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HAWX: Air combat signed Tom Clancy!

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332w ago - Today Ubisoft, one of the world's largest video game publishers, announces the development of Tom Clancy's HAWX (high-altitude warfare), an awe-inspiring game that is primed to revolutionize the way players think about combat in the sky.

Scheduled for release in Fall 2008, Tom Clancy's HAWX turns consumers into elite pilots of the future. The game will appear on the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and on Windows-based PC.

"Tom Clancy's HAWX marks the next evolution of warfare set in the Tom Clancy video game universe," said Tony Key, senior vice president of sales and marketing at Ubisoft. "We are thrilled to take to the skies and provide a new environment along with an extension of a familiar storyline from Ubisoft's successful Ghost Recon Advanced Warfighter 2®."

Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly.

More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax...
 

Highlander: Q&A With Gilles Barril

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335w ago - In Highlander: The Game, you play as Owen MacLeod, son of a tribal chieftain whose village was destroyed by the Roman Empire. Scheduled to release in August 2008 on the PC, XBOX 360 & PS3, Highlander: The Game enables gamers to exploit the powers of immortality and manipulate situations that death would normally prevent in order to combat the forces of evil.

We had the opportunity to talk with Gilles Barril, Producer at Widescreen Games as he discusses some of the gameplay elements and storyline packed in the title.

What is it that attracted you to developing Highlander?

One of the most fun aspects of developing Highlander is getting to work with Immortal characters, giving us massive scope in what we can do in terms of the gameplay. The idea of having Immortals that could have had roles in key events of the past is something that really excited us in developing the game, particularly that these Immortals could have potentially shaped history.

What is it about the Highlander franchise that you think still makes it so popular today even 20 years after the first movie was released?

One of the things we have found that is as compelling today as it was in the original films is the idea of Immortality - this really opens up some cool and unique gameplay...
 
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