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Video: A Deeper Look at the PS4 World of Knack on PlayStation 4

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48w ago - Sony Associate Project Manager Nick Accordino shared a video today which offers a deeper look at the PS4 world of Knack on PlayStation 4.

To quote: Hello, everyone. We're coming to the final stretch before the launch of PS4, as well as Knack, a game I've been honored to be a part of. It has been great working with the very talented folks at Japan Studio, not to mention Mark Cerny, a true living legend.

Our goal with Knack was to deliver a different kind of experience for PlayStation fans at launch, outside of the realm of gritty shooters and mature action games.

Knack harkens back to the golden days of Crash Bandicoot and Jak and Daxter, when controls were simpler, but challenges were large enough that those control schemes had to be mastered by anyone intending to finish the games. So, who better to create a game like that than one of the creative forces that brought Crash and Jak to life, Mark Cerny himself?

Knack has a lot to offer, so I'm excited to be able to share some new details on the story, and some of the cool transformations that Knack takes on during the game.





The Story

The story, of course, revolves around Knack, mankind's secret weapon against the goblin...
 

The Witness on PlayStation 4: Tiny Details in a Very Big PS4 World

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48w ago - Thekla Inc President Jonathan Blow shared some fresh PS4 details today of the very big world of The Witness on PlayStation 4.

To quote: It has been a while since we made a post on PlayStation.Blog, so I thought I would give an update about what we are working on.

The Witness takes place on an island full of puzzles. The island is an open world; you can go anywhere you want, and the game does not try to force you into a linear path.

For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles. At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them.

What we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!

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Just the other week, we played through the game from start to finish, to get a fresh perspective and to see everything that is here (because...
 

Video: The World of Rain - New PlayStation 3 Trailer Arrives

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51w ago - Sony Senior Producer Florence Kum shared a new PlayStation 3 trailer video today on the world of Rain on PS3 with details below.

To quote: Hello everyone. Can you remember back in the days when you had time to just sit and dream? Sit and listen to the sound of raindrops against your window, or even watch it form patterns against the outside world?

Rain is the story of an invisible world revealed by falling rain, and the lost creatures that come alive when the clouds roll in. This unique game casts you as a little boy who finds himself lost.

He saw a little girl's silhouette outside in the downpour, but when he went out to find her, he became invisible like her. Now, he must make his way through this world, and since players can only see the character when rain falls on him.

We're pleased to reveal a concept video we have been working on which brings the game to life, playing with your imagination and emotions. Let us know your thoughts!





Also, please don't forget the exclusive pre-order goodies we have lined up for you. This is now up and [Register or Login to view links] on PlayStation Store until 1st...
 

Tearaway: Building Your Own Papercraft World on PlayStation Vita

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53w ago - Sony Community Manager James Spafford shared details today on building your own papercraft world in Tearaway on PlayStation Vita.

To quote: Tearaway is a game set in a papery world, which means that if you wanted to, you could craft the entire game from paper in the real world - and that's exactly what we hope people will do!

To help you along your way, we've filled the game will collectible papercraft plans, which you can unlock as you journey through the world.

As you play, you'll come across creatures, plants or objects that appear to be drained of their colour. Taking a picture of them with your character's in-game camera restores their colour, and unlocks their plan.

Each plan has various different skins - blank ones, or colorful ones, so you can either make something that looks like it does in the game, or customise them to look completely different and unique to you.

The plans will be accessed on our community website, where you'll find everything you've unlocked so far, and from here you'll be able to print them out, make them, and fill your house with papercraft!

The journey doesn't end there though. Once you've made your papercraft model, you can upload a picture of your creation to the website to share it with the...
 

Video: PS Vita Hello World on PS Vita Firmware 2.60 Demo Arrives

300°
58w ago - A few days ago Sony released PS Vita System Software Update v2.60, and today The Z has shared a demonstration video of a PS Vita Hello World on PlayStation Vita Firmware 2.60 with details below.

To quote: PS Vita Firmware 2.60 was released yesterday by Sony, and, unsurprisingly, this firmware patches the latest VHBL exploit from Qwikrazor that we released for game Gamocracy: Legend of Robot on firmware 2.12 a few weeks ago.

But, and this will not be a surprise to those who follow this blog regularly, solutions still exist to run (PSP) homebrew on the latest PS Vita firmware 2.60. The Z proves it to us in the video below.

In the video, what we see is not a VHBL port but a “simple” hello world. This is the same code pretty much everyone has been using since the sparta exploit back in 2009, and, in case you’re wondering, we’re talking of course of a user mode exploit running inside the PSP emulator of the Vita. With the same possibilities as usual of seeing a port of VHBL coming one day to this exploit.

This is even less surprising...
 
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