- Abstraction Games Creative Director Tj'ien Twijnstra
shared a Gunslugs PlayStation Vita Developer Q and A with PS Vita fans below today!
To quote: Hey everyone! I'm extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we're offering a 20% discount for all PlayStation Plus members during the first week, so don't miss out!
For the occasion, I figured I'd give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an "adaptation" process.
As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and [Register or Login to view links]
Mastermind. Both developers were involved with the Gunslugs adaptation.
Rutger, could you tell us a bit about the adaptation process? How does something like that work?
After we determined the base version, the first step is to strip the game code of all the platform specific functions; only the game code remains. Then we take it through our in-house developed tool chain so the basic language is converted from Objective C to C++. Unfortunately, tools are never perfect, so here and there I needed to manually...