Surviving Spelunky: Tips for a Successful Expedition on PS3 & PS Vita

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30w ago - Sony Computer Entertainment America Account Support Manager Nick Suttner shared some tips today for a successful expedition on PS3 and PS Vita.

To quote: Hello, fellow Spelunkers! Depending on how much Spelunky you've played thus far - available now on PS Vita and PS3, Cross-Buy / Cross-Save / Cross-Play for $14.99 - you probably fall somewhere between thinking it's a neat but masochistic experience, to a brilliantly crafted work of evil genius and one of the best things you've played in years.

I'm firmly in the latter camp at this point, playing in every spare moment and endlessly iterating my strategies on my quest to see the game's true ending.

Along the way, I've amassed a mental library of tips and tricks, both from my own playthroughs and from watching some friends in the indie developer community perform masterful runs of their own.

For those just starting out, I've penned a list of some basic tips to shorten the time between Spelunky being the game you love to hate, and the game you just outright love.

ABC: Always Be Carrying. A rock, a rat, a broken arrow - make sure you're carrying something at all times, especially in the Mines (the first world). You'll face arrow traps left and right, and tossing or dropping anything in their...
 

Tearaway: Building Your Own Papercraft World on PlayStation Vita

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31w ago - Sony Community Manager James Spafford shared details today on building your own papercraft world in Tearaway on PlayStation Vita.

To quote: Tearaway is a game set in a papery world, which means that if you wanted to, you could craft the entire game from paper in the real world - and that's exactly what we hope people will do!

To help you along your way, we've filled the game will collectible papercraft plans, which you can unlock as you journey through the world.

As you play, you'll come across creatures, plants or objects that appear to be drained of their colour. Taking a picture of them with your character's in-game camera restores their colour, and unlocks their plan.

Each plan has various different skins - blank ones, or colorful ones, so you can either make something that looks like it does in the game, or customise them to look completely different and unique to you.

The plans will be accessed on our community website, where you'll find everything you've unlocked so far, and from here you'll be able to print them out, make them, and fill your house with papercraft!

The journey doesn't end there though. Once you've made your papercraft model, you can upload a picture of your creation to the website to share it with the...
 

Video: Killzone Mercenary on PS Vita: Week One Multiplayer Stats

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31w ago - Guerrilla Cambridge Senior Producer Mark Green posted up a fresh Killzone Mercenary PS Vita video today spotlighting the week one multiplayer stats below.

To quote: A week after Killzone Mercenary's launch, one of the great things to see is how so many different people play the game in so many different ways.

Looking at the stats I can see that the M82 and the silenced STA-52SE are the weapons of choice for a lot of people, each racking up 5M+ kills already, but digging deeper it's great to see that some of the other weapons are being wielded very effectively.

I'd expected my personal favourite - the STA-14 - to be topping the headshot charts, but it's actually being pipped at the post by the up close and personal touch of the silenced STA-18SE.

It seems there are a lot of you out there who really don't want to show up on the radar! No doubt those people have already bought the Infiltrator Armour as well.

If you want to check out some of the stats for yourself then take at looks at Blackjack's on the official Killzone Mercenary site.





If you're already playing, then I hope you like watching what's...
 

D3t Ltd Announces Lemmings Touch for PlayStation Vita

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31w ago - Commercial Director at d3t Ltd Jamie Campbell officially announced Lemmings Touch for PlayStation Vita today.

Below are the details, as follows: Hi to all you readers! My name's Jamie; I'm one of the co-owners of d3t Ltd., and I'm very excited to announce Lemmings Touch on the PS Vita.

It's fantastic to finally be able to talk about Lemmings Touch. d3t has been working on the Lemmings franchise since the Playstation Mobile version, which we were extremely happy with.

We always wanted to see what we could do with the Lemmings franchise on a device as capable as PS Vita, so we took on board all of the feedback we received from the Playstation Mobile version and, as you will see when you get hands-on with Lemmings Touch, you guys have helped d3t make it an extraordinarily refined and enjoyable experience.

We're a 2 year-old team made up of a group of immensely experienced programmers. Over the past two years, we've been applying our skills to a wide range of cool stuff. One of the things we love doing is working on new platforms and technologies, and one example was bringing Lemmings to the Playstation Mobile platform.

As well as developing games, we also assist other studios with their technology development to help move the industry forward at breakneck speed....
 

Dragon Fantasy Book II is Out on PS3 and PlayStation Vita Today

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31w ago - Muteki Corporation Founder, President and CEO Bryan Sawler announced that Dragon Fantasy Book II is out on both PS3 and PlayStation Vita platforms today.

To quote: After almost two years, four PAX showings (as well as GDC, E3, etc) it's almost bittersweet to be finally announcing this.

It was just over a year ago that we first announced this game was coming to PSN. But you can't understand why that is until you look at what really went into this game...

Looking Back

Dragon Fantasy Book II's origin is a long tale, going back almost 20 years to when myself and Adam Rippon, the game's writer and creative director were just teenagers. Knowing nothing about what it takes to make games, we looked at the JRPGs we loved at the time and wanted to make our own.

Over a dozen failures later we eventually gave up and went on with life, ending up in the game industry and working together at a number of companies. It wasn't until just a few years ago that the passing of Adam's father brought back the desire to make Dragon Fantasy (now titled Dragon Fantasy Book I).

As far as generic 8-bit style JRPGs go, we had a great response and added a ton of content until it became the game we eventually released on PSN earlier this year.

Heavily...
 







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