18w ago - Lead Designer Jaime Griesemer at Sucker Punch Productions posted up a PS4 video today spotlighting InFamous: Second Son dubbed Smoke and Mirrors for the PlayStation 4 console.
To quote: "Well, if the good ending is canon, then it's not Cole in the new game.
And if it's not Cole, it's probably not electrical powers, right? And if it's some other power source, what is it? And is that still Infamous?"
These were the questions that came up as soon as we started planning for our next game. Quite daunting, considering back then it was only my second week at Sucker Punch Productions. (That reminds me...
Hi! I'm Jaime Griesemer, the Lead Designer on Second Son.) However, the team was full of ideas. Some were what you might expect: Earth powers! Water powers! Some were less traditional: Control over birds! Car powers! The power of friendship! We accumulated a list of dozens and dozens of possibilities.
In the end, we decided that the reason electricity worked so well was because it was somewhere in the middle of the spectrum. Not a familiar trope, but not too abstract. An elemental power, but a modern, urban one. As we narrowed down the list, one power source that kept coming up was "Smoke".
18w ago - Bloober Games Creative Director and Vice-President Peter Bielatowicz goes behind Basement Crawl for PS4 / PlayStation 4 today with details below, as follows:
Hello fellow gamers! I wanted to give you some information about a game we are currently developing for the PS4 launch window - Basement Crawl.
Gameplay-wise, Basement Crawl is a maze-based action game with some strategic elements. Our main inspirations were old classics like Spy vs. Spy and Bomberman, and gameplay revolves around setting up traps (self-detonated or activated by characters approaching it or stepping on it without noticing) to hurt other players.
It's focused on multiplayer, but basic single player campaigns with bots to fill in for missing characters will be available too.
While our inspirations go back to the retro classics, we are making a game up-to-date with the competition. It goes from the audio-visuals - Basement Crawl will be 2.5D game with dynamic cameras - to the game modes, characters and mechanics.
We felt that many games nowadays are dependent on character development or luck and randomness, so we designed Basement Crawl to exclude the luck factor and remove the dependence on leveling-up characters.
We want to make Basement Crawl as skill-based as possible...
18w ago - PlayStation Access TV Deputy Editor Rob Pearson shared a hands-on peek at the PlayStation 4 console out of the PS4 box below today!
To quote: Greetings! As anticipation for this year's PS4 launch bubbles into a froth of frenzied excitement, we know a few of you will be asking stuff like 'but just how big is the damn thing? Will it fit snugly under my television? Can I stand it up? How many USB ports does it have?'
That's why we've taken PlayStation 4 out from behind its Perspex curtain and thrust it into the capable hands of PlayStation Access Community Manager, Hollie Bennett, who in our latest video gives you a close-up look at the gorgeous new console from every possible angle.
There's also a look at the swanky PlayStation Camera, so check out the video for a first-hand glimpse and what you'll be taking home with you later in 2013.
While you're at it, why not check out the rest of the PlayStation Access YouTube channel? We've got loads of PS4 video content for you to chew on. Enjoy!
19w ago - Today a new PlayStation Q&A video (below) has surfaced from Sony confirming that Party Chat will be available on the PS4 without PS Plus and that the friends list can hold up to 2000 friends.
To quote: "Sony has confirmed that you won't need a PS Plus subscription to make use of the PlayStation 4's party chat functionality.
In a new Q&A video, it's been revealed that the new party chat feature will be available to everyone, even if they opt not to subscribe to PlayStation Plus.
At the moment, a PlayStation Plus subscription is needed to the online multiplayer of most titles, though services like Netflix, party chat, and free-to-play games like DC Universe Online will be available without it.
Additionally, the video also confirms that PlayStation 4 friends lists will be capped at 2,000 people, DualShock 3 controllers won't work with the PS4 while the PlayStation Move will, and your PSN avatar and username will carry over to PlayStation 4 along with a host of privacy options.
One of the biggest concerns fans have raised about the PlayStation 4 is just how many features will be accessible without owning a PS Plus account."
19w ago - Killzone Community Editor Victor Zuylen made available a Killzone: Shadow Fall PS4 Q&A today detailing the creation of Echo and Sinclair.
Below are the details, to quote: As we announced earlier this month, we've secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall - VSA director Sinclair and Helghast intelligence operative Echo.
But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic characters.
PlayStation.Blog: Who are Sinclair and Echo, and what roles do they play in KZ:SF?
Dan Calvert: Sinclair is the head of the Vektan Security Agency - his job is to make sure the balance of power favors Vekta without escalating the cold war into open conflict. Part spymaster - part diplomat, and with a shrewd strategic mind, he is Lucas' direct CO and mentor.
Like Lucas, Echo is an elite operative tasked to cross the wall, and her mission puts them on a collision course. She is extremely dangerous; an equal but opposite reflection of the player character.
PSB: How did the design of these characters evolve?