321w ago - iBrad has posted up a quick top on how to easily improve the framerates for PS3 games. He suggests that all the games he tested with HDMI 720p now run smoother, speedier and are more responsive than they previously were without his adjustments to the XMB options. To quote:
Hi, I've found the following improvements for better and smoother framerates for ps3 games. Like set the BD/DVD upscaler set off, HDMI 24fps off, HDMI audio set on bitstream, PS2 upscaler/smoother set off. Disable system display notify/ mediaserver off / all other automatic setting set to off / internet disable if not multiplaying and other setting etc will all help improve framerates.
I tested all the games with HDMI 720p, and all games runs more smoother, speed and more responsive, I think cell dont have to spend time in the background from those settings before.
Let us know if this also helps the framerates for you too.
321w ago - The video games industry is obsessed with the phrase "next generation", but what does it actually mean? What can gamers expect from any game given that name?
It would be easy to dismiss the next generation gaming experience as simply eye candy.
The latest games all look great but the potential offered by the processing power of consoles such as the Xbox 360 and PS3 does not end there. They also give developers a wealth of new gameplay possibilities.
At Ubisoft's Montreal studio, a team of 300 designers, programmers and artists have spent four years developing Assassin's Creed, a next generation medieval action adventure.
324w ago - The PlayStation Eye is garnering a bit of attention with the upcoming Eye of Judgment card game -- it's the first game that uses the PlayStation Eye past the point of taking video or pictures. Following on its heels comes another PlayStation Eye based game called Operation Creature Feature. The title is very literal -- it features pear-shaped creatures -- yet oddly fails to convey what the game is all about: The "operation" involves guiding these Blurbs through single-screen obstacle courses of varying difficulty to a shining destination portal by waving your hands.
Blurbs are attracted to motion, you see. And at a pre-TGS press event, we got to try our hand at saving blurbs, one hand swipe at a time. They sit there like lumps until you wave your hand around, at which point they float around your hand, as if it were a magnet. However, these Blurbs are fickle beasts; you lose them if you move too fast, and they seem to bounce around according to some strangely designed physics. It's frustrating when you motion for a blurb to enter the portal, only to have it fly in the opposite direction.
Each level gets progressively harder, as well as its own theme. The themes aren't just for visual variety, either; each level looks to have its own type of unique obstacles. And regardless of what level you play, the course...