getting the word out about the game was difficult. "I took an in-development ROM to the editor of 'Family Computer Magazine', but was turned away. They told me they didn't deal with games like that. Only Famitsu dealt with Final Fantasy in any grand way, for which I'm still very thankful."
However, development of the game didn't go smoothly, even within Square. The development team was comprised of seven people - not a small number given the era - but Sakaguchi could tell that things weren't quite right.
"Hiromichi Tanaka [producer of Final Fantasy XI as well as various other Square titles] was heading the other team in Square, and they had about 20 people. That's how I knew we really weren't...