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Guilty Gear XX Accent Core Plus R Arrives on PS Vita Tomorrow

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70w ago - Project Coordinator Takeshi Yamanaka announced today that Guilty Gear XX Accent Core Plus R arrives on PS Vita tomorrow!

Below are the details, to quote: It was love at first sight. This is my story of how the PS Vita version of Guilty Gear game to life, and why I thought PS Vita and Guilty Gear were a match made in heaven.

When I first opened the the dev unit for the PS Vita, I was seduced by the screen's beauty: high resolution, saturated colors, and the quick response time all contributed to my next thought: "I'm sure 2D fighting games would look beautiful on this baby."

That was when it all began. At the time I was the coordinator and director of BlazBlue, if only by title, so I wasn't directly involved in the development of the PS Vita version; nevertheless, I heard stories from our dev teams and needless to say, they, too were impressed with Vita's performance.

The idea of bringing Guilty Gear XX Accent Core Plus to the Vita was tossed around during meetings and in the office, but the general consensus of our top brass was that it wouldn't have much of an impact, and the idea was shelved.

I think it was in Spring of 2012, a little while after Guilty Gear on the Vita was shelved. Our Arcade release of the game underwent major balance changes, (+R) at which...
 

Jak and Daxter Collection Goes Portable on PS Vita This June

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70w ago - Sony Associate Producer Victor Harris announced today that Jak and Daxter Collection goes portable on PS Vita this June.

Below are the details, as follows: In February 2012, Naughty Dog's beloved Jak and Daxter franchise got a faithful HD remake on PS3 in the form of Jak and Daxter Collection, satiating series fans and introducing newcomers to the duo.

This June, we're expanding the collection to the portable audience. Jak and Daxter Collection (comprised of three of Jak and Daxter's legendary adventures - Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3) is coming to PS Vita for just $29.99.

The power of PS Vita means Jak and Daxter Collection will feature authentically reproduced graphics from the original games. Longtime fans will instantly feel at home, and new players will experience the world of Jak and Daxter for the first time, along with new touch-based applications of certain mini games throughout the collection.

Jak and Daxter Collection on PS Vita has full Trophy support, but fear not Trophy hunters - the list isn't shared with the PS3 version, so go for the Platinum!

We've been hard at work on this addition to the Jak and Daxter lineage, and we can't wait to hear your hover board triumph stories as well as your trials and tribulations...
 

PS Vita System Software Update v2.11 Arrives, Improves Stability

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70w ago - Following up on the recent PS Vita Firmware 2.10 update, today Sony Online Support Coordinator RabidWalker has announced that PS Vita System Software update v2.11 is now available and improves system stability.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Below are the details, to quote: System Software 2.11 is now available for the PS Vita.

The software improves system stability and the playback of some titles.

If you have any queries, let me know.

Rabid

Finally, from PlayStation Vita hacker The Z (via wololo.net/talk/viewtopic.php?p=259688#p259688): Sony released the FW 2.11 this night, which seems to be a "hot-fix" Update, like the usual +0.01 updates.
 

Video: Tearaway: Unfold a New Adventure October 22 on PS Vita

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71w ago - Sony Community Manager James Spafford has shared a fresh Tearaway video today inviting fans to unfold a new adventure this coming October 22 on PS Vita.

To quote: Tearaway will be available on shelves and on PSN October 22nd! We can't wait for you to get your hands on, and indeed in, our new game at the end of the year.

In Tearaway you'll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver - to you!

As the papery world of Tearaway unfolds in your hands, you'll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.

You'll uncover a magical dimension inspired by folklore, and built realistically from paper that unfolds and comes alive before your very eyes. As you explore this world you'll meet the papercraft creatures that live within it, help out strange new friends and encounter dangerous challenges.

We've designed the world of Tearaway to blend with our own through the unique features of the PS Vita, which allow you to help your messenger buddy to solve puzzles using the power of touch, literally breathe new life into this papercraft land, and reach up into the world using the rear-touch panel to see your fingertips appear inside...
 

Sony Announces Divekick: A Tale of Two Buttons for PSN and PS Vita

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72w ago - Sony Social Media Specialist Justin Massongill has announced today that Divekick: A Tale of Two Buttons is coming for both PS3 via PSN and PS Vita consoles.

To quote: If you follow the fighting game community, you probably already know all about Divekick. If not, take a moment to read this intro post from Iron Galaxy to get up to speed.

Talk of Divekick at GDC last week was impossible to ignore, but how does it actually play? The game's minimalist design invites skepticism, but rest assured: this is a deeper, more addictive experience that you might imagine.

Divekick shrugs off the fighting game genre's longstanding barriers, creating a sleek, streamlined competitive experience - it's the primordial essence of what makes fighting games fun.

This is a game about outsmarting and outmaneuvering your opponent. Gone are complex input commands, phalangeal acrobatics, and superhuman timing windows. There are only two buttons: Dive and Kick. You won't be using the D-pad or analog stick. You can't block.

You can't even move... at least, not traditionally. To advance towards your opponent you tap Dive (a vertical leap), then Kick to propel your fighter feet-first.

A tap of the Kick button while on the ground results an evasive hop backward. Connecting...
 
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