Videos: PS Vita Firmware 2.10 Hello World and VHBL Demos, TN-V v3

400°
53w ago - Following up on Sony's recent PS Vita Firmware 2.10 release, PlayStation Vita hacker The Z has shared some videos of a Hello World and VHBL running on it alongside news of TN-V v3 incoming.

Below are the details via Wololo, to quote: It is no secret that PS Vita scene member The Z has a PSP hack available and running on the Vita. He actually mentioned that a while ago back when 2.06 was the latest and greatest.

Today, as firmware 2.10 was announced then quickly made available, we got the usual flow of questions: Have exploits been patched? Does VHBL still work? Will TN save the world from the Giant Crab?

Well at least now we can at least answer one of those, as The Z was quick to confirm that his current exploit is still alive on PS Vita 2.10, as shown in the video below.





Don’t get too excited though. This is, as is now the tradition, “only” a usermode exploit inside of the PSP emulator, running through an undisclosed PSP game, and The Z has not announced anything about a release.

To some of you, this might sound like a broken record now, but new people...
 

Video: The Invisible World of Rain - New PlayStation 3 Gameplay

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56w ago - Sony Associate Producer Dais Kawaguchi is here with some fresh video footage on the invisible world of Rain featuring new PlayStation 3 gameplay.

To quote: Hi everyone! It's been a while since we made the announcement of rain at Gamescom, but ever since then, we have been working hard to ensure the wait for more information was worthwhile.

rain was developed by the creative minds from PlayStation C.A.M.P!, the team behind unique titles like TOKYO JUNGLE and echochrome. Rain evolved from a truly unique concept where an imaginative world comes to life once is starts raining.

The story of rain is the enchanting tale about a boy who chases after a girl with an invisible silhouette. After discovering that the girl is being hunted by ghostly creatures, he embarks on his own journey into the mysterious world of rain to save her and discovers he has also become invisible.

Players will play as the boy, whose silhouette can only be seen in the rain. Using the unique ability to appear and disappear under cover players must learn to navigate through the unknown to advance. Just like in the real world, what can be seen isn't everything and using imagination is the only way to reveal the truth.





Throughout...
 

Hot Shots Golf: World Invitational Gets New Courses & Characters

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57w ago - Sony International Software Development Senior Producer Tsubasa Inaba has announced today that Hot Shots Golf: World Invitational goes asynchronous today complete with new courses and characters!

Below are the details, to quote: If you haven't played Hot Shots Golf: World Invitational in a while, now is the time! As some of you may already know, we recently released a feature update (patch 1.05). This long awaited update adds the following features:

Turn Based Challenge

Too busy to join a tournament online at a given time/date? Not to worry! By introducing this "Turn Based Challenge" mode, you can now challenge your friends in an asynchronous competition and play head to head, hole by hole.

Players can now also set up 20 different parallel games at any given time. To avoid cheating, there are no re-dos, similar to Daily Tourneys. Short messages (like SMS) are also now enabled, as well as competitive score history between friends.

Additional gameplay updates include:

• Four-player stroke mode enabled in the multiplayer rooms.
• A slot mode added to the online/adhoc, enabling a slot machine style handicap system applied per hole to keep the game interesting in case there is an imbalance between player skills.
• We've...
 

Scott Pilgrim vs. The World DLC: Online Multiplayer & Wallace Wells

50°
58w ago - Sony Producer Guillaume Gad shared a video today showcasing Scott Pilgrim vs. The World DLC including Online Multiplayer and Wallace Wells below.

To quote: When we created a game called Scott Pilgrim vs. The World, we meant it. "But," you might have asked, "what about playing against other Scott Pilgrim fans from around the world?"

Sure, our side-scrolling beat-em-up based on Bryan Lee O'Malley's award-winning graphic novels let's you play as everyone's favorite lovable loser: the titular Mr. Pilgrim.

And yes, you could team up with your pals for some couch co-op, playing as one of Scott's kooky cohorts in this charmingly 8-bit retro-gaming world (all while rocking to the chiptune sounds of ANAMANAGUCHI). But what about online multiplayer?

With the latest downloadable content, your question has been answered. Out now tomorrow on PlayStation Network for $4.99, this new DLC not only adds Wallace Wells to the roster, but also brings online multiplayer to the game. No more crowding on the couch (unless, of course, you want to... but that's your business).





Instead, you can summon your pals from around the world to take on Ramona Flowers' evil exes - and...
 

Video: Piecing Together the Weird World of Tearaway for PS Vita

50°
62w ago - Sony Blog Manager Fred Dutton has posted up a video today which pieces together the weird world of Tearaway for the PlayStation Vita handheld game console.

Below are the details, to quote: Hopefully you all took the time to enjoy the new trailer for Media Molecule's forthcoming PS Vita adventure, Tearaway, last week. It's one of the loveliest titles inbound for any platform, bursting at the seams with invention, wit and creativity.

We stopped by Mm's Guildford HQ late last month to check up on progress, and grabbed director Rex Crowle for a quick chat about the game's unusual inspirations and influences. Read on to find out more about the eccentric themes that the team are pulling in an effort to make a truly unique video game...

Paper

First things first: paper. The entire game world is built out of the stuff, and you'll be manipulating it with your virtual fingers.

"I think it married together the main things I wanted to do with the game - of it just feeling very tactile and being something you really wanted to hold in your hands," explains Rex.

"And then we also wanted to provide players an interesting way of taking stuff from inside the game, outside the game, so they can build their own version of the experience and expand it out into...
 







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